# A Victory Lost: Crisis in Ukraine 1942-1943 ## General Info - **Year Published**: 2006 - **BGG Rating**: 7.6 - **BGG Rank**: #2387 - **Players**: 2 (Best with: 2) - **Duration**: 360 min - **Weight**: 2.55 / 5 - **Designers**: Tetsuya Nakamura - **Artists**: Nicolás Eskubi - **Publishers**: Multi-Man Publishing, Banner Of War, Kilovolt Design - **Categories**: Wargame, World War II - **Mechanics**: Chit-Pull System, Dice Rolling, Grid Movement, Hexagon Grid, Movement Points, Ratio / Combat Results Table, Simulation, Variable Set-up, Zone of Control ## Verdict Wargame lovers who enjoy realistic simulation will love this!Intense tactical combatDetailed simulationHigh-quality componentsLong playtimeMedium complexityRECOMMENDED ## Description A Victory Lost: Crisis in Ukraine 1942‑1943 throws players into the heart of one of the Eastern Front’s most brutal confrontations, where German and Soviet forces clash amid relentless mobility and high stakes. The game recreates the period from the Soviet encirclement’s completion in December 1942 to Manstein’s famed counter‑offensive in 1943, a pivotal moment when each side’s success hinges on swift decisions and a touch of luck. Gameplay unfolds over 10‑day turns, each represented by an 8‑mile (13‑km) hex on the map, with units ranging from divisions to corps. The Axis and Soviet objectives diverge sharply: the Soviets aim to encircle and destroy retreating German troops from the Caucasus, while the Germans must withdraw safely and, if possible, launch a desperate counter‑attack to restore the front line. The game blends a Chit‑Pull system for action selection, dice rolls for combat resolution, and a ratio‑based Combat Results Table, all within a hexagonal grid movement framework. Each unit has movement points, and zones of control influence mobility and initiative. Variable setup ensures each playthrough starts uniquely. The simulation strives to capture logistical challenges and combat brutality, with a medium complexity that demands focus without becoming a rule labyrinth. Components include a 22 × 34‑inch color map, a 280‑piece counter sheet, a 16‑page rulebook, a single‑sided player aid card, and a six‑sided die. A digital VASSAL implementation is also available, enabling online play or remote sessions with friends. If you enjoy war games, tactical strategy, and realistic historical scenarios, “A Victory Lost” delivers a deep, challenging experience worth diving into. ## FAQ ### How many players can play? The game is designed for exactly two players, offering a balanced and focused experience. ### How long does a game take? A typical session lasts between 3 and 5 hours, depending on pace and strategic decisions. ### What is the game’s complexity? The complexity is medium; there are detailed rules, but the flow remains accessible for those with wargame experience. ### What components are included? 22 × 34‑inch color map, 280‑piece counter sheet, 16‑page rulebook, player aid card, and a six‑sided die. ### Is there a digital version? Yes, a VASSAL implementation is available for online play or automated rule handling. ### Who is this game for? Ideal for war game enthusiasts, strategists who enjoy historical simulations, and anyone seeking challenging, immersive play. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 31.59 (https://boardgameprices.com/item/go?source=A&storeitemid=2203049&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 36.23 (https://boardgameprices.com/item/go?source=A&storeitemid=6912444&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 36.50 (https://boardgameprices.com/item/go?source=A&storeitemid=3433196&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/15347/a-victory-lost?utm_source=boardgamesbot.com