# Arkham Horror: The Card Game – Edge of the Earth: Campaign Expansion ## General Info - **Year Published**: 2021 - **BGG Rating**: 8.6 - **BGG Rank**: — - **Players**: 1-4 (Best with: 2) - **Duration**: 45-180 min - **Weight**: 3.80 / 5 - **Designers**: Jeremy Zwirn, MJ Newman - **Artists**: Anders Finér - **Publishers**: Fantasy Flight Games, Galakta, Galápagos Jogos, Hobby World, Korea Boardgames, Ігромаг - **Categories**: Card Game, Expansion for Base-game, Fantasy, Horror, Novel-based - **Mechanics**: Action Points, Cooperative Game, Deck Construction, Deck, Bag, and Pool Building, Hand Management, Role Playing, Solo / Solitaire Game, Variable Player Powers ## Verdict If you're an Arkham Horror fan and love a good story, this campaign expansion is a treat for diving into chilling, mysterious horror!Engaging narrative campaignLots of new scenario cardsNo extra mythos packs neededUnique Antarctic settingBranching paths and choicesCampaign focus onlyNo investigator cards includedRequires core setHIGHLY RECOMMENDED ## Description Get ready for a chilling journey to the uncharted reaches of Antarctica with Arkham Horror: The Card Game – Edge of the Earth: Campaign Expansion! Forget player cards for a moment, because this expansion is entirely focused on the narrative and the challenges you and your investigators will face. With over 300 scenario cards, it delivers a complete and immersive campaign, packed with a breathtaking new story, branching paths, and decisions that truly matter. It's the perfect opportunity to dive deep into Lovecraftian cosmic horror, but in an icy, isolated setting that only Antarctica can offer. And the best part? To embark on this frozen adventure, all you need is the Arkham Horror: The Card Game core set and this expansion. Nothing else! No need for extra boxes or additional mythos packs to complete the saga. It's pick up and play, straight into the frozen horror. The expansion promises a complete and self-contained campaign experience, focusing on scenarios, encounters, and the mysteries that await in the depths of the icy continent. If you're an Arkham Horror fan looking for a new and epic saga to unravel, with plenty of exploration and unimaginable dangers, this is your call to expedition! ## How to Play Game Objective The scenario “Edge of the Earth” takes investigators on an expedition to Antarctica, where they must confront the growing madness and the dangers of the ice. The main objective is to survive the journey, collect evidence, and prevent the “Madness” from spreading. The victory condition, as well as the defeat condition, is not detailed in the provided excerpt. Refer to the manual for details on this section. Preparation (Setup) Before starting the campaign, follow these steps in the indicated order: Choose the investigators. Build each investigator's deck. Select the difficulty level. Build the campaign's chaos bag: For Easy: 1, 1, 1, 0, 0, –1, –1, –1, –2, –2, … For Medium: 1, 0, 0, –1, –1, –1, –2, –2, –3, –4, … For Hard: 0, 0, –1, –1, –2, –2, –3, –4, –4, –5, … For Veteran: 0, –1, –2, –2, –3, –4, –4, –5, –7, … Prepare the campaign: Gather all the encounter set cards: Ice and Death, The Fall, Creatures on Ice, Deadly Weather, Antarctic Hazards, Silence and Mystery, Tekeli-li, and Ancient Evils. Separate the locations: The Fall Location, Precarious Ice Layer, Traitorous Path, and Frozen Shore and place them in play. Place the remaining Unmapped locations out of play. Separate all enemies of type Sliding Disarray and the enemy Star Terror out of play. Check the difficulty level and add the corresponding pardons to agenda 1 (1 pardon on Hard difficulty, 2 pardons on Veteran). Build the Tekeli-li! deck by combining all “Tekeli-li!” cards and place it next to the agenda deck. Shuffle the remaining encounter cards to create the encounter deck. With everything ready, investigators start at The Fall Location and the campaign can begin. Game Flow The manual does not provide details on the turn structure, phases, or global events for this expansion. Refer to the manual for details on this section. Actions and How to Play The actions available to players, their usage conditions, and restrictions are not described in the provided excerpt. Refer to the manual for details on this section. End of Game and Scoring The rules that determine when the game ends, how points are counted, and what the victory and defeat criteria are are not present in the context. Refer to the manual for details on this section. Tips for Winning Protect your partners: If an investigator is defeated, any partner asset they possess is also defeated. Keep partners alive and prevent them from being defeated. Use partners to heal: Any investigator can, once per turn, heal 1 mental trauma or erase 1 horror from a partner asset listed in the Campaign Record. Use this ability to keep the team healthy. Manage the chaos bag: Each freeze token adds -1 to skill tests and can cause an automatic failure if two tokens are revealed. Keep the number of freeze tokens low to reduce test difficulty. ## FAQ ### What is Arkham Horror: The Card Game – Edge of the Earth: Campaign Expansion? It's a campaign expansion for the cooperative card game Arkham Horror: The Card Game. It offers a complete and new story, set in Antarctica, with many scenarios and mysteries to uncover. ### Do I need other Arkham Horror products to play this expansion? No! The great thing is that you only need the Arkham Horror: The Card Game core set and this expansion to play the entire campaign. No additional mythos packs or other boxes are required. ### Does this expansion include new investigators or player cards? No, this expansion is focused exclusively on scenario cards. It does not add new investigators or cards for player deck building. The focus is on the narrative experience of the campaign. ### How many players can participate in the campaign? The campaign is designed for 1 to 4 players, maintaining the flexibility of the Arkham Horror: The Card Game core set. You can enjoy the story solo or with your friends. ### What is the average playtime for a session with this expansion? Game sessions can vary widely, from 45 to 180 minutes per scenario, depending on the complexity and pace of your group. As it's a campaign, the total playtime is much longer, with multiple sessions to complete the story. ### What is the difficulty level or weight of this expansion? The Arkham Horror core game is already considered a medium-heavy weight game (3.8/5 on BGG), and this expansion follows that line. 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