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Manual completo
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Before setting up the game as usual, select one of the new Scheme cards to be used during play. This will represent Lord Eradikus’s dastardly plans to devastate the galaxy—plans that you will have the chance to stop! (If you feel like it, anyway.)
Each Scheme is marked (below the title) as Category 1, 2, or 3. The higher the number, the more difficult you may find it to thwart Eradikus’ evil plot.
If this is your first time playing APOCALYPSE!, you may want to use a Category 1 Scheme. Otherwise, we suggest you select a Scheme at random (though you may choose by player consensus if you prefer).
Once you’ve selected your Scheme, return the others to the box. You can then proceed to assemble the board. You may freely mix the old modules and new ones, selecting any three for a given game. However, we strongly suggest:
• You use at least one of the two new board pieces.
• If your chosen Scheme mentions a particular module by name (in the lower left section of the card), you use that module.
(You are not required to do either of those things, but you may be in for a more challenging game if you don’t!)
Place your chosen Scheme next to your assembled game board. Shuffle the 35 new APOCALYPSE! cards into the Adventure Deck.
The rest of the setup is the same as in CLANK! IN! SPACE!
Though the galaxy belongs to Lord Eradikus, small pockets of resistance continue to oppose him. Now, the evil cyborg has turned his ocular implants to these ragtag heroes. With one grand and wicked scheme, he plans to wipe out his enemies. But all hope is not lost. You and your fellow thieves are already aboard his ship to loot his valuable artifacts. Maybe you’ll prove as heroic as you are greedy. Maybe you’ll avert the APOCALYPSE!
Components Setup
Game Board Pieces Double-sided
Scheme cards
Boss Marker
For added ambience when battling the apocalypse, you may replace the original boss marker with Haldos, Eradikus’ Homicidal AI.
Adventure Deck cards
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Survival in the Apocalypse
2
The Scheme Unfolds
Each Scheme has three Phases listed on the right half of the card. These are
the steps that Eradikus must complete in order to bring his plans to fruition.
When the game begins, the Scheme is in Phase 1.
During the game, Boss Attacks allow Eradikus to advance his Scheme. Whenever a black cube is drawn from the bag, instead of setting it aside, place it on the Scheme card, filling an empty space in the current Phase. If this fills the last space in a Phase, that Phase is completed: immediately perform that Phase’s action.
Once a Phase is completed, the Scheme moves to the next Phase. All black
cubes drawn in future attacks (and any excess cubes from the current attack)
are placed on spaces in the new Phase.
Example: There are 3 black cubes already on Phase 1 of Toxigenic Plague. During
a boss attack, 2 black cubes are pulled from the bag. The first takes the final
space on Phase 1 of the Scheme. You trash all Prisoners in the adventure row.
(They are not immediately replaced.) Then you place the second black cube on
the first space of Phase 2 of the Scheme.
Beating Back the Apocalypse
Players can fight against Lord Eradikus’ plans. Once during each of your
turns, you can take the action described on the lower left portion of the
Scheme, spending resources to thwart its progress.
When you thwart the Scheme, take a black cube from its current Phase and place it in your play area. This cube is worth 1 point if kept until the end of the
game, but it can be also used to fuel powerful effects on your turn.
Some cards, like Space Invader, also allow you
to take a cube from the Scheme’s current Phase.
This can be done in addition to the action on
the Scheme itself, allowing a player to acquire
multiple black cubes in a single turn.
Cubes on completed Phases cannot be
removed by any means! This fact, along with the
unpredictability of Boss Attacks, means that
black cubes may not always be available on every
turn.
Some other rules about removing black cubes
from a Scheme:
• You may spend Boots on a Scheme that requires them even if you’re
stopped by dizziness or a security checkpoint.
• There must be a black cube available for you to thwart a Scheme.
(You can’t collect another reward the Scheme gives if there are no cubes
to take.)
Example: Space Invasion says “Spend to take a black cube. Then, if you’re
in the Hangar module, take any minor secret from there.” You must be able to
take a black cube; you can’t just take a minor secret from the Hangar.
• “cubes from the current Phase of the Scheme. (Never from an earlier phase, and never from a player’s play area.)
Example: Space Pirate says “ARRIVE — Put 3 black cubes back in the bag.” At the time he arrives on the adventure row., Phase 1 of the Scheme has been completed and Phase 2 has two black cubes. Those two cubes are removed from Phase 2 and returned to the bag.
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Good Deeds Are Rewarded
You can use some cards and some spaces on the board to spend the black cubes you’ve collected for a variety of benefits. Whenever you spend a black cube in this way, return it to the boss bag.
Some cards have text that can be activated by spending one or more black cubes. You may activate the card only once each turn (though you can spend multiple black cubes, each to activate different cards you play in a turn). You may do this at the time you play the card, or later in your turn, if you prefer.
Some spaces on the board allow a player there to spend a black cube to generate an effect. Each such space can only be used once each turn (though if you enter different spaces during your turn, you may spend one black cube in each). The rewards vary, depending on the space:
Remove 3 Clank! from the Clank! area.
Take 3 Credits.
Draw two cards.
Take a Power Crystal.
Heal 1 damage.
3
Apocalypse Now-ish
If Phase 3 of a Scheme is completed, Lord Eradikus succeeds in enacting his diabolical plan!
• A fully completed Scheme creates an ongoing effect that will remain active for the rest of the game.
• Players can take no more black cubes by any means. Any further black cubes drawn from the bag are set aside normally.
Apocalypse Later
The new modules and many of the new Adventure Deck cards of APOCALYPSE! are intended to be used with Scheme cards. But let’s be honest: sometimes you’re not in the mood to stave off imminent doom. Maybe you’re introducing the game to someone new. Maybe you want to mix in a future CLANK! IN! SPACE! expansion, building the biggest Adventure Deck you can without worrying about Lord Eradikus’ machinations.
If for whatever reason you want to omit Schemes but still play with the modules and cards of APOCALYPSE, we suggest these rules:
All black cubes pulled from the bag become part of a single pool. During each of your turns, you may buy one cube from the pool for . This will allow you to use cards and spaces requiring black cubes.
Insufficient Data?
The various data ports from the original CLANK! IN! SPACE! do the following when you hack them:
Clank!: Add Clank! to the Clank! area equal to the number of icons shown.
Credits: Take the number of credits shown.
Healing: Heal an amount of damage equal to the number of hearts shown.
Power Crystal: Take a power crystal.
Skill: Generate the amount of Skill shown. It is wasted if you don’t spend it this turn.
Swords: Generate the number of Swords shown. They are wasted if you don’t spend them this turn.
In addition, there is a new data port in APOCALYPSE!:
Card: Draw a card.
You can find any rules updates and answers to Frequently Asked Questions in the FAQ document at:
http://www.direwolfdigital.com/clankinspace/
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Game Design
Andy Clautice and Evan Lorentz
Original Game Design and Creative Direction
Paul Dennen
Executive Producer
Scott Martins
Art Direction, Art, Graphic Design
Rayph Beisner, Derek Herring, Levi Parker, Raul Ramos, Jon Schindehette, Ashley Stoddard, Nate Storm
Card Illustration
Edward Michael Atienza, Christian Adrianne Gumaya, Paul Roberts Medalla, Raul Ramos, Alben John Tan
Production
Evan Lorentz, Tim McKnight
Additional Game Design and Game Development
Paul Dennen, Darrell Hardy, Tim McKnight
Special thanks to:
All of the awesome Dire Wolf Digital team members, and their friends and families, who helped to playtest CLANK! IN! SPACE!
www.direwolfdigital.com/direwolfdigital @direwolfdigital
www.renegadegames.com /playRGS @PlayRenegade @Renegade_Game_Studios
Credits 4
Publisher: Renegade Games.
© Copyright 2018 Dire Wolf Digital, LLC. All rights reserved.
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