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Manual — Alien Artifacts: Discovery

Pegasus Spiele, Portal Games · Jogo de tabuleiro · 2018
2–5 60–90 min Peso 3.0/5 PDF oficial 4 páginas
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Gad-D438/B Planet, A “dead zone” of the Gliadius system
Recon spaceship Fractal
Record, Feb 18, 2389, 09:43 AM
- Remember the crusties on the Davis system?
- Dark, hard, dead. A four month exploration expedition with a big
zero as a result. No, I have no frickin’ idea what you are talking about.
- It’s the same here.
- I can see that on my screen. Screw this. Come back to the ship and
we’re out of here. They kick our butt for another wasted hour.
- No, no, wait. It’s different here.
- The crust is neither dark, nor hard, nor dead? ‘Cause if it is, I repeat,
come back to the ship.
- There are some drillings.
- What drillings? Someone was here before us?
- Perfectly round, hella’ deep. Plumbing...
- We couldn’t drill in the damn rock. Either someone used better
equipment, or the rock is different after all.
- It’s hard. Someone must have better equip... Wait a second, the
probe found something. Oh my...
A report for the Yamishi Corp. Board by Emma Brightstone, Fractal captain.
Confidentiality clause. Priority clause. Urgency clause.
We found an extraordinary resource. It will most likely be found on many planets across the known space. Hidden under a hard to drill crust we considered to be dead. We suggest making the further works highly confidential. Secure as many planets called “crusties” as possible. Finally someone discovers it, just like my team did.

If I could suggest anything: Big changes are coming. Let’s make sure we are very prepared for them.
COMPONENTS
8 Technology cards, 10 Ship cards, 10 Planet cards, 4 Alien Artifacts cards, 18 Alien Resources cards, 1 rulebook
HOW TO USE
THIS EXPANSION
Discovery Alien Pack is a new set of cards you can use during your games of Alien Artifacts. To play with Discovery Alien Pack use the following rules.
SET UP CHANGES
Shuffle new Ships, Technologies, Planets and Alien Artifacts cards into appropriate decks. Set up the base game as usual with the following changes and additions:
13
Shuffle Alien Resources cards and put them next to the Resource deck face
down. Leave some space for a discard pile next to it.

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When produced:
Gain 3.
Xenium Speculations
When produced:
Gain 3.
Xenium Speculations
When produced:
Gain 3.
Xenium Speculations
NEW TYPE OF CARDS: ALIEN RESOURCES CARDS
Alien Resource cards may be produced only on planets that have a specific keyword: Produce.
Each Alien Resource card provides 1 Alien Resource symbol and 1 Production bonus (the ‘When produced’ section).
Alien Resources
ALIEN RESOURCE is considered a universal Resource for all game purposes (you can use it as a wild Resource for every Basic, Operational, Faction and Card specific action).
Alien Resource cards must obey Assembly Limits when spent for an action.
Production bonus
Each Alien Resource card has a Production bonus. Production bonus is a one time bonus player gains when the card is produced.
Example: A planet Produces 2. A player draws 2 cards: He gains 3 and 1 (resolving it immediately), and then tucks cards under the planet.
When Alien Resource card is spent, put it into Alien Resource discard pile.
When there is no Alien Resource cards left in the Alien Resource deck, shuffle discard pile and create new deck.
If there is no cards in Alien Resource deck and in the discard pile, planets cannot produce Alien Resources.
alien resource
icon
name
production
bonus
NEW ICONS:
Alien Resource card
Alien Resource

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GO ON A MISSION:
The xenium ship immediately harvests. To harvest, a player may spend 2 Resources of any kind from 1 of their planets to gain 1 (max. 1 per ship.) This ship cannot attack Alien Systems or other players. Harvest is considered as an attack, for all game effects and keywords.
Example 1: A player has 3 operational ships. One of them is a xenium ship. A player chooses Start an offensive action. Two of their ships attack the Alien System. The player draws 1 card for each of their ships and resolves the attack. With their third ship, xenium, the player discards 2 resources from one of his planets and gains 1 instead of attacking the Alien System.
Example 2: A player has 2 operational xenium ships. He also has War Spoils Extraction System and Hybrid Targeting Systems technology cards. He chooses Start an offensive action. He discards 2 resources from one of his planets to gain 1, he does the same with one of his other planets. Then he gains 2 from War Spoils Extraction System technology. His Hybrid Targeting System provides +1 Attack Value bonus, which is of no use in this situation.
NEW SHIPS
In the Discovery expansion you will find a set of new ships tagged XENIUM.
JOIN THE FLEET:
Gain the permanent bonus. From now on, when your planet(s) produce, you may choose 1 planet, that planet produces one additional card according to its kind (, or if xenium planet). The player must decide which planet produces the additional card before drawing any cards.
Example: A player has 4 operational and 2 xenium logistic. They take Mine the planets action. Each of their planets produce 1 card. Additionally, the player chooses 2 planets (one for each ship) that produces an additional card.
3

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NEW PLANETS
In the Discovery expansion you will find a set of new planets tagged XENIUM.
SETTLE A XENIUM PLANET:
Gain the permanent bonus. From
now on, using faction’s action to gain
Alien Artifact card is reduced by 2
Resources.
Example: To gain an Alien Artifact card,
Clone Clans must spend 10
. Because
that player has two Xenium , the cost
is reduced by 4. The player only needs to spend 6
to gain an Alien Artifact.
NOTE: The Silics promo faction
pays with no Resources to gain
their Alien Artifacts, paying with
14
instead. Each xenium planet
gives 2 discount for them.
CARD
CLARIFICATIONS
EFFICIENCY ENHANCING AGENDA:
One
can have more than 1 attached .
LONG RANGE EXTRACTION
SIMULATIONS: The effect works
instead of the normal production.
ENHANCED CONTROL PROGRAM:
One
can have more than 1 attached .
EXPLOIT A XENIUM PLANET:
It produces 2 Alien Resource cards.
Resolve the Production bonus, and
then tuck the Resource cards under
the planet. At any time, you may use
these cards as if they were in your
hand (the Assembly Limit still applies
to using these cards).
Each time a xenium planet produces
(using Mine the planets or any other
game effect), it will produce Alien
Resource card(s) (
instead of ).
GAME DESIGN: Marcin Ropka & Viola Kijowska
EXPANSION DESIGN: Ignacy Trzewiczek
ILLUSTRATIONS: Igor Puškarić (ships),
Aleksandar Mihajlovic, Pablo Fernandes,
Bogdan Tufecciu, Rafał Szyma (planets)
GRAPHIC DESIGN: Rafał Szyma
The design uses Z-DESIGN Tech Brush Sets
(http://z-design.deviantart.com)
RULEBOOK: Ignacy Trzewiczek
Asia, Merry, Robert, Tony, and Chevee - thank
you for your help and devotion to the project.
Licensed from Fabryka Kart Trefl-Kraków sp. z o.o.
© 2017 PORTAL GAMES Sp. z o.o.
ul. Św. Urbana 15, 44-100 Gliwice,
Poland. All rights reserved.
Reprinting and publishing of game rules, game
components or illustrations without the permission of
Portal Games is prohibited.
CREDITS
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