# 7 Wonders (Second Edition): Armada ## General Info - **Year Published**: 2020 - **BGG Rating**: 8.1 - **BGG Rank**: — - **Players**: 3-7 (Best with: 5) - **Duration**: 40 min - **Weight**: 3.00 / 5 - **Designers**: Antoine Bauza - **Artists**: Cyril Nouvel, Dimitri Chappuis, Etienne Hebinger - **Publishers**: Repos Production, Korea Boardgames, Rebel Sp. z o.o. - **Categories**: Ancient, Card Game, City Building, Civilization, Expansion for Base-game - **Mechanics**: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Team-Based Game, Variable Player Powers ## Verdict Perfect for 7 Wonders fans looking for more direct player interaction. The ship control adds a great tactical flavor.New layers of naval strategyVery charming ship miniaturesFun team-play variantSeamless integration with base gameIncreases setup complexityRequires more table spaceRECOMMENDED ## Description Prepare your sails and steady the helm, because your civilization is heading for ocean domination! The Armada expansion for 7 Wonders shifts the focus from city walls to the open seas. Now, you're not just building monuments; you're assembling fleets to discover distant islands and trade with remote cities. The biggest addition is the Shipyard boards, where you manage your fleet's position, navigating the map to conquer territories and engage in naval conflicts. The game gains extra depth with the introduction of Armada cards and Isle cards. You'll encounter pirates, navigators, and shipowners who bring new interactions and strategies to the table. For those who love long-term planning, fleet management adds a tactical layer: you must balance territorial expansion with preparation for the impending naval war. One of the coolest additions is the team variant, allowing you to play in teams (with 4 or 6 players), turning the individual struggle into a strategic alliance. Despite adding new components and rules, the victory conditions remain the same as the base game, so you're still fighting for that final point total. The expansion is independent of other expansions but is fully compatible with them, allowing you to customize your gaming experience. With colorful ship miniatures and new naval victory and defeat tokens, the immersion is significantly increased. You'll have to decide whether to invest in exploration for island bonuses or focus on military might to crush your neighbor's fleet. It's the perfect addition for anyone who felt that the Mediterranean waters were a bit too quiet! ## How to Play Goal of the Game In 7 Wonders: Armada, players take on the roles of leaders of ancient civilizations, seeking to expand their power and influence through the construction of wonders and the conquest of the oceans. The goal is to accumulate the highest number of Victory Points at the end of the game, which ends after Era III. Victory is determined by the sum of points obtained through cards, wonders, military and naval conflicts, as well as other specific effects from the expansion. Setup To prepare the game, follow these steps: Separate the expansion's Era cards into three decks (Era I, Era II, and Era III) and shuffle them separately. In 3-player games, remove the 5 Armada Era cards with the 4+4+ symbol. Add the Armada cards to the base game Era decks and shuffle each one. Separate the Island cards by level and shuffle each deck, placing them face down in the center of the table. Each player receives a Shipyard board and places it vertically to the right of their Wonder board. Each player takes one Fleet miniature of each color and places them in the corresponding starting space on the Shipyard board. Place the Naval Conflict and Raid tokens in the center of the table. Add the extra Coins and Military Conflict tokens to their respective base game supplies. Gameplay Flow The game follows the same flow as 7 Wonders, with some additions from the Armada expansion: Each Era begins with players receiving 8 cards (instead of 7), allowing for one extra turn per Era. During the game, players can perform Naval Construction, resolve Naval Conflicts, activate Raids, and explore Island cards. At the end of each Era, after resolving Military Conflicts, players resolve Naval Conflicts. Actions and How to Play The main actions of the Armada expansion are: Naval Construction: When building a Red, Yellow, Blue, or Green Era card, or a Wonder stage, you may perform a Naval Construction, advancing the corresponding Fleet on the Shipyard board. Resolving Naval Conflicts: At the end of each Era, compare your naval power with other players and distribute Naval Conflict tokens according to each player's position. Raid: Certain Red cards activate Raids, which trigger a third Military Conflict at the end of the Era. Sell: When selling a card, you can gain 3 Coins or advance your Yellow Fleet one space without paying the Naval Construction cost. End of Game and Scoring The game ends at the end of Era III, after the resolution of Military and Naval Conflicts. Victory Points are counted according to the base game rules, with specific additions from the Armada expansion: Points granted by the Blue Fleet on the Shipyard board. Points obtained through Island cards. Victory and Naval Defeat points distributed during Naval Conflicts. The player with the highest total score wins the game. In the event of a tie, the total Treasury is used as a tiebreaker. Tips for Winning Here are some tips to improve your chances of victory: Prioritize building cards that allow Naval Construction, especially those that advance your Blue Fleet to gain extra Victory Points. Pay attention to your naval power during the Eras, as it can secure valuable Naval Victory tokens during Naval Conflicts. Explore Island cards whenever possible, as they offer unique effects that can strengthen your strategy. ## FAQ ### Do I need other expansions to play Armada? No, Armada is independent of other expansions, but you must own the 7 Wonders base game. ### Does the game become much harder? Complexity increases slightly due to the Shipyard boards and new rules, but those who know the base game will learn quickly. ### How many people can play the team variant? The team variant is recommended for groups of 4 or 6 players. ### What's inside the box? It includes Shipyard boards, ship miniatures, Armada and Isle cards, conflict tokens, and a new Wonder. ### Does the expansion change how you win the game? No, the victory conditions remain the same; the expansion offers new ways to score and interact. ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 187,69 (https://www.amazon.com.br/dp/B09RG4121G?tag=bgbot26b-20&linkCode=as2) - **Caixinha Boardgames**: R$ 175,77 (https://www.caixinhaboardgames.com.br/produtos/armada-exp-7-wonders-2a-edicao/?utm_source=boardgamesbot.com) - **Place Games**: R$ 181,24 (https://www.placegames.com.br/7-wonders-2a-ed-armada?utm_source=boardgamesbot.com) - **Bravo Jogos**: R$ 185,91 (https://bravojogos.com.br/jogos-de-tabuleiro-e-cardgames/7-wonders-armada-expansao-2-edicao?utm_source=boardgamesbot.com) - **Alquimistas dos Jogos**: R$ 188,81 (https://www.alquimistasdosjogos.com.br/jogos/7-wonders-2a-edicao-armada?utm_source=boardgamesbot.com) - **JOY JOY STORE**: R$ 199,90 (https://loja.joyjoycafe.com.br/7-wonders-2a-edicao-armada-expansao?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/7-wonders-second-edition-armada ### Best International Offers - **BoardGamePrices.com**: $ 31.25 (https://boardgameprices.com/item/go?source=A&storeitemid=6796181&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/38981/7-wonders-second-edition-armada?utm_source=boardgamesbot.com