Texto completo do manual

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The game is played over 8 rounds (or 4 rounds in a 2-player game). Each round, players use workers to collect 1
scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces.
City tiles are made up of park, water, and building spaces. Building pieces are placed on building spaces of matching
colors to form buildings, which can be 1-4 stories high. Scoring cards, and the city achievement boards, provide
objectives for players to complete to score points at game end.
Whoever scores the most Victory points has built the most fantastic neighborhood and wins the game!
For a longer 2-player game, play 7 rounds instead and build a neighborhood of 3x5 tiles.
You’ve been tasked by the city council to put together a plan to transform a whole
neighborhood in the city. You have the opportunity to build new housing and office
buildings, parks, and leisure areas near the waterfront.
If you manage to fulfill the requirements from City Hall and meet their expectations,
there is a very good chance for you to get ahead in the game!
1 game board
100 building pieces
(25 each in red, blue, green
and yellow)
48 feature tiles
32 city tiles
32 worker pawns and
12 achievement rings
(8 + 3 each in 4 player colors)
4 player aid cards32 scoring cards
1 cloth bag
1 star token
4 starting tiles
(with colorless back)
4 scoring tokens
(1 in 4 player colors)
4 city achievement boards
(double sided)
OVERVIEW
COMPONENTS
2-PLAYER VARIANT

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Place the feature tiles face-down, mix them, arrange
them into stacks, and place them below the city tiles.
Place all the building pieces in the bag.
Randomly choose a start player, who takes the star
and places it in front of them.
Lay out the 4 starting tiles in view of all players.
Starting with the player to the right of the start player
and going counter-clockwise, each player chooses
a starting city tile and places it in front of them.
This is the start of their “neighborhood.” Return any
remaining starting tiles to the box.
Draw 4 scoring cards and place 3
face-up and the last 1 face-down
in the top row of the game board.
A
BDraw 4 city tiles and place 3
face-up and the last 1 face-down in
the second row of the game board.
Draw 6 feature tiles and place
5 of them face-up and place the
last 1 face-down in the third row
of the game board.
Create sets of building pieces
by pulling pieces from the bag
and placing 1 in each of the
first ten squares in the last
row of the game board. Do
not put building pieces on the
spaces with a question mark.
Place the game board in the center of the table.
Each player chooses a player color and takes the
4 corresponding worker pawns (or 8 in a 2-player
game), 3 achievement rings, 1 scoring token and 1
player aid card.
Choose any city achievement board and place
it above the game board. Return the unused
achievement boards to the box. Play with New York
City or Rio de Janeiro for your first game. In 2-player
games the middle space for each achievement is not
used, so you should cover it with 1 achievement ring
of a color which is not in use.
Shuffle all the scoring cards together and place them
in a face-down draw pile to the left of the game board.
Shuffle all the city tiles together and place them in
face-down draw piles below the scoring cards and
near the board.
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A
B
C
D
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SETUP
START OF A ROUND
D
C

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Play begins with the player holding the star token and moves clockwise
around the table.
Each turn, the active player takes an item (or group of items) from the board
and then places 1 of their workers in the designated worker space next to or
under the item(s) taken. After the start player’s first turn of the round, they
place the star token on the indicated bottom right space on the board.
In a 3-4 player game, each player may place only 1 worker per row
each round. In a 2-player game, they must place 2 workers per row over
the course of the round.
Workers, however, may be placed in any order (e.g., you may place your
first worker in the 3rd row).
Each row provides a different resource to be used in the game.
When a player chooses a face-down item, it is turned face-up and taken.
The players may not look at a face-down item until it is chosen.
The rest of the turn depends on which row the worker was placed in:
In this example, you take the city tile and then
place your worker in the worker space under
the chosen city tile. All the items (or sets of
items) on the board have a designated worker
space next to or under the items.
The player takes the scoring
card, places their worker
on the designated worker
space, and places the card
face-up on the table beside
their neighborhood.
The player takes the city tile and places their worker
in the designated space (as in the top right image).
Next, the player places the city tile face-up into their
neighborhood. It must be placed fully adjacent to an
existing tile, though it may be rotated to any orientation.
The tiles have 3 types of spaces: city, park, and water.
Any type of space may be placed next to any other type.
A player’s neighborhood may never exceed 3 tiles in
length and 3 tiles in width.
The player takes the feature tile(s), places their worker
in the worker space, and then places each feature
tile face-up on a space of the same type in their
neighborhood. Feature tiles with a blue background are
placed on water spaces; tiles with a green background
are placed on park spaces; and tiles with a grey
background are placed on building spaces with no
building pieces on them. Only 1 feature tile may be
placed per space. If the player cannot legally place a tile,
or chooses not to place it, it is removed from the game.
The player takes the building pieces from 1 space
(or, in the case of the last space, they draw 2 random
pieces from the bag) and then places their worker in
the designated worker space. Each building piece can
be placed on a building space of the corresponding
color or can be stacked on top of a piece of the same
color (up to 4 pieces high). If the player cannot legally
place a piece, or chooses not to place it, it is removed
from the game.
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GAMEPLAY
SCORING CARD ROW
CITY TILE ROW
BUILDING PIECES ROW
FEATURE TILE ROW
2
Special Feature Tile. The feature tile with the
grey box changes the color of any space to
a “wild” space, so that any color of building
piece may be placed on that space. Once a
piece is placed, only pieces of the same color
may be placed on top of it.

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At the end of the player’s turn, they check to see if they have fulfilled any achievements listed on the
city achievement board. If they have, they place 1 of their rings on the highest vacant number under that
achievement. A player may claim multiple achievements on the same turn, but may only claim each
achievement once per game. After checking for achievements, the player's turn is over and the player to
their left takes their turn.
The following rules apply to all achievements: • “Adjacent” means orthogonal not diagonal. • An “area”
means a group of orthogonally connected spaces. •All number requirements are a minimum, not exact (unless stated). • A
special feature tile counts as an empty city space of any color for the purposes of achievements. • If you claim an achievement
but later in the game no longer meet its requirements, you do not remove your achievement ring from the board.
Once all the workers have been used, the round is over. The player with the worker closest to the
star space (the rightmost worker in the fourth row) takes the star token and becomes the first
player for the next round. In a 3-player game, the remaining scoring card, city tile, feature tiles
and building pieces are removed from the game.
Each player places their scoring token near the scoring
track. The players calculate their scores as follows and
move their disc on the track accordingly.
City achievement board
The points listed under any
achievement rings they placed
on the city achievement board.
Scoring cards
The Victory points listed on each of their
scoring cards whose requirements have
been met. Each scoring card scores for every
occurrence of the shown requirement in their
neighborhood.
The same configuration of spaces or building
pieces may be scored by multiple scoring cards.
Water and park spaces
For each area of orthogonally connected
water spaces in their neighborhood, score
1/3/6/10 points for 1/2/3/4 different
feature tiles in that area.
Each area may score only 1 set.
Do the same with park spaces.
Monument feature tiles
Each monument feature tile (which shows
a “2”) awards 2 Victory points.
The player with the most Victory points wins!
In the case of a tie, the player with the most Victory points from
achievements wins.
For a detailed scoring example, you can check the red player’s
(the one at the bottom) current situation in the back of the box.
He has managed to score 57 Victory points (10 for the City
achievement board, 6 for Water and 3 for Park spaces, 2 for
Monuments and 36 for Scoring Cards).
Visit https://devirgames.com/cities for a how to play video.
Authors: Steve Finn and Phil Walker-Harding
Illustrator: Jorge Tabanera
Editor: David Esbrí
Proofreader: William Niebling
Layout: Diego San Martín Pierron
CITY ACHIEVEMENT BOARDS
END OF A ROUND
END OF A GAME
CREDITS
LIVEABLE CITY
2 VP per set of 1
red, blue, green and
yellow building of
any sizes.
X2
After the 8th round (or the 4th round in a 2-player game),
the game is over.
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Via Augusta 153-157
Entl. Local 4
08021 - Barcelona
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