# A Game of Thrones: The Board Game (Second Edition) – Mother of Dragons ## General Info - **Year Published**: 2018 - **BGG Rating**: 8.4 - **BGG Rank**: — - **Players**: 3-8 (Best with: 6) - **Duration**: 120-240 min - **Weight**: 3.88 / 5 - **Designers**: Jason Walden - **Artists**: Jason Walden, Michael Komarck - **Publishers**: Fantasy Flight Games, ADC Blackfire Entertainment, Delta Vision Publishing, Edge Entertainment, Galakta, Galápagos Jogos, Geekach LLC, Hobby World - **Categories**: Bluffing, Expansion for Base-game, Fantasy, Negotiation, Novel-based, Political, Wargame - **Mechanics**: Area Majority / Influence, Area Movement, Auction / Bidding, Hand Management, Negotiation, Player Elimination, Simultaneous Action Selection, Variable Player Powers ## Verdict Perfect for veteran groups seeking more chaos and the chance to play with dragons. It scales the game up to an epic level.New factions bring fresh dynamicsEssos board expands strategic depthIron Bank mechanic is highly thematicIncreases player limit up to 8Significantly increases complexityGame time becomes even longerRECOMMENDED ## Description If you thought Westeros was already chaotic, get ready to cross the Narrow Sea! The 'Mother of Dragons' expansion drastically expands the horizons of A Game of Thrones, bringing House Targaryen into the fight for the Iron Throne. But they don't arrive with just fire and blood; the expansion adds a side board representing the Free Cities of Essos, where the power dynamics are different and the conquest begins far from the main continent. Additionally, House Arryn finally enters the fray in full, increasing the number of playable factions to eight, turning the table into a true diplomatic battlefield. The big differentiator here is the introduction of mechanics that deepen the game's malice. We now have the vassal system, allowing you to convince other Houses to fight for you, creating alliances that can be as powerful as they are treacherous. And if your treasury is empty, you can knock on the door of the infamous Iron Bank of Braavos. They lend the gold needed to finance your military campaign, but be careful: the Iron Bank never forgets, and debt collection is relentless. If you fail to pay, the retribution will be swift and painful, potentially ruining your plans for domination. This expansion isn't just about new pieces, but about new layers of strategy. The inclusion of Essos changes the game's geography, forcing players to think about logistics and power projection across the sea. It's the perfect choice for groups who have already mastered the base game and want more complexity, more political intrigue, and, of course, the chance to command dragons to incinerate anyone who dares stand in their way. Prepare your armies, negotiate with caution, and remember: in Essos, gold and fire rule, but betrayal is still the strongest currency. ## How to Play Objective of the Game In A Guerra dos Tronos: Board Game - Mãe de Dragões, players take control of noble houses vying for dominance in Westeros. The goal is to conquer castles and strongholds while navigating alliances, betrayals, and the looming threat of the Night King. Victory is achieved by being the first player to control 7 castles/strongholds (or 8 when using the Feast for Crows expansion). In alliances, players collectively need 10 points to win. Preparation (Setup) 1. Place the game board and assign each player a house (Stark, Lannister, etc.), including their starting units, house cards, and tokens. 2. Set up vassal factions for unused houses (if playing with fewer than 6 players). 3. Adjust starting positions per expansion rules (e.g., remove 1 Lannister footman from Riverrun and add 1 to King’s Landing). 4. Prepare the Westeros decks, removing specific cards if using expansions. 5. Place garrison tokens on home areas (King’s Landing’s garrison is permanent). 6. Players start with 3 gold and 5 power tokens (Lannister/Tyrell get 4 gold). Flow of the Game The game progresses through rounds, each with the following phases: Westeros Phase: Resolve global events (supply, mustering, clashes). Diplomacy Phase (from Round 2): Negotiate alliances or declare wars. Planning Phase: Place order tokens face-down. Action Phase: Resolve orders (march, raid, support, etc.). Hostage Phase (optional): Trade or execute captured house cards. Cleanup: Update tracks and reset alliances (except committed pacts). Note: Expansions add steps like Marketplace or Night King events in later rounds. Actions and How to Play Diplomatic Statuses War: Immediate if backstabbing occurs. No benefits. Neutral: Default status; no penalties or rewards. Alliance Pact: Lasts 1 turn; both gain 1 power token. Breaking costs 3 power or supply downgrade. Committed Alliance: Lasts 2 turns; both gain 3 power tokens. Breaking costs 5 power or supply downgrade. Special Orders & Units Each house has unique abilities and units (e.g., Stark’s Direwolves, Targaryen’s Dragons). Consulte o manual para detalhes sobre esta seção. Gold Mechanics Used for bidding, hiring mercenaries, or bribing units. Consolidate Power orders can collect gold (1 per turn max). Raiding with the Raider star token steals 1 gold from adjacent enemies. End of Game and Scoring The game ends when a player controls 7 castles/strongholds (or 8 with Feast for Crows) at the end of a round. In alliances, players collectively need 10 points and must meet additional conditions (e.g., controlling homelands). If tied, the player highest on the Iron Throne track wins. The Night King campaign introduces alternate win/loss conditions (e.g., defeating White Walkers or losing King’s Landing). Tips for Winning Leverage House Abilities: Use unique powers like Tyrell’s double income or Martell’s assassination orders strategically. Control King’s Landing: Grants the Iron Throne token and first position on its track, but may provoke wars. Manage Alliances Carefully: Committed alliances offer high rewards but are costly to break—plan betrayal timing. ## FAQ ### Do I need the base game to play? Yes, this is an expansion. You need A Game of Thrones: The Board Game (Second Edition) to use it. ### How many players can play with this expansion? With the expansion, the limit increases up to 8 players, thanks to the inclusion of new factions. ### Does the game become much harder? Yes, complexity increases. New rules like vassals and the Iron Bank require more attention and planning. ### How long does a game take? Expect something between 2 to 4 hours, but with 8 players and the new geography, the game can extend. ### Is it worth it for those who love politics and betrayal? Absolutely! The expansion adds more layers of negotiation and unstable alliances, raising the level of intrigue. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 43.41 (https://boardgameprices.com/item/go?source=A&storeitemid=1120733&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/26093/a-game-of-thrones-the-board-game-second-edition-mother-of-dragons?utm_source=boardgamesbot.com