# Achô! ## General Info - **Year Published**: 2022 - **BGG Rating**: 8.0 - **BGG Rank**: — - **Players**: 2-6 - **Duration**: 5-10 min - **Weight**: 1.00 / 5 - **Designers**: Thiago Queiroz - **Artists**: Daiana Schein, Pamela Barbieri - **Publishers**: Adoleta Jogos - **Categories**: Card Game, Children's Game - **Mechanics**: Cooperative Game, Deduction, Memory, Pattern Recognition, Simultaneous Action Selection, Storytelling ## Verdict Achô! is that gem worth its weight in gold! A card game that reinvents itself 9 times, perfect for kids and the whole family to have fun and learn together. If you're looking for something versatile that grows with the child, you've found it!9 games in 1Adapts to agePlayful developmentFast and funCan get boring fastLittle depthHIGHLY RECOMMENDED ## Description Achô! isn't just one game, it's 9-in-1, all packed into a small box promising tons of fun and development for kids. The cool part is that each game mode is designed for a specific age group, so the challenge and enjoyment grow with the little ones. Just imagine: with a single deck, you have options ranging from the classic 'Achô! Flip,' where kids need to identify figures and their details like color and size, to a really neat memory game called 'Where Did It Go?', where you show some cards, turn them over, and the challenge is to remember where each one ended up. It's a super dynamic way to exercise attention, memory, and logical reasoning. Perfect for introducing concepts playfully, from learning speech for the youngest to more elaborate challenges for older kids. The simplicity of the rules and the variety of modes ensure the game doesn't get boring quickly and can be played with the whole family, promoting interaction and learning together. It's the kind of game you can play in just 5 minutes or get really into and play for longer, depending on the chosen mode. A great pick to have at home or to give as a gift! ## How to Play Game Objective In "Flee to the Castle!", the main objective is to cooperate to save all 8 Animals before the Dragon reaches the Castle. If the players manage to save all the Animals, everyone wins. Otherwise, the Dragon wins and the players lose. Setup Separate the "Animals" and "Fairy Tales" category cards from both decks. The other cards will not be used in this game mode. Take the two Castle cards. Place one of them on the table to form the top of a pyramid. The other Castle card should be returned to the game box. Shuffle the other 14 cards (Animals and Fairy Tales) and deal them below the Castle, forming 4 rows of face-down cards, with the following arrangement: 2 cards in the first row, 3 in the second, 4 in the third, and 5 in the fourth. To the right of the Castle, place 3 random cards (from the other categories that will not be used) face down and in sequence. These cards will form the Dragon's path. Gameplay Flow The game progresses in turns, starting with the youngest player and proceeding counter-clockwise. On each turn, the current player must flip over a card from the pyramid. The actions that occur depend on the card flipped: Animal: The player managed to save it. Dragon: The Dragon appeared on the horizon. Wizard: May have an effect depending on the Dragon's presence on the path. Princess: Allows a special investigation ability. Actions and How to Play On their turn, the player must flip over a card from the pyramid. The following options may occur: If it's an Animal: Congratulations, you saved it! Place the Animal card to the left of the Castle. If you find a Dragon: Oh no, it appeared on the horizon! Place the Dragon card on the path card furthest from the Castle. If you find another Dragon card, flip it back onto the table and move the Dragon already on the path one space towards the Castle. If you find a Wizard and there is no Dragon on the path: Nothing happens and you flip the Wizard card back onto the table. If you find the Wizard and there is already a Dragon on the path: Flip the Wizard card back onto the table and move the Dragon on the path one more space towards the Castle. If you find the Princess: How lucky! Discard the Princess card to use her investigation ability and peek at any card still on the table. End of Game and Scoring The game ends in one of these two ways: Players' Victory: If the players find all 8 Animals before the Dragon reaches the Castle, everyone wins. Dragon's Victory: If the Dragon reaches the Castle before all Animals are saved, the Dragon wins and the players lose. There is no individual scoring system; victory is shared or defeat is collective. Tips for Winning Use the Princess's investigation ability wisely to peek at cards and plan your next moves, especially to avoid flipping a Dragon or to find an Animal. Pay attention to the Dragon's position on the path. Prioritize saving the Animals and, if possible, avoid flipping cards that might move the Dragon towards the Castle. ## FAQ ### How many players can participate? Achô! can be played by 2 to 6 people, making it very flexible for family gatherings or with friends. ### How long does a game take? Games are super fast, usually lasting between 5 to 10 minutes, depending on the chosen game mode. ### Is it too difficult to learn? Not at all! The rules are very simple, and each mode is designed for a specific age group, so the complexity is gradual and adapted. ### What comes in the box? In the box, you'll find a deck of cards with vibrant illustrations, which are used in different ways across the 9 games. ### Is it a cooperative or competitive game? Achô! offers cooperative modes where everyone plays together, but also modes that can be played more individually or competitively, depending on your preference. ### Is it suitable for very young children? Yes! From 3 years old, you can start playing some modes, focusing on speech learning and figure recognition. It grows with the child. ### Does it require prior knowledge or is it completely independent? The game has no language dependency, and the rules are self-explanatory, so you can play as soon as you take it out of the box!