# Archives of the Fallen World ## General Info - **Year Published**: 2025 - **BGG Rating**: 5.9 - **BGG Rank**: — - **Players**: 1 - **Duration**: 40-60 min - **Weight**: — - **Designers**: Denis Kurdiukov - **Artists**: Denis Kurdiukov - **Publishers**: Nuka Zombee Games - **Categories**: Adventure, Dice, Exploration, Print & Play - **Mechanics**: Action Points, Area Movement, Dice Rolling, Events, Grid Movement, Movement Points, Push Your Luck, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Storytelling ## Verdict For fans of immersive solo games with tactical despair. Like 'This War of Mine' in board game form — every choice stings.Intense emergent storytellingAgonizing decision pointsWell-executed apocalyptic themeToo brutal for some playersRequires homemade translation (PnP)FOR GENRE FANS ## Description In Archives of the Fallen World, you play as Leon, a librarian racing to preserve the last remnants of human knowledge as bombs level the city outside. This solo Print & Play game throws you into 12 days of relentless tension: scour dangerous ruins, bargain with desperate survivors, and evade local militia to recover 32 books before your sealed bunker becomes your tomb. Each day is a tactical puzzle — will you spend energy digging through trash for food or risk a dash into the burning library? Every night, buildings collapse and opportunities vanish, forcing you to plan each move like it's your last. With push-your-luck mechanics, dramatic dice rolls, and a faith system impacting moral choices, every game spins a unique tale of survival and sacrifice. Warning: not for the faint-hearted — starvation, despair, and armed patrols are always one misstep away from turning the game against you. ## FAQ ### How many pages to print? Core game fits ~15 A4 sheets, but you can customize components. Worth laminating the route sheets! ### Is it replayable? Yes! Random events, progressive city destruction, and multiple strategies create varied experiences. ### How difficult is it? Leans hard — winning requires meticulous planning and some dice luck. Losses are part of the narrative. ### Is there a retail version? Currently Print & Play only, but watch Kickstarter for a potential commercial release. ### Can you play cooperatively? Designed for solo only, though creative players might adapt it as a duo vs. game challenge.