# Asalto ## General Info - **Year Published**: 1803 - **BGG Rating**: 5.8 - **BGG Rank**: #23286 - **Players**: 2 (Best with: 2) - **Duration**: 20 min - **Weight**: 1.67 / 5 - **Designers**: (Uncredited) - **Artists**: Rolf Winkler - **Publishers**: (Public Domain), (Unknown), Across the Board, Brimtoy, Dearborn Industries, Dourios, F.X. Schmid, Fratelli Fabbri Editori (Fabbri Editore), The Game Crafter, LLC, HABA, Hausser, HEMA, Juegos Ya S.L., Jumbo, Karto, Klee, Koster Brothers, J.M. Kronheim & Cos., L. J. Hjerta, MEBO Games, N.W. Damm & Søn (Damm), NewVenture Games, Noris Spiele, Pellerin & Cie, Piatnik, Sprea, Tactic, VEB Berlinplast, Verlag A. Eggenweiler, Verlag Schmidt Zwiebeltürme, W. & S. B. Ives, Werner & Schumann, Wicor - **Categories**: Abstract Strategy, Children's Game, Educational, Wargame - **Mechanics**: Grid Movement, Variable Player Powers ## Verdict If you love quick asymmetric duels, Assalto offers pure strategy in 20 minutes.Intense asymmetric movementCheckers‑style captureShort playtimeLimited piece varietyAttacker learning curveLow long‑term depthRECOMMENDED ## Description Assalto is a two‑player tactical duel that echoes the classic Fox & Geese game, but with a siege twist. The board is a 7×7 point grid where nine points form a fortress highlighted in a different colour. One player commands the defenders (blue marbles) who may move freely in any direction and capture by jumping over attackers, much like checkers. The other commands the assailants (red marbles) who are restricted to the red lines that point toward the fortress; they can never retreat, jump, or capture. Twenty‑four red pieces fill the remaining points, while the defender starts with two pieces inside the fortress (or anywhere, depending on the variant). The attackers win by occupying all nine fortress points; the defenders win by reducing the attackers to eight pieces or by completely blocking the fortress. If a defender remains inside the fortress when it is full, the game ends in a draw. Rules are easy to learn, yet the asymmetry creates depth: the attacker must plot advance routes without being cut off, while the defender uses total mobility to set up blocks and decisive jumps. A typical playthrough lasts about 20 minutes, making it perfect for a quick duel or an introductory strategy game for kids. Components consist only of a point grid board and two colours of marbles, keeping the spotlight on player decisions. Despite its simplicity, various starting‑position and movement rule variants add replay value. ## FAQ ### How many players can play? Exactly two – one attacker and one defender. ### What is the typical playing time? About 20 minutes per game, depending on player skill. ### How complex is the game? Low to moderate complexity (weight 1.7/5); easy to learn with strategic depth. ### What components are included? A 7×7 point board and 26 marbles (2 blue defenders, 24 red attackers) plus line markers. ### Who is the game best suited for? Great for kids 8+, beginners to abstract strategy, and fans of asymmetric duels.