# 7 Wonders Duel: Pantheon ## General Info - **Year Published**: 2016 - **BGG Rating**: 8.0 - **BGG Rank**: — - **Players**: 2 (Best with: 2) - **Duration**: 30 min - **Weight**: 2.31 / 5 - **Designers**: Antoine Bauza, Bruno Cathala - **Artists**: Miguel Coimbra - **Publishers**: Repos Production, ADC Blackfire Entertainment, Asterion Press, CoolPlay, Galápagos Jogos, Gémklub, Hobby Japan, Korea Boardgames, Lifestyle Boardgames Ltd, Rebel Sp. z o.o., Sombreros Production, Ігромаг - **Categories**: Ancient, Card Game, City Building, Civilization, Expansion for Base-game - **Mechanics**: Open Drafting, Set Collection ## Verdict If you already love 7 Wonders Duel and crave more depth and tactical decisions, Pantheon is a sure bet to elevate your games!New strategic layersUnique divine powersMore victory optionsIncreases replayabilitySeamless integrationRequires base gameAdds complexityMay extend playtimeHIGHLY RECOMMENDED ## Description Get ready to summon the gods in 7 Wonders Duel: Pantheon! This expansion introduces a pantheon of deities from various civilizations – Greek, Egyptian, and Middle Eastern – to your epic duel. The cool part is that each god has a unique power to either give you a helping hand or hinder your opponent, adding a super fun strategic layer to the base game. Things kick off in Age I, when you collect mythology tokens, which are like your invitations to choose which gods will be part of the Pantheon. In Age II, the move is to collect offering tokens, which are the currency to 'court' these deities. Then, in Ages II and III, instead of taking a card from the pyramid, you can activate a god or goddess from the Pantheon. To do this, you just pay the offerings the deity demands and place it next to your city. Just imagine the possibilities: with Isis, you use a card from the discard pile to build a Wonder for free; Zeus, the big boss, lets you discard any card from the structure or even mythology/offering tokens on it; Tanit, the Phoenician goddess of trade, fills your coffers with twelve gold pieces; Enki, the Sumerian god of creation, gives you the chance to choose between two progress tokens; and Minerva, the strategist, can stop the conflict pawn from moving towards you, saving your skin or securing a military victory. And it doesn't stop there! Instead of three guild cards in Age III, you add three of five Grand Temples. Each represents a different Mediterranean culture, and if you have a mythology token from that culture, you build the temple for free. These temples are worth points that grow as you build more: 5, 12, or 21 points. The expansion also includes two new Wonders: the Sanctuary (which gives you an extra turn and invokes deities at a reduced price) and the Divine Theater (which grants points and access to additional gods). It's a ton of new stuff to spice up your duels! ## How to Play How to Play 7 Wonders Duel: Pantheon Welcome, fellow board game enthusiasts! Today, we're diving into the divine realm of 7 Wonders Duel with the Pantheon expansion. This guide will walk you through the setup, gameplay, and winning strategies, all based on the official manual. Let's get started! The Goal of the Game In 7 Wonders Duel: Pantheon, players compete to build the most glorious civilization. You'll be constructing buildings, advancing your military, developing science, and seeking the favor of the gods. The ultimate goal is to achieve victory through one of the game's specific win conditions or by accumulating the most points by the end of the game. Setup Let's get the game ready to play: Place the Conflict Board between the two players. Place the Conflict Pawn on the neutral space in the middle of the Conflict Board. Place the 4 Military Tokens face up on their indicated spaces on the Conflict Board. Shuffle the 10 Progress Tokens. Deal 5 of them face up onto the allocated spaces on the Conflict Board. If you're playing with the Pantheon expansion, shuffle the 3 additional new Progress Tokens (Poliorcetics, Mysticism, and Engineering) into the stack before dealing them. Put the rest of the Progress Tokens aside. If playing with Pantheon: place the Pantheon Board above the Conflict Board. Place all the Coins in the middle of the table to form a Bank. Each player takes 7 coins from the Bank. Shuffle the Age I deck and remove 3 cards without looking, placing them back in the box face down. Shuffle the Age II deck and remove 3 cards without looking, placing them back in the box face down. Age III deck preparation: Shuffle the Age III deck, remove 3 cards without looking, and place them back in the box. Shuffle the Guild Deck (or Grand Temple Cards if playing Pantheon). Select 3 cards and place the remaining deck, without looking, back in the box. Then, shuffle the three remaining Guild Deck / Grand Temple Cards into the Age III deck. Deal the Age I card structure. Add 5 random Mythology Tokens if playing Pantheon. Randomly decide the start player. Draft 4 Wonders per player in the following order: Player 1 / Player 2 / Player 2 / Player 1, and then Player 2 / Player 1 / Player 1 / Player 2. Game Flow The game progresses through three Ages. Each Age involves players taking turns to select and play cards from a shared structure. The specific structure of cards changes with each Age. Consulte o manual para detalhes sobre esta seção. Actions and How to Play On your turn, you must choose one card from the available structure and perform one of the following actions: Build a Building: Pay the cost of the building (if any) and place it in your play area. Buildings provide resources, military strength, science symbols, coins, or victory points. Build a Wonder: Pay the cost of the Wonder and place it in your play area. Wonders provide powerful benefits and victory points. Discard a Card for Coins: Discard a card from the structure to gain coins from the Bank. The number of coins gained depends on the card's position and any available coin-producing buildings you have. Consulte o manual para detalhes sobre esta seção. End of Game and Scoring The game ends immediately when one of the following conditions is met: A player achieves military supremacy by moving the Conflict Pawn to the opponent's last space on the Conflict Board. A player achieves scientific supremacy by collecting 6 different science symbols. The Age III deck runs out of cards. If the game ends due to the Age III deck running out, players then proceed to scoring. Victory points are awarded for various elements, including buildings, Wonders, military strength, and science symbols. The player with the most victory points wins. Consulte o manual para detalhes sobre esta seção. Tips for Winning Balance your development: While focusing on one aspect like military or science can lead to an early win, neglecting other areas can leave you vulnerable or with fewer points at the end. Watch your opponent: Pay close attention to what your opponent is building and what resources they are collecting. This can help you anticipate their moves and block them. Utilize the Pantheon: The gods offer powerful abilities. Choosing the right god at the right time can significantly swing the game in your favor. ## FAQ ### What does 7 Wonders Duel: Pantheon add to the base game? It introduces the Pantheon, a new board with gods from various civilizations, new mythology and offering tokens, Grand Temples for Age III, and two new Wonders, offering more strategic paths and victory points. ### Do I need the original 7 Wonders Duel to play Pantheon? Yes, Pantheon is an expansion and requires the 7 Wonders Duel base game to be played. It is not a standalone game. ### Does the expansion increase the game's complexity? Yes, slightly. The introduction of gods and their mechanics adds new layers of decision-making and strategies, making the game a bit denser, but in a rewarding way. ### What is the impact of the gods on strategy? The gods offer powerful abilities that can turn the tide of the game, whether it's gaining resources, manipulating cards, advancing on the military track, or scoring points. Choosing which gods to invoke and when is crucial for your strategy. ### How much time does the expansion add to the game? Generally, the expansion only adds a few minutes to the playtime, maintaining the fast-paced and dynamic experience of 7 Wonders Duel, but with more depth in decisions. ### Who is this expansion best suited for? It's perfect for players who have mastered 7 Wonders Duel and are looking for more variety, strategies, and interaction. 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