# Anachrony: Exosuit Commander Pack ## General Info - **Year Published**: 2017 - **BGG Rating**: 8.5 - **BGG Rank**: — - **Players**: 1-4 (Best with: 3) - **Duration**: 60-120 min - **Weight**: 3.67 / 5 - **Designers**: Dávid Turczi, Richard Ámann, Viktor Péter - **Artists**: Villő Farkas - **Publishers**: Albi Polska, Engames, Ghenos Games, Grok Games, Maldito Games, Mindclash Games, Portal Games, Quality Beast, Reflexshop, Skellig Games, YOKA Games - **Categories**: Economic, Expansion for Base-game, Science Fiction - **Mechanics**: Variable Player Powers, Worker Placement ## Verdict A must-have for component lovers and those wanting to expand the base game's exploration.Detailed miniatures with cockpitsNew exploration mechanicsIncreases player interactionImpeccable production qualityHigh price point for an upgradeIncreases table complexityRECOMMENDED ## Description If you're already an Anachrony player, you know immersion is key. The Exosuit Commander Pack arrives to elevate the visual and strategic level of your sessions, replacing simple tokens with imposing 55mm miniatures. Now, your workers aren't just 'at a spot'; they are piloting detailed robots with actual cockpit slots to fit the worker piece. But it's not just about aesthetics; this pack brings substantial content for those looking to deepen the experience. First, we have the Guardians of the Council module, which introduces new Exosuit miniatures. You can use them to build your own army or leave them as the Chronobot's forces, adding more tension and dynamics to the board. Then, there's the Pioneers of New Earth expansion, which opens the doors to the dangerous 'Outback'. Here, exploration becomes the focus: you can upgrade your Exosuits with resources and Breakthroughs to uncover ancient secrets and face hostile lifeforms. The best part is that exploration isn't just narrative; it directly impacts competitiveness. You'll be able to use your Exosuit's power to fight for action spaces, pushing back your opponents and ensuring your plans are executed. It's the perfect upgrade for those who love the base game's complexity and want to turn their table into a true epic sci-fi scenario, with components that match the game's strategic weight. If you enjoy the feeling of progression and want to see your colony evolve with cutting-edge technology, this pack is a must-have. ## How to Play 1. Objective of the Game In Anachrony: Pioneers of New Earth, each player controls a Path that seeks to expand its influence across the harsh Outback of New Earth. Players do this by upgrading their Exosuits, recruiting Workers, and undertaking risky Adventure missions. The game ends when an Endgame Condition card is drawn. The player(s) who have the highest total of Victory Points (VP) at that moment win. Victory points are earned through successful Adventures, permanent upgrades, and special Endgame Condition cards. 2. Preparation (Setup) Place the Main board and the Adventure board side by side. Shuffle the Adventure cards into two decks: the 5+ Power deck and the 10+ Power deck. Place each deck face down on the designated spot on the Adventure board. Place the Adventure die on its spot on the Adventure board. After all players have chosen a Path, give each player their corresponding Exosuit Upgrade board and place it next to their Player board. Draw five random Endgame Condition cards. Add the “Most Successful Adventures” card to the pool before drawing. Optionally, replace the hex‑shaped Exosuit markers with the detailed Exosuit miniatures for a more immersive feel. 3. Flow of the Game The game proceeds in eras, each consisting of the following phases: Power Upgrade Phase – Players may power up their Exosuits or Guardians (if they have any) by placing Resources in the Power slots on their Upgrade board. Action Rounds – Players take turns performing Capital Actions (Construct, Recruit, Research, Trade with Nomads, Purify Water) and the special Adventure Action. Guardians can also take a Capital Action by paying 1 Water on their Guardian board. Clean‑Up Phase – Retrieve all Workers and Guardians from the board, freeing up hexes for the next era. During the Adventure Action, players may also choose to draw from the 5+ or 10+ Power decks, pay the required Water cost, and attempt an Adventure card. The outcome of the Adventure determines whether the player gains rewards or suffers penalties. 4. Actions and How to Play Power Upgrade On your Exosuit Upgrade board, place a Resource in one of the Power slots. The Resource stays there and is considered spent. Each placed Resource permanently increases your Power value by the number shown on the slot. For the Path of Salvation, this is a Free Action that costs 1 Water. The Path of Dominance starts the game with a Power value of 2. Sensor Upgrade Spend the indicated Resource or Water. Place one of your Breakthroughs on the Sensor slot (max 3 different shapes). Receive 2 Victory Points. (The Path of Harmony instead receives 2 Exosuit Power per Breakthrough.) Adventure Count your current Exosuit Power (Upgrade board + other sources). Place a Path marker on the topmost free Power slot next to the Adventure space; its value is added to your total. If no slots are free, subtract 3. Choose a deck: pay 1 Water for the 5+ deck or 2 Water for the 10+ deck. Draw the top card plus one additional card for each Breakthrough on your Upgrade board. Choose one card to keep; return the rest to the bottom of the deck. Roll the Adventure die and add the result to your Power total. Compare your total Power to the card’s Power value. If equal or higher, resolve the Success side; otherwise resolve the Failure side. Successful cards stay next to your Player board. All Adventure cards have a one‑time reward in the Success box; some grant permanent benefits or Free Actions that can be used once per Era. Other Capital Actions These actions are available on the Main board and follow the standard Anachrony rules (Construct, Recruit, Research, Trade with Nomads, Purify Water). Guardians can also perform a Capital Action by paying 1 Water on their Guardian board. 5. End of Game and Scoring The game ends when an Endgame Condition card is drawn during the Action Rounds. The following scoring rules apply: Each successful Adventure card grants the player the rewards listed in its Success box. Permanent benefits from Adventure cards (marked purple) remain active for the rest of the game. At the end of the game, the player(s) with the most successful Adventures receive an additional 3 VP. Players also earn VP from other Endgame Condition cards drawn during setup (e.g., “Most Guardians” grants 3 VP to the player with the most enlisted Guardians). Victory points are tallied from all sources; the highest total wins. If a failure would require spending an asset the player does not have, they spend all they have of that asset and still receive any rewards listed after the missing asset. 6. Tips for Winning Prioritize Power Upgrades early. A higher Power value increases your chances of succeeding on high‑Power Adventure cards, which often grant significant rewards. Balance Breakthroughs and Sensor Upgrades. Breakthroughs not only boost Power but also grant permanent benefits and Free Actions, providing long‑term advantages. Track the Adventure deck. Use the Adventure reference card to gauge the likelihood of drawing cards that match your current Power, and choose the deck (5+ or 10+) accordingly. ## FAQ ### Do I need the base game to use this pack? Yes, this pack is an upgrade and expansion. It doesn't work standalone; you need Anachrony. ### What exactly comes in the package? You get 30 Exosuit miniatures (55mm), the Pioneers of New Earth expansion, and the Guardians of the Council module. ### Do the miniatures change the game rules? Yes! Beyond replacing tokens, the included expansions bring new Adventure actions and Outback exploration. ### Does the game become much harder? Complexity increases slightly due to new exploration and upgrade rules, but nothing an Anachrony player can't handle. ### How many players is this pack intended for? It perfectly serves a full Anachrony table (up to 4 players), ensuring everyone has miniatures. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 55.64 (https://boardgameprices.com/item/go?source=A&storeitemid=5606847&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/23335/anachrony-exosuit-commander-pack?utm_source=boardgamesbot.com