# Android: Netrunner – Second Thoughts ## General Info - **Year Published**: 2013 - **BGG Rating**: 8.1 - **BGG Rank**: — - **Players**: 2 - **Duration**: 45 min - **Weight**: 3.17 / 5 - **Designers**: Damon Stone, Lukas Litzsinger, Richard Garfield - **Artists**: Adam S. Doyle, Christina Davis, Matt Zeilinger - **Publishers**: Fantasy Flight Games, Edge Entertainment, Galakta, Heidelberger Spieleverlag - **Categories**: Bluffing, Card Game, Collectible Components, Expansion for Base-game, Science Fiction - **Mechanics**: Action Points, Hand Management, Secret Unit Deployment, Variable Player Powers ## Verdict If you love hacker duels and crave deeper tactics, Second Thoughts adds game‑changing cards.New bluffing strategiesExpanded narrative toolsInnovative PR cardsFull translation neededSteeper learning curveRECOMMENDED ## Description Second Thoughts is the second Data Pack in the "Spin Cycle" line for Android: Netrunner, Fantasy Flight Games' Living Card Game. This expansion adds new cards that give both corporations and runners more sophisticated yet subtle tools. Corporations can now launch a two‑pronged assault: deadlier ice and Black Ops teams that threaten runner culture directly, plus public‑relations campaigns that polish their public image. On the runner side, more creative and less obvious programs appear, allowing less predictable approaches to breach corporate defenses. The goal remains the same – cripple the opponent's economy – but now there is an extra layer of narrative control: shaping public perception can be as decisive as breaking firewalls. The game retains action‑point allocation, hand management, and secret unit deployment, but introduces fresh card combos that encourage long‑term planning and bluffing. Each faction still has variable powers, yet the new options broaden the tactical toolbox, forcing both sides to rethink basic strategies. The pack also brings "Public Relations" cards that let corporations sway runner opinion, while runners gain "Program Design" cards that provide more flexibility in deck construction mid‑game. At roughly 45 minutes and a moderate complexity (weight 3.2), Second Thoughts suits players familiar with Netrunner's core rules who want deeper gameplay. Components are in English, requiring a full translation for Portuguese‑speaking groups. Despite the added learning curve, the expansion offers high replay value as the new cards interact in unexpected ways with the base set. In short, Second Thoughts expands Android's cyberpunk universe, reinforcing the hacker‑vs‑corporation duel with extra layers of strategy, bluff, and narrative control. ## FAQ ### How many players can play? The expansion is designed for two players only, just like the base game. ### What is the typical playtime? About 45 minutes per game, varying with familiarity of the new cards. ### How complex is the expansion? Weight 3.2 on BGG – moderate. You should already know the core Netrunner rules. ### Are the components in Portuguese? No, everything is printed in English. A full translation is required for Portuguese play. ### What are the main new features? Public Relations cards for corporations, Program Design for runners, deadlier ice and Black Ops teams, plus many bluffing options. ### Do I need the base game to use Second Thoughts? Yes, this is an expansion and requires the Android: Netrunner core set. ### Is it suitable for beginners? Not really; it’s best for players already comfortable with the base game. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 19.99 (https://boardgameprices.com/item/go?source=A&storeitemid=4856923&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/5434/android-netrunner-second-thoughts?utm_source=boardgamesbot.com