# 2D6 Realm ## General Info - **Year Published**: 2024 - **BGG Rating**: 8.9 - **BGG Rank**: — - **Players**: 1 - **Duration**: 60 min - **Weight**: — - **Designers**: Toby Lancaster - **Artists**: Dean Spencer, Jake Abington - **Publishers**: DR Games - **Categories**: Expansion for Base-game, Exploration, Print & Play - **Mechanics**: Dice Rolling, Drawing, Grid Movement, Worker Placement ## Verdict If you love solo play and want to leave the dungeons, 2D6 Realm offers a fun overland adventure.Random world generation works wellSimple, fast mechanicsPrint‑and‑play friendlyRequires 2D6 Dungeon coreNo physical componentsExtra learning curveRECOMMENDED ## Description 2D6 Realm is the official overland expansion for the solo‑friendly 2D6 Dungeon, perfect for players who love solitary adventures. You keep the same hero from the dungeon but now venture out onto a randomly generated world packed with territories, monsters, quests and loot. The rulebook outlines the setting, provides grid‑based map tables and introduces a host of new creatures and story hooks to spice up your trek. The gameplay blends dice rolling, card drawing and worker placement, all recorded with pen and paper, preserving the print‑and‑play spirit. Each turn you move your adventurer across the grid, place a worker to gather resources or start a quest, roll dice to resolve combat, and draw cards that may be encounters, items or events. The world‑generation system scales with your hero’s level, so you can play at any power tier. An extensive lore section lets you inject richer narrative if you wish to turn the session into a mini‑RPG campaign. No boxed components are required—just dice, paper, a pen and the core 2D6 Dungeon sheets. The expansion slots seamlessly into the core game, yet can also serve as a fresh starting point for a brand‑new campaign focused on overland travel. In short, 2D6 Realm expands the 2D6 Dungeon experience with more exploration, deeper strategic choices and plenty of solo fun. ## FAQ ### How many players can play? It is a solo game; only one player per session. ### What is the typical playtime? Around 60 minutes, varying with how much of the world you explore. ### Do I need to own 2D6 Dungeon? Yes, the expansion requires the core rules and sheets from 2D6 Dungeon. ### What components are required? Dice, paper, a pen, and the core game’s components; everything can be printed. ### Is it beginner‑friendly? The core mechanics are simple, but the added rules may need a short learning curve. ### Can I play the expansion without the dungeon part? You can start a campaign focused on the overland map, but you still need the core for basic rules. ### Is there support for languages other than English? The expansion is only available in English; no official Portuguese translation is provided.