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Manual — Beacon Patrol: Ships and Shores

Pandasaurus Games, CrowD Games · Jogo de tabuleiro · 2024
1–4 · melhor 4 Solo 40 min Peso 1.8/5 PDF oficial 4 páginas
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PANBPEXP02 – Rules – v9-2023-DEC13-1429 Designed & Illustrated by Torben Ratzlaff
SHIPS & SHORES EXPANSION
1-4 Players
40 Min.
Ages 8+
Learn to play in minutes!

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As you venture along the North Sea coast, you encounter new ships that can aid you in navigating the difficult terrain ahead.
Join forces with the other ships and combine your unique abilities to protect the coastlines. But beware, while the ships can assist you in your travels, they require expert hands to operate.
Components
Setup
Setup is the same as the base game, with the following changes:
1. Before forming the tile draw pile, separate all expansion tiles (including the Pier and Windmill tiles) from the base game tiles.
2. Each player then takes a ship of their choice, along with the corresponding Ship card.
3. Add the expansion tiles shown on your Ship card (see “Setup” on your card) to the base tiles. Once all players have added their tiles, shuffle the expansion tiles with the base tiles and form a face down draw pile. If you are playing with the Submarine, place all 4 Wreck tiles face up in the discard pile.
4. If you are playing with the Ferry, take 1 extra movement token than usual.
5. Return all remaining tiles, ships, movement tokens, and cards to the box.
1 Movement Token
7 Ship Cards
20 Expansion Tiles (marked with a red arrow)
2 Submarine Research Vessel Pilot Ship Ferry Hover Craft Construction Ship
PANBPEXP02 – Rules – v9-2023-DEC13-1429

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Gameplay
Gameplay is the same as in the base game, except that each
player controls a ship with unique abilities and restrictions.
There are 7 different ships to choose from. Your Ship card details
everything you need to know about your ship.
1. Setup: Add the tiles shown on
your Ship card to the game. As
in the base game, any player can
place these tiles during the game,
unless otherwise noted (e.g. Hover
Craft). If playing with the Ferry or
Submarine, note the changes in
Setup here.
2. Difficulty Ranking:
Each ship shows a difficulty
ranking from 1-3 stars (3 stars
is the most difficult). After
playing a few games, try
playing with higher ranked
ships for more of a challenge.
3. Special Rules: Each ship has
a unique set of rules that alter
gameplay. These rules only
apply to your ship and only on
your turn. You cannot apply any
of your special rules to a ship
other than your own.
4. Scoring Rules: Each ship includes
scoring rules for the added tiles in
the game. When calculating the
final score, include the scoring
rules of each player’s ship.
Game End & Scoring
The game end and scoring are the same as the base game,
with the following changes:
1. When calculating the final score, base game tiles are scored as
in the base game, and expansion tiles are scored according to
the Scoring Rules on each Ship card.
2. Deduct 10 points per player from the final score.
The result is your achieved score. Refer to the base game
rulebook to see how you did!
3
Construction Site
Build windmills in the open sea
and speed your ship to the next
construction site.
Setup
Add the 5 Windmill tiles from the base
game to the draw pile.
Special Rules
Refill Movement
Each time you place a tile, you may
flip one movement token back to its
blue (unused) side. You may use that
movement token again during your turn.
Scoring Rules
If explored, each Windmill tile scores 1 point,
plus 1 additional point for each adjacent open
ocean tile.
Example (above): The windmill in the
center earns 4 points: 1 pt for being fully
explored and 3 pts for the 3 open ocean
tiles (with checkmarks) adjacent to it. The
other tiles do not add to the score, either
because they are not adjacent to the
windmill or they are not open ocean tiles.
The front (top) and back (below)
of each ship card.
1
2
3
4
1
2
3
4
PANBPEXP02 ? Rules ? v9-2023-DEC13-1429PANBPEXP02 ? Rules ? v9-2023-DEC13-1429

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Ship Types (Refer to Ship cards for more details)

Construction Ship • Add 5 Windmill Tiles
Special Rules: You may refill 1 movement token each time you place a tile.
Scoring: Each explored Windmill tile scores 1 point plus 1 additional point for each adjacent open water tile.

Research Vessel • Add 4 Seal Bank Shore Tiles and
Special Rules: Once per turn, you may spend 1 movement token to swap an additional tile. In solo mode, you may spend 1 movement token to keep 1 extra tile at the end of your turn.
Scoring Rules: Each explored Seal Bank Shore tile scores 1 point plus 1 additional point for each connected island tile without a house.

Coast Guard Ship (take ship from base game) • Add 4 Outpost Tiles
Special Rules: You may spend 1 movement token to move to any Outpost tile or the Beacon Patrol HQ.
Scoring Rules: Each explored Outpost tile scores 2 points.

Hover Craft • Add 4 Lake Tiles
Special Rules: You may spend 1 movement token to place a tile connected by land and move onto it. You may spend 2 movement tokens to move 1 space over land.
Scoring Rules: Each explored Lake tile scores 2 points. Because Lake tiles are surrounded by land, only the Pilot Ship and Hover Craft can place Lake tiles.

Pilot Ship • Add 4 Rocky Bay Tiles
Special Rules: You cannot move your ship to a tile when you place it unless you spend a movement token. Because of this, you may place tiles that are connected to you by land.
Scoring Rules: Each explored Rocky Bay tile scores 2 points.

Ferry • Add 4 Pier Tiles and 1 Extra Movement Token
Special Rules: You may move up to 3 tiles in a straight line when you spend a movement token. You cannot swap tiles on your turn. In solo mode, you cannot keep tiles at the end of your turn.
Scoring Rules: Each explored Pier tile scores 1 point plus 1 additional point for each house on the connected island.

Submarine • Add 4 Wreck Tiles to the discard pile
Special Rules: You may spend 2 movement tokens to add the top tile from the discard pile to your unplayed tiles.
Scoring Rules: Each explored Wreck tile scores 1 point plus 1 additional point for each adjacent tile with a buoy on it.

Design and Illustration: Torben Ratzlaff
Development: Alex Cutler
Layout Design/Rulebook Editing: Gwen Ruelle
Graphic Design: Peter Wocken
Special Thanks to Justine Barthel, Anke Günther, Victor Belser, Grynet Hornke, Jasmin Burmeister, Spielwerk Hamburg e.V., and Game Designers of North Carolina

Imported and distributed in the UK by:
Esdevium Games Ltd – trading as Asmodee UK
6 Waterbrook Road • Alton • Hampshire • GU34 2UD

Imported and distributed in the EU by:
Asmodee Nordics
Valseholmen 1 • 2650 Hvidovre - Denmark
T +45 32 97 30 70
www.asmodeenordics.com

©2024 Pandasaurus Games, LLC. All rights reserved.
Pandasaurus Games, LLC
2028 E Ben White Blvd #240
Austin, TX, 78741
pandasaurusgames.com
PANBPEXP02 – Rules – v9-2023-DEC13-1429

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