# 6 qui prend!: L'extension vachement bien ## General Info - **Year Published**: 2016 - **BGG Rating**: 6.5 - **BGG Rank**: — - **Players**: 2-10 (Best with: 4, 5, 6) - **Duration**: 30 min - **Weight**: 1.00 / 5 - **Designers**: Wolfgang Kramer - **Artists**: Franz Vohwinkel - **Publishers**: AMIGO, Gigamic, PaperGames (III) - **Categories**: Card Game, Expansion for Base-game, Number - **Mechanics**: Hand Management ## Verdict Perfect for those who already love 6 nimmt! and want more ways to troll their friends.Adds unexpected twistsVery easy to learnIncreases player interactionCompact and practicalRequires the base gameCan be frustrating for newbiesFOR GENRE FANS ## Description You know that feeling in 6 nimmt! where you're just about to escape taking a whole row, but then someone plays the perfect card and you lose everything? Well, the 'Wild Cards' expansion is here to make that chaos even spicier! Originally created for the game's 20th-anniversary edition, this expansion isn't about complex rules, but rather a touch of strategic mischief that shifts the table dynamics. What you get here are 10 extra cards that act as wild cards. But don't think it's just luck; these cards allow you to manipulate the placement order of the rows in a way the base game doesn't allow. The big twist is that they can force the collection of any row via the lowest card rule, creating absurd reversals mid-game. If you already enjoy the tension of trying to predict what other players will play, the Wild Cards add a layer of 'cowardice' (in the best way possible!) and unpredictability. It's the kind of addition that doesn't change the core essence of the game — it remains fast, simple, and funny — but gives you new tools to mess with your friends more precisely. If you already own the base game and want to add a bit more 'heat' to your sessions, this is the right choice. It's small in size, but huge in its potential to cause laughter (and screams of frustration) at the table! ## How to Play Game Objective The Wild Cards expansion for Take 6! introduces special cards that change the dynamics of the rows. The main goal remains the same: avoid picking up cards from the rows by placing the sixth card in one of them. With Wild Cards, players can manipulate the game order and card values for more complex strategies. Setup Shuffle the 10 Wild Cards and deal one face-down to each player. Mix the remaining Wild Cards into the main deck. Shuffle the complete deck and deal 10 cards to each player (as in the original rules). Each player now has 11 cards in hand (10 from the deck + 1 initial Wild Card). Game Flow All base game rules remain valid, with the following modifications: Wild Cards are considered the lowest value, so whoever plays them acts first. If multiple players choose Wild Cards in the same round, the one with the lowest value plays first. Placing a Wild Card directly next to another is not allowed. Actions and How to Play The main actions with Wild Cards are: Place a Wild Card: The player chooses a row and places the Wild Card at the end. Its value becomes the sum of the last card in the row + the Wild Card value (e.g., if the last card is 17 and the Wild Card is 0.4, the new value will be 17.4). Use a Wild Card to pick up a row: If a player chooses a Wild Card and all rows end with a Wild Card, they must pick up a row. The Wild Card becomes the first card of the new row. Play numbered cards: The "ascending order" and "smallest difference" rules apply normally, even next to Wild Cards. End of Game and Scoring The game ends when a player places the sixth card in a row, forcing another player to pick up the five previous cards. Scoring follows the base game rules, counting picked-up cards as negative points. The player with the fewest negative points wins. Tips to Win Use Wild Cards to force players to pick up rows or manipulate the game order in your favor. Avoid placing Wild Cards in rows that are close to completing six cards, so you don't have to pick them up later. Refer to the manual for details on this section. ## FAQ ### Do I need the base game to play? Yes! This is an expansion, so you'll need the original 6 nimmt! to use the wild cards. ### Do the rules change a lot? Not really. The core of the game remains the same; the wild cards just add new ways to manipulate the rows. ### How many people can play with the expansion? It follows the same count as the original: 2 to 10 players. The more, the merrier (and messier)! ### Does it make the game take longer? Nope. Games still last around 30 minutes, but they become much more intense. ### Is it hard to learn? Super simple. If you already know how to play 6 nimmt!, you'll master the wild cards in two minutes.