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My Sudden But Inevitable Betrayal
“SOMETIMES, THEY COME BACK.”
I’ve heard that a lot. I didn’t think it’d be me, of course. In 2003, my last project at Wizards of the
Coast was developing Bruce Glassco’s game “The House on the Hill.” I loved the game. It was my team’s
solution to a single player overlording a cooperative game. We made you care about your character, and
fear letting someone else get all the good stuff. If you could be betrayed, you’d play cooperatively, but
think individually.
It was a great concept, and it got the best team.
Hasbro’s Rob Daviau crafted the draft version from
Bruce’s original manuscript. Then I put together a
rock star crew—Bruce Cordell, Teeuwynn Woodruff,
Bill McQuillan, and many others—to make a rock star
game. We called it Betrayal at House on the Hill
®
.
With Betrayal in the books, I left to start my
company, Lone Shark Games, right at the end of the
design process. I figured that’d be the last I’d hear
of the game.
Then something happened. Right around the
release of the 2nd Edition in 2010, people started
talking about Betrayal a ton. They’d come up
and tell me that it was their favorite game, that
it changed their lives. People like Cards Against
Humanity co-creator Max Temkin, cartoonist
Pendleton Ward, and Doubleclicks singer Angela
M. Webber. It influenced the work of fans like
videogame designer Zoë Quinn and Dead of Winter
designer Jonathan Gilmour. I hired two of Betrayal’s
biggest fans, Elisa Teague and Liz Spain, to be game
designers on my team.
And at every convention, in every panel Q&A
session, I would get asked one question:
“Would you ever consider doing more Betrayal?”
“You should ask Wizards,” I’d say, and change
the subject. I understood where they came from.
Betrayal is episodic, and everyone wants new
episodes of their favorite show. But actually making
new episodes was unlikely to happen. In a practical
sense, I put the thought out of my mind. I hoped I’d
get another shot at it, but the real world stands in
the way of such things. So, I kept designing new
games.
While making the Apocrypha Adventure Card
Game, I described it as “the spiritual successor to
Betrayal.” These were bold words. As we made our
modern horror game shine, we revisited Betrayal to
remind ourselves what made it tick. And we started
thinking of all new ideas for it. Ideas which would
go nowhere unless . . .
“Hey Mike, do you want to do more Betrayal?”
The voice on the phone was Mike Mearls, head of
R&D for Dungeons & Dragons
®
. Wizards wanted to
create an expansion for Betrayal, and because of my
history with the game, they thought of me first. It
was the day after my birthday. I assured Mike that
yes, I’d like that very much.
So as we were developing one modern horror
game, we began—in secret and in the shadows—
to develop a second. We kept it to ourselves,
codenaming it “Project Riboflavin” (aka “B2”). I
invited all those friends who told me they loved
Betrayal to write haunts. Rob, Elisa, and Liz joined
me on the core team. Some of their stuff was mind-
bogglingly strange. All of it was great.
We added cards, tokens, and rooms that led you
all around the inner spaces of the house. And we
put a roof on the house, because every house needs
a roof.
So yeah, when someone says “sometimes they
come back,” you should listen.

that yes I d like that very much So as we were developing one modern horror game we began in secret and in the shadows to develop a second We kept it to ourselves codenaming it Project Riboflavin aka B2 I invited all those friends who told me they loved Betrayal to write haunts Rob Elisa and Liz joined me on the core team Some of their stuff was mind bogglingly strange All of it was great We added cards tokens and rooms that led you all around the inner spaces of the house And we put a roof on the house because every house needs a roof So yeah when someone says sometimes they come back you should listen

They always come back.
Mike Selinker
Lead Developer, Betrayal at House on the Hill
CREDITS
Design: Mike Selinker with Elisa Teague and Liz Spain
Development: Chad Brown, Chris Dupuis, Gaby Weidling
Additional Development: Thomas Ball, Rob Daviau, Bryan
Hawley, Paul Peterson, Ben Petrisor, Javier Quintero, Keith
Richmond, Aviva Schecterson, Lucy Tibbits
Haunts: Peter Adkison, Christopher Badell, Keith Baker,
Thomas Ball, John Borba, Chad Brown, Bart Carroll, Quelle
Chris, Andy Collins, Rob Daviau, Michael Dunlap, Chris Dupuis,
Don Eubanks, Justin Gary, Jonathan Gilmour, Bruce Glassco,
Eli Halpern, Will Hindmarch, Jerry Holkins, Mons Johnson,
Gwendolyn Kestrel, Richard Malena, Mikey Neumann,
Paul Peterson, Ben Petrisor, Marie Poole, Zoë Quinn, Javier
Quintero, Keith Richmond, Mike Robles, Tifa Robles, Anita
Sarkeesian, Aviva Schecterson, F. Wesley Schneider, Mike
Selinker, Liz Spain, Elisa Teague, Max Temkin, Rodney
Thompson, Lucy Tibbits, Jeff Tidball, Brian Tinsman,
Pendleton Ward, Angela M. Webber, Gaby Weidling
Editing: Aviva Schecterson, Mike Selinker
Base Set Game Design and Development: Bruce Glassco,
Rob Daviau, Mike Selinker, Bill McQuillan, Brian Campbell,
Bruce Cordell, Mons Johnson, Gwendolyn Kestrel, Bill
Slavicsek, Brian Tinsman, Teeuwynn Woodruff
Art Direction: Shauna Narciso
Graphic Design: Emi Tanji
Production Management: Cynda Callaway, Tom Wänerstrand
Packaging Design: Veronica Ruggenberg
Prepress Management: Jefferson Dunlap
Project Management: Heather Fleming
Box Illustration: Ben Oliver
Tile Art Direction: Scott Okumura
Tile Illustration: Scott Okumura, Toshiko Okumura
Card and Token Illustration: Richard Whitters
Imaging Technicians: Sven Bolen, Sasha Gharabaghian,
Kevin Yee
Brand Management: Shelly Mazzanoble
Brand Direction: Liz Schuh, Nathan Stewart
Lone Shark Brand Direction: Marie Poole
Additional Playtesters: Matt Adelsperger, Chuck Arnett,
Kate Arsenault, Rob Beachler, Kat Benesh, Billy Benham,
Angie Bowes, Jamie Bowes, Shaun Braswell, Mikhaila
Burnett, Crystal Carrow, Zoe Clancy, Paul Clinkingbeard,
Jordan Comar, Brian Coppola, Luke Crane, Adrian Davila,
Josh Dillard, Aaron Donogh, David Drake, Sean Epperson,
Gary Evans, Daniel Fairchild, Ian Fay, Nathaniel Fellows,
David Gershman, Jenn Godwin, Jenn Godwin, Elyssa Grant,
Nathan Greene, Melissa Haack, Justin Hammond, Arthur
Hart, Kimberly D. Hart, Bryan Hawley, Matthew Heller,
Sean Hitchings, Rif Hutchings, Kelly Ingram, David Jackson,
Aragwen Jaeger, Holden Jaeger, Bill Johnson, Trina Johnson,
Jennifer Jordan, Mary Josberger, Pegah Khorsandian, Trevor
Kidd, Joe Kim, Austin Lamb, Dave LeCompte, Liz Leo, James
Maloney, Tina Mancuso, Lauren Matesic, Dylan Mayo, Liam
McIntyre, David McDarby, Alli Medwin, Nathan Michail,
Noah Millrod, Crystal Milam, Diane Molinari, Tara Montoya,
Shelley Munnell, Jason Myers, Jonathan Nutter, Kayla Nutter,
Stephen Nutter, Corey O’Connor, Tanis O’Connor, Kyle
O’Neill, James Olson, Thomas Ourada, Mitch Pattenaude,
Brian Perrin, Jennifer Polier, Jacob Potter, Jamie Rarick, Jes
Reaves, Jeremiah Reinmiller, Brian Ross, Hilary Ross, Jenny
Ross, Veronica Ruggenberg, Tim Russo, Curt Sandvig, Kyle
Shafer, Ethan Schwager, Ray Semiraglio, Matthew Sernett,
Matthew Shaw, Jeremiah Shepersky, Eliot Sirota, Dan
Slocum, Sleep Souther, Shane Steed, Matthew Stevens, John
Stone, Joe Teague, Amber Thiesen, Tyler Tinsley, Greg Tito,
Christina Usher, Christina White, Brian Wilson, Jonathan
Wilson, Skylar Woodies
Special Thanks: Stacey Clement, Nikolaus Davidson, Oliver
Davidson, Felicia Day, Marty Durham, Evon Fuerst, David
Gershman, Curt Gould, Nina Hess, JR Honeycutt, Jerome Lalin,
Mike Mearls, Nick Mitchell, Shelley Munnell, Paul and Storm,
Penny Arcade, Bill Rose, Patrick Rothfuss, Liz Schuh, Rich
Sommer, Shane Steed, Sheila Tayebi, Greg Tito, Wil Wheaton,
the D&D and Magic teams, Geek & Sundry, the JoCo Cruise,
and everyone who ever asked for an expansion to this game.
GAME COMPONENTS
1 rule sheet
2 haunt books
(Traitor’s Tome and Secrets of Survival)
20 room tiles
8 omen cards
11 item cards
11 event cards
76 tokens, including:
4 large circular monster tokens
36 small circular explorer tokens
36 square event and room tokens
AGES 12+
Widow’s Walk

is an expansion, not a
complete game. The Betrayal at House on
the Hill base game is required.
©2016 Wizards of the Coast LLC

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NEW CARDS AND TILES
At the start of the game, shuffle the new
event cards, item cards, omen cards,
and room tiles in with the ones from the
base game.
GLOSSARY UPDATE
Companion: The Cat, Dog, Girl, and
Madman are companions.
Outside: When a haunt references
outside rooms, this includes the Balcony,
Conservatory, Gardens, Graveyard, Patio,
Roof Landing, Solarium, Tower, Tree House,
and Widow’s Walk.
Weapon: The Axe, Blood Dagger,
Boomstick, Chainsaw, Revolver, Sacrificial
Dagger, and Spear are weapons.
Window: The Bedroom, Chapel, Dining
Room, Drawing Room, Grand Staircase,
Master Bedroom, and Sewing Room
have windows.
THE ROOF
The roof is a new floor. When you start
play, put the Roof Landing in play. As noted
on that tile, when you discover a room on
the roof, use the first room tile that has
either the roof or the upper floor on the
back. The roof is not a second upper floor;
for example, the Mystic Elevator only goes
to the roof when you roll a 4 and choose
the roof.
LANDINGS
Several tiles are referred to as landings
in this expansion. The landings are the
Basement Landing, Grand Staircase/Foyer/
Entrance Hall (or any room of it), Upper
Landing, and Roof Landing.
NEW ROOM SYMBOLS
The
symbol on a room tile means that
the room has a dumbwaiter. You can move from that room to the landing either one floor up or one floor down, assuming such a floor exists, by spending 1 additional space of movement. This requirement is in addition to any other such requirements,
such as being in a room with an opponent.
So, if the Menagerie were on the basement,
you could move from it to the Foyer by
spending 2 spaces of movement; if it
were on the ground floor, you could move
from it to the Basement Landing or the
Upper Landing by spending 2 spaces
of movement. If you don’t have enough
Speed to move that far, you can’t use the
dumbwaiter.
The
? means you draw the top card of a stack
of your choice when you discover the room.
EXPLORER TOKENS
The 36 circular explorer tokens, 6 of each
color, bearing each explorer’s face indicate
possession or completion of something by
that explorer. When you use the Chapel,
Gymnasium, Larder, Library, Menagerie,
or Study’s power to gain a trait, leave your
colored explorer token on the room tile.
When you are in that room thereafter, you
may not use that room’s power to gain a trait.
These tokens may be used in haunts as well.
OBSTACLE AND LOCK TOKENS
The Obstacle and Lock tokens represent
barriers that explorers will need to do
certain actions to get through. Traitors and
monsters ignore these tokens unless the
haunt says otherwise.
BiteBloodstoneBook Box Cat
Crystal
Ball
DogGirl
Holy
Symbol
Key LetterMadman Mask MedallionPhotographRingRopeSkullSpear
Spirit
Board
Vial
Abandoned Room 18 96 7 63 88 12 38 1 9 96 100 45 42 49 96 28 86 34 43 48 96
Balcony24 67 7 63 88 32 5 16 6 90 87 11 25 49 89 20 71 47 39 2 70
Catacombs 4 59 7 61 88 23 46 1 13 53 83 10 25 49 94 41 69 37 43 48 91
Charred Room 24 79 33 63 23 38 30 13 83 31 48 44 20 69 47 15 8
Dining Room 24 67 3 99 60 27 5 16 6 90 54 45 42 21 89 20 82 37 39 40 91
Dungeon 97 55 55 61 55 84 72 55 66 53 100 56 55 77 89 85 69 73 65 64 80
Furnace Room 4 59 33 61 75 32 38 30 13 75 83 10 42 36 75 28 75 34 15 2 91
Gallery18 79 3 52 88 19 19 19 22 53 54 10 25 36 76 41 71 37 15 8 70
Gymnasium 35 79 29 52 92 12 46 1 22 92 100 11 22 21 92 41 86 47 43 48 92
Junk Room 4 79 33 52 88 27 46 1 9 68 100 11 25 44 76 17 71 17 17 40 91
Kitchen18 67 3 99 60 23 46 16 22 53 87 31 32 36 89 41 82 37 39 2 80
Master Bedroom 35 98 29 98 98 27 5 16 6 90 54 10 35 44 76 20 82 47 43 2 98
Nursery74 67 95 99 74 84 72 58 66 68 87 74 74 95 95 85 86 73 65 95 80
Pentagram Chamber 26 59 50 61 81 32 50 26 26 81 83 45 14 14 94 26 81 14 50 40 81
Rookery 97 93 93 57 57 93 57 58 66 93 87 56 57 77 94 85 86 73 65 64 70
Servants’ Quarters35 59 29 52 60 12 5 30 9 68 54 31 42 21 94 28 71 34 15 8 80
Study97 59 78 99 78 84 72 58 78 90 78 56 78 77 76 85 82 73 65 64 70
Theater97 62 51 63 60 84 72 58 66 68 51 56 62 77 51 51 69 62 62 64 62
HAUNT TRAITOR
1–50 Refer to the haunt chart in
the Traitor’s Tome book for
the base game
51 Everyone except the haunt
revealer
52 Haunt revealer
53 Haunt revealer
54 Highest Knowledge*
55 Female explorer closest to the
right of the haunt revealer
(or, if none, haunt revealer)
56 Explorer with the most total
items and omens*
57 None (see Secrets of Survival)
58 Haunt revealer
59 Haunt revealer
60 Haunt revealer
61 Haunt revealer
62 Darrin “Flash” Williams
(Shakespearean Literature) or
highest Knowledge*
63 Haunt revealer
64 Everyone except the highest
Knowledge*
65 Haunt revealer
66 Oldest male explorer
(or, if none, oldest explorer)
67 Peter Akimoto (Basketball) or
highest Speed*
68 Jenny LeClerc (Reading) or
highest Knowledge*
69 Haunt revealer
70 Oldest explorer
71 Left of the haunt revealer
72 Haunt revealer
73 Ox Bellows (Shiny Objects) or
highest Might*
74 Haunt revealer
75 Left of the haunt revealer
76 Oldest explorer
77 Professor Longfellow (Gaelic
Music) or highest Speed*
78 Lowest Sanity* (except for the
haunt revealer)
79 Left and right of the haunt
revealer
80 Highest Knowledge*
81 Haunt revealer
82 Haunt revealer
83 None (see Secrets of Survival)
84 Left of the haunt revealer
85 Left of the haunt revealer
86 Haunt revealer
87 Youngest explorer
88 Haunt revealer
89 Lowest Sanity*
90 Haunt revealer
91 Lowest Sanity*
92 None (see Secrets of Survival)
93 Highest Knowledge*
94 Explorer with the most items
that can be stolen or traded*
95 Oldest player (not necessarily
oldest explorer)
96 Left of the haunt revealer
97 Hidden traitor (see Secrets of
Survival)
98 Haunt revealer
99 None (see Secrets of Survival)
100 None (see Secrets of Survival)

or highest Speed 78 Lowest Sanity except for the haunt revealer 79 Left and right of the haunt revealer 80 Highest Knowledge 81 Haunt revealer 82 Haunt revealer 83 None see Secrets of Survival 84 Left of the haunt revealer 85 Left of the haunt revealer 86 Haunt revealer 87 Youngest explorer 88 Haunt revealer 89 Lowest Sanity 90 Haunt revealer 91 Lowest Sanity 92 None see Secrets of Survival 93 Highest Knowledge 94 Explorer with the most items that can be stolen or traded 95 Oldest player not necessarily oldest explorer 96 Left of the haunt revealer 97 Hidden traitor see Secrets of Survival 98 Haunt revealer 99 None see Secrets of Survival 100 None see Secrets of Survival

Refer to the chart after haunt
100 in Secrets of Survival.
If all of your explorers have
played haunts 57, 75, 86,
and 93, there is no traitor
in this scenario. Proceed to
the next page in Secrets of
Survival, If they have not,
ignore the haunt roll.
TRIGGERING THE HAUNT
When you trigger the haunt, use the new haunt chart below.
* If two explorers tie, and one of them is the haunt revealer, choose the haunt revealer.
If neither player is the haunt revealer, choose the one who’s closest to the left of the haunt revealer.
POSSIBLE
FLOORS
OPTIONAL RULE: PLAYING
ONLY NEW HAUNTS
If you trigger a haunt with an omen from
the base game in a room from the base
game, you will get a haunt from the base
set. If you only want to play a haunt
from this expansion, you may discard
the omen and draw and discard omens
until you get one from this expansion. Or
you may discard the room tile and draw
and discard rooms until you get an omen
room for this floor from this expansion. If
all of those omens or rooms are in play,
choose the last one that entered play.
740C0141000001 EN

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