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Manual — Dice Forge: Rebellion

Libellud, asmodee, Hobby Japan · Jogo de tabuleiro · 2019
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11
Dice Forge: Rebellion is an expansion for Dice Forge. This booklet explains the
new rules introduced in this expansion. Although the setup changes slightly,
all rules from the base game still apply.
Rebellion introduces 20 sets of alternative Heroic Feat cards that can be used
with or without the expansion modules. They can be swapped in and out just
like the alternative Heroic Feat cards from the base game, as long as you
respect their cost and placement rules.
This expansion also includes two modules: the Labyrinth of the Goddess (the
Goddess module), and the Revolt of the Titans (the Titans module).
A module is a set of components, including specific sets of Heroic Feat cards,
that must be used together. Each module introduces new game mechanics to
renew your game experience.
With the Goddess module (4 sets of cards), discover a mighty Goddess that
challenges the power of the other gods. She gives you a Golem to help you
navigate her labyrinth and collect wonderful rewards. Join her to cover yourself
with glory, not to neglect the other gods…

With the Titans module (6 sets of cards), the tournament is disturbed by the
return of the original masters of the skies. The titans offer you their power to
disavow the Gods. The time of the revolt has come. To whom will you swear
allegiance?
Important! The two modules of this expansion cannot be combined.
At game start, players decide with which module they want to play, if any.
They also agree on the Heroic feat cards that they want to use to complete
the setup.
If you want to quickly experience all of the new Heroic
Feat cards, for your first two plays with the expansion, use
the recommended setup for each module ( or ).
Each setup introduces 15 new sets of Heroic Feat cards
from the expansion.

---

1 Rulebook The Underground: 1 Game Box and 1 Plastic Tray
1 Forest Board 1 Forest Sleeve (and elastic band)
4 Reserves of Ancient Shards
32 Die faces (20 for the Forest + 12 for the dice)
4 Golem Tokens (1 in each of the 4 colors)
4 Allegiance Tokens (1 in each of the 4 colors)
Sort the expansion as you sort the base game. Once you have opened the expansion, and after each game, sort the components in the following order:
1 Set aside the components from the base game and sort them in the base game box, the Foundation.
2 Sort out the Heroic Feat cards from the Goddess module (4 sets) and Titans module (6 sets). Then sort the other alternative Heroic Feat cards (20 sets) by cost and type, as in the base game. Place the sorted cards in their respective slots.
3 Put the Die faces shown on the Small Case in the Forest. Put the starting faces for the Goddess and Titans modules in their respective slots.
4 Place all the tokens and the Celestial Die in their respective slots.
Goddess module cards Titans module cards

---

33
120 Heroic feat cards, including:
20 alternative sets of 4 cards each
16 cards for the Goddess module (4 sets)
24 cards for the Titans module (6 sets)
1 Celestial Die
1 Event Board (double-sided)
1 side for the Goddess module: the Goddess Board
1 side for the Titans module: the Titans Board
3 different double-sided Treasure Tokens
4 Scepter Tokens
4 Companion Tokens
8 double-sided Memory Tokens (2 in each of the 4 colors)
1 Active-player token.
Rebellion adds even more interaction than the base game. You can use this token to identify the active player during their turn.
4 Resource Markers (1 per player color)
5
6
7
Place the Resource markers from the expansion and the Reserve of Ancient Shards in their respective slots.
Put the Event Board in the matching slot.
Insert the Forest in the Small Case. Hold it together with the elastic band, then place it in its slot.

---

effect - activation conditions: when you receive a divine blessing, a minor blessing, or right after you rolled the Celestial Die, but before applying its effects.
effect: You may spend 3 (once per card) to ignore the effect of one of your dice (including the Celestial Die). Reroll that die, then apply the new effect. Then, gain 1 or 1 .
Note: If you have multiple copies of this card, you may use them, one after the other, to reroll the same die several times. In that case, you spend 3 and gain 1 or 1 for each “The Twins” card that you use. If you reroll the same die multiple times, apply only the effect of the final roll.
Flip this card over and place it on the appropriate spot above your Hero Inventory. Take a Scepter token and place it below the space.
From now on, each time you gain , you can add it to your Hero Inventory reserve as usual, or use it (partially or completely) to advance that many spaces on the Scepter card. Any kept on the Scepter card may be spent as usual.
Consider your Scepter card as a secondary reserve.
If the Scepter token reaches or exceeds the 4th space of the Scepter course, then you may reset it to 0 to spend it like 1 or 1 . This shard can be spent to buy a Heroic feat card or pay the cost of an extra action.
If the Scepter token reaches the 6th space of the Scepter course, then you may reset it to 0 to spend it like 2 or 2 . This shard can be spent to buy a Heroic feat card or pay the cost of an extra action.
The shards that you gain through this card may be used only during your turn. These shards may be spent alone or combined with other shards from your reserve. You may not add them to your reserve, though.
The Blacksmith’s Scepter
The Twins
The 20 sets of alternative Heroic Feat cards from this expansion can be mixed and matched with the Heroic Feat cards from the base game. They can also be used in combination with the Goddess module or Titans module.
Active player: The player whose turn it is is called the Active player. You can use the new active-player token as a reminder of whose turn it is.
Timing Conflicts: If there is ever a conflict between players regarding the proper order for applying simultaneous effects, resolve them in turn order, starting with the active player.
Receiving divine blessings: When you receive a divine blessing, roll both of your dice, then place them back on your Hero Inventory, showing the faces that you rolled. Apply the effects of the rolled faces, in any order.
Receiving a minor blessing: When you receive a minor blessing, roll one of your dice, then place it back on your Hero Inventory, showing the face that you rolled. Apply the effect of the rolled face.
Forge a die face: To forge a die face, select one of your dice and remove any side you want to replace. Then press the new die face on the empty side and place the removed die face next to your inventory. Lastly, place the die back on your hero inventory, with the newly forged side up.
Ousting another hero: If, as an Active player, you move your hero pawn to a portal that is already occupied by another hero pawn, you oust that hero to take their place. The owner of the hero puts their pawn back on their matching start portal and immediately receives a divine blessing as compensation.

---

55
Spend as much as you wish from your Hero Inventory reserve and/or from other reserves. Gain 1 for each spent this way. Roll the Celestial Die once and apply the effect of the rolled face (see p.18). The player that has the least in their reserve (including you) loses 5 . (Any from “the Blacksmith’s Scepter” does not count). Then you gain the 5 lost by the affected player.
Note: if you have less than anyone else, then this card has no effect.
Note 2: If the affected player has less than 5 , then they lose as many as possible. You gain only as many as the affected player actually lost.
Note 3: If multiple players are tied for the least , all tied players lose 5 each, and you gain the total amount of lost .

effect: Flip this card over. Take a Companion token and place it on the space.
effect: Move the Companion token one space forward. Once the token reaches the space, you can no longer use this effect.
At any time when you’re the Active player, you may decide to gain the resources shown in the space occupied by the Companion token. If you do, set the card and token aside; they have no effect for the remainder of the game.

The Celestial Die
The Mists
All players (including you) roll both of their dice, then place them back on their Hero Inventory. However, no one applies the effects of their dice.
You choose a type among the results (, , , , , ). You immediately gain all the resources of that type among the dice results.
Note: The , , , and die faces do not show any resources, and therefore cannot be used by “The Wind” to gain resources.
Note 2: Only rewards B (light background) of and die faces can be gained via this card. Rewards A (colored background) cannot be gained this way.

The Right Hand
You may immediately forge the least expensive die face that shows from the sanctuary, for free. Then, gain a minor blessing with the die on which you forged this die face.
Note: A die face shows if the symbol appears on it.
Note 2: If the Sanctuary has run out of die faces that show , then you cannot forge a die face. However, you still receive a minor blessing, with any one of your dice.

The Ancestor
All other players lose 1 and 1 from their reserve. You gain these resources.
Note: Players simply lose what they can. If a player has 0 and/or 0 , then they cannot lose them. You only gain as many as the player actually lost.

The Eternal
Night
The Companion
The Wind

---

6
Gain 4 , then buy any die face from the Sanctuary, spending its cost in , and forge it immediately.
Gain 2 for each different Heroic feat card that you bought since the beginning of the game, including this Heroic feat.
No instant effect.
effect: Gain 3 and 1 . If you have 8 or more in your Hero Inventory reserve (and only in this reserve), gain 2 instead.
No instant effect.
effect: You may spend 3 to apply the effect of any die face that is currently face-up, whether on your die or that of any other player.
No instant effect.
effect: Upgrade a die face or gain 2 .
Upgrading a die face means that you can replace it with a die face from a higher pool for free. The level of a pool is determined by the cost of the faces that it shows, as follows:
To upgrade a die face by one level, choose one of your die faces, then take a die face from the pool of the next level. You may now forge that die face.
Note: If the chosen face has no equivalent in the Sanctuary, then it is considered a level 0.
Note 2: If the pool from which you would take your upgraded die face is empty, then choose a die face from the next non-empty pool.
Special rule: If you have multiple copies of this card, you may use the upgrade action several times, but only on the same die face, regardless of the number of cards that you want to use. The number of cards that you use will determine the level of the upgrade. If you use X “The Merchant” cards for their upgrade effect, then you’ll upgrade a given die face by X levels (at once), taking the upgraded die face from the pool that is X levels higher.
The Tree
THE LIGHT
THE MERCHANT
THE WOOD NYMPH
THE GOLDSMITH
Level 1 Pool
Level 5 Pool
Level 2 Pool
Level 6 Pool
Level 3 Pool
Level 7 Pool (a face cannot be upgraded after this level)
Level 4 Pool

---

77
Spend all of the from your Hero Inventory reserve (but not from any other reserves) and forge a die face from the Temple (Sanctuary or Garden) on one of your dice, for free.
Note: Die faces that could be acquired due to the effects of Heroic Feat cards that are available for this game cannot be chosen with this card.
Note 2: You can use “The Abyssal Trident” card even if you have 0 in your reserve.
Place your dice on your Hero Inventory on the die faces of your choice. Apply the effects of the chosen faces, as if you were receiving a divine blessing.
Gain 2 for each die face that shows on your dice.
Note: A die face shows if the symbol appears on it.
Choose an available Heroic Feat card with a cost of 1 or 1 . Perform that Heroic feat without moving your Hero Pawn to the portal. The card’s effects are applied as normal.
Note: If there are no more available Heroic Feat cards with a cost of 1 or 1 then “The First Titan” card has no effect.
Note - Titans module: Completing this Heroic feat may activate the Rebellion zone effect if the player is in this zone and if the activation conditions are met.
Immediately take a new full turn as the active player. You’re the only player to roll dice to receive a divine blessing at the beginning of this turn.
All Hero pawns that occupy an Island are ousted, including you. All ousted players roll their dice, but only you apply the dice effects, as if you were receiving divine blessings. Resolve the different divine blessings in turn order, starting with your own dice.
Note: If you own the “Great Bear” card, apply its effect as soon as at least one other player is ousted, regardless of the number of players that are ousted. The effect applies once per card “Great Bear”. If you oust only your own Hero with “The Left Hand” card, you do not benefit from the “Great Bear” effect as it only triggers when ousting other heroes, or when being ousted by another hero.
THE OMNISCIENT
THE ETERNAL FIRE
THE ABYSSAL TRIDENT
THE LEFT HAND
The First Titan The Goddess

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8
1
2
Set up the Foundation, the Temple and the Islands as in the
base game.
Place the Underground between the Foundation and the Islands.
3 Treasure Tokens
the Forest
4 Golem Tokens
The Event Board : Goddess side

---

99
3
4
5
6
7
8
Place all the cards from the Goddess module on their respective spots around the Islands board, forming stacks of identical cards (the number of cards in each stack depends on the number of players, as in the base game). Each card must be placed on a spot that matches the cost of that card.
Remove the Forest from its Case and place it on the Underground. Set the Small Case aside.
Prepare the Golem tokens that match the players’ colors and the Treasure tokens. Use the Event Board on its Goddess side. Place the Golem tokens on the starting space and the Treasure tokens face up (highest value up) next to the Underground.
Each player prepares their dice as follows.
The rest of the setup remains unchanged.
Add the sets of cards of your choice in each empty spot.
If this is your first game with this module, and if you want to discover the expansion step by step, add sets of cards from the base game that you already know.
If you want to discover the new alternative cards instead, use the recommended discovery setup (alternative cards are marked with a ).
Bright Die:
5x
1x
Dark Die:
4x
1x
1x
Alternative cards marked with
Goddess module cards

---

10
EFFECTS OF THE GODDESS BOARD
In the Goddess module, you play with the Goddess board, which represents a
labyrinth that your Golem token will explore to find resources and other rewards.
Choose the best path to receive the best rewards, and complete the labyrinth for
extra Glory Points! But make your way carefully, as there is no going back…
Base game rules still apply, with the following changes.
Your Golem token marks your advance on the Goddess Board. That token will go
forward or backward depending on the cards’ or die faces’ effects. Each space
of the Goddess board features a reward. When your Golem token moves on the
Goddess Board more than one space, always resolve the effects of each
space before moving to the next.
If your Golem token faces an intersection on the board, you get to choose where
it goes next.
Some spaces on the Goddess board are Treasure Halls. If you are the first
player to reach a Treasure Hall space, take one of the available Treasure tokens of
your choice from next to the Underground. Gain the highest reward of the token
(front side) and flip it over, face down (which shows a lower value). That token is
placed on the Treasure Hall. From that moment on, that token works as a normal
space of the Goddess Board for the remaining of the game.
Example:
Max performs the Heroic feat card “The
Great Golem”. He applies its effects
which lets him move his Golem token
forward two spaces on the Goddess
board.
When your Golem token reaches the Goddess space (i.e., the last space), you
immediately gain 15. That player can no longer move on the Goddess
Board for the remaining of the game. The cards’ or die faces’ effects that would
allow their Golem to move on the Goddess Board no longer apply.
If you are the first player to reach the Goddess space, you also gain another
reward: (see Goddess, p.11).
Gain 1
No effect. Gain the amount of shown.
Roll the Celestial Die the number of times shown, resolving its effect (see p. 18)
after each roll.
Gain 3, 1 and
1
All players (except you) lose 2. You then gain the total amount of lost.
Gain 1 Gain 6
First, he moves his Golem token forward
one space and applies the effect of that
space, which lets him roll the Celestial
Die once. He rolls the Celestial Die and
gets the result. Max adds 12 to
his reserve.
Then, he moves his Golem token
forward a second space. The Golem
faces an intersection.
Max chooses
to move onto the Treasure Hall space.
As he is the first player to reach this
Treasure Hall space, he chooses a
Treasure token and scores the reward
that is showed on its front side:
.
Finally, he flips the Treasure token
over and places it on the Treasure Hall
space, beneath his Golem token.

---

The Golem die face is a new type of die face that allows you to move your Golem token forward on the Goddess board.
Move your Golem token forward one space and apply the effect of that space. You can never move backward on the Goddess board with a Golem die face.
Bonus Effect: When receiving divine blessings, if you roll the die face and the die face simultaneously, you get to roll the Celestial Die once and apply the effect (see p. 18), in addition to the die faces’ effects.
Note: You trigger this effect even if you already are on the last space of the Goddess Board. Even if you can no longer move, you still get to roll the Celestial Die once and apply the effect.
Take a die face from the Forest and forge it immediately on one of your dice.
Take a die face from the Forest and forge it immediately on one of your dice.
The Sun Golem The Time Golem
The Moon Golem The Great Golem
Move your Golem token two spaces forward on the Goddess Board and apply the effects of each space, in order.
Move your Golem token two spaces backward on the Goddess Board and apply the effects of each space, in order.
Note: If you pass through an intersection while moving backward, you are allowed to choose a different path than you chose originally.
EFFECTS OF THE GODDESS BOARD
TREASURES AND TREASURE HALLS BOARD
THE GODDESS SPACE
You may immediately forge a die face from the Sanctuary if you spend the required .
You may immediately forge a die face from the Sanctuary if you spend the required , -2 .
You may spend 6 to gain 6 (once).
You may spend 2 to gain 8 (once).
Gain 1 for each die face that you have forged (count the number of discarded die faces that you have).
Choose a resource among the shown ones, and gain it.
Treasure Hall (see rules p.10)
(front) Gain 4
(back) Gain 1
(front) Gain 4
(back) Gain 1
(front) Gain 10
(back) Gain 2
Gain 15
Place your dice on your Hero Inventory on the die faces of your choice. Apply the effects of the chosen faces, as if you were receiving a divine blessing.

---

12
2
1 Set up the Foundation, the Temple and the Islands as in the
base game.
Place the Underground between the Foundation and the Islands.
the Forest
4 Allegiance Tokens
The Event Board : Titans side

---

1313
3
4
5
6
7
8
9
Place all the cards from the Titans module on their respective spots around the Islands board, forming identical stacks of cards (the number of cards in each stack depends on the number of players, as in the base game). Each card must be placed on a spot that matches the cost of that card.
Each player takes a Reserve of Ancient Shards and place it below their Hero Inventory. Each player also takes a resource marker in their color and places it on the starting space (“0”) of their Reserve.
Remove the Forest from its Case and place it on the Underground. Set the Small Case aside.
Each player prepares their dice as follows.
Prepare the Allegiance tokens that match the players’ colors. Use the Event Board on its Titans side. Place the Allegiance tokens on the starting space.
The rest of the setup remains unchanged.
Add the sets of cards of your choice in each empty spot.
If this is your first game with this module, and if you want to discover the expansion step by step, add sets of cards from the base game that you already know.
If you want to discover the new alternative cards instead, use the recommended discovery setup (alternative cards are marked with a).
Bright Die:
5x
1x
Dark Die:
4x
1x
1x
Alternative cards marked with
Titans module cards
Resource markers

---

14
In the Titans module, you can choose to swear allegiance to the gods or to the
Titans to benefit from their respective powers. You can try to satisfy them both, but
you might end up losing everything in the process.
Some Heroic feat cards and die faces allow you to show your loyalty to the gods
or to the Rebellion that was launched against them. The Titans give you access
to a unique resource that allows you to perform Heroic feats more easily and
cover yourself in glory when you perform them. The gods improve your divine
blessings by giving you more gold and Glory Points. However, be careful, as
at the end of the game, Heroes will be rewarded or punished depending on their
allegiance.
Base game rules still apply, with the following changes.
Main Path and Special Paths
Usually, when players move their Allegiance token to one side or the other, they
follow the main path.
However, the Titans Board also features special paths (marked in blue). When
the Allegiance token of a player arrives on an intersection with a special path,
the following rules apply:
- If the arrow depicted on the special path follows the direction in which the
Allegiance token was moving (to Loyalty or Rebellion), then the Allegiance
token must take the special path.
- Otherwise, if the arrow depicted on the special path goes against the direction
in which the Allegiance token was moving (to Loyalty or Rebellion), then the
Allegiance token remains on the main path.
Example:
Alex receives a
divine blessing and
rolls for: and . He adds 1 and
1 to his reserves, then moves his
Allegiance token one space toward the
loyalty side of the Titans board.
Ancient Shards
The Ancient Shards represent your allegiance to the Titans. It is also a new
type of resources with its own reserve (that reserve works exactly like the Hero
Inventory reserve).
Ancient Shards may be used as or to perform Heroic feats and/or to
take an additional action. When you gain one or several Ancient Shards, a) you
add these resources to your reserve of Ancient Shards and b) you must move
your Allegiance tokens to the left, as many spaces as the number of Ancient
Shards that you gained (even if your reserve is full).
Loyalty
Loyalty is your allegiance to the gods. It is not a resource and cannot be kept in
your reserve. When you gain Loyalty, you must move your Allegiance token to
the right, as many spaces as that you gained.
The Titans Board is divided in two parts: Rebellion on the left side, Loyalty on
the right side. During the course of the game, Allegiance tokens will move back
and forth from one side to another.
Players gain:
- Loyalty to move towards the Loyalty side;
- Ancient Shards to move towards the Rebellion side.
Each player has an Allegiance token that moves on the Titans Board. Its position
marks where the player’s loyalty lies – to the gods, or to the Titans’ Rebellion.
Main Path
Since his Allegiance token was on a
space with a special path marked with an
arrow that points to the Loyalty side, he
must take that special path.
Special Path

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1515
In-Game Effects
Depending on where their Allegiance token lies on the board, players can benefit from
effects. The Titans Board is divided in different zones. Each zone triggers special effects that
players can use as long as their token is in that zone and if they meet the required activation
conditions.
The position of your Allegiance token on the Titans board has two effects: one during the
game, and the other at the end of the game when calculating your final score.
LOYALTY AREAS
Effects granted by the gods apply depending on your dice results when you receive a divine
blessing or a minor blessing with your own dice.
Example:
Max receives a
divine blessing and rolls
and . Max applies the effects of the
first die, . He adds 1 to this reserve
and moves his Allegiance token one space
to the right (to Loyalty). He does not benefit
from the effect because he’s not in
the matching zone when applying the die
face.
effect - activation
conditions: when you
gain when receiving
a divine blessing or a
minor blessing.
effect: add 1 extra
to your reserve.
Note: Always consider the effect of the zone where your token is when you apply the die
face effect.
Note 2: When you receive a divine blessing, apply the effect each time that you meet the
activation condition, i.e. twice if both of your dice meet that condition.
Note 3: Converting resources into thanks to a “Sentinel” or “Cyclops” card does not
trigger the effect.
Note 4: You cannot use gained through or effects to apply the “Cyclops” card
effect.
effect - activation
conditions: when you
gain when receiving
a divine blessing or a
minor blessing.
effect: add 1 extra
and 1 extra to
your reserve.
effect - activation
conditions: when you
gain when receiving a
divine blessing or a minor
blessing.
effect: add 1 extra to
your reserve.
Then, Max applies the effects of the second
die, . He gains 1 , 1 , 1 and 1 .
He also gains 1 extra and 2 extra
because he is now in the and
zone, and meets their activation conditions.

---

16
REBELLION AREAS
Effects granted by the Titans apply depending on your Heroic feats.
End Game Effects
When calculating your final score, add (loyalty zone) or subtract (rebellion zone) the number of Glory Points indicated by the space occupied by your Allegiance token.
effect - activation conditions:
When you are the first one to perform a Heroic feat in this game.
effect: Gain 3 .
effect - activation conditions:
When you are the first one to perform a Heroic feat in this game.
effect: Gain 5 .
effect - activation conditions:
When you’re not the first player to perform a Heroic feat and if you did not perform it during this game.
effect: Gain 2 .
effect - activation conditions:
When you’re not the first player to perform a Heroic feat and if you did not perform it during this game.
effect: Gain 3 .
Example:
Alex receives a divine blessing and rolls and . He gains 1 and 2 and moves his Allegiance token one space to the left (to Rebellion). He is now in a new zone and benefits from the effect.
He performs the Heroic feat “The First Titan”. As he’s the first one to do so, he gains 5 .
Then, he chooses to perform the heroic feat “The Dogged” thanks to the First Titan’s special effect. He gains 3 because he did not perform that Heroic feat until now, and because he’s not the first one to perform it. He then immediately applies its effect, and forges the die face on one of his dice.

---

effect: Take the die face matching this card from the Forest. Choose another player as the bearer of this die face (see Die Faces Effects, Titans Module, p.18). That player must immediately forge that die face on one of their dice. They cannot remove it until the end of the game.
effect – activation conditions: Each time that the effects associated to this card are activated.
effect: Apply the effects of both dice of the bearer of the die face as if you were receiving divine blessings.
effect: Take from the reserve the 2 Memory tokens matching the color of this card. Choose a face on each token (2 + 1 or 2 + 1) then place it with this face-up on any Island. The two tokens must be placed on two different Islands.
effect - activation conditions: When you perform a Heroic feat on an Island that includes one of the tokens matching this card. That token is then discarded.
effect: Gain the reward showed by the token.
Note: If some other tokens of other color are on an island (belonging to you or an opponent) you can still place one of your tokens on the same island.
No instant effect.
effect: Receive a minor blessing. Moreover, if you gain or with this blessing, move the Allegiance tokens of every other players one space to the left (to Rebellion) on the Titans Board.
Choose a die face among the die faces available in the Forest and forge it immediately on one of your dice.
Choose a die face among the die faces available in the Forest and forge it immediately on one of your dice.
No instant effect.
effect: Gain 1 or 1.
The Dogged
The Guardian
The Oracle
The Chaos
The Memory
The Mirror of Misfortune

---

18
Goddess Module: Move your Golem token one space forward on the Goddess Board and apply the effect of that space. If you roll this die face and the die face when receiving divine blessings, apply the Bonus Effect (see p.11).
Goddess Module: Move your Golem token one space forward on the Goddess Board and apply the effect of that space. If you roll this die face and the die face when receiving divine blessings, apply the Bonus Effect (see p.11).
Gain 12 .
Gain 5 .
Gain 3 and choose among 3 , 1 or 1 and gain this resource.
Apply the effect(s) of one of your opponents’ dice, or one of your own dice.
Choose a die face from one of your dice, place it face-up and apply its effect.
Upgrade one of your dice face by two levels at once. See the Merchant card p.6 for details about upgrading die face.
Titans Module: Gain 1 and 1 .
Titans Module: Gain 1 .
Titans Module: Gain 3 and 1 .
Titans Module: Gain 2 , 1 and 1 .
Titans Module: “The Mirror of Misfortune” is available in 4 colors. Each die face is associated with a Heroic feat card of the same color. Each card has two effects that give a reward to 2 different players: the die face bearer and the card owner.
Effect 1) You (die face bearer) gain 1 or 1 .
Effect 2) The owner of the matching card activates the effect of their card.
+ Effect 1) You (owner of the + die faces) gain 1 or 1 , and 1 or 1 .
Effect 2) The owner of each matching card activates the effect of their card. If the same player owns both cards, they activate the effect of their card twice. As a result they gain the die results twice.
+ Effect 1) Effect 1) You (owner of the die faces) multiply the reward that you chose by three. (3 or 3 ).
Effect 2) The owner of the matching card activates the effect of their card and multiplies the reward that they chose by three (3 or 3 ).
Titans Module: there are 4 different “Chaos” faces. Each die face shows a Reward A (colored background) and a Reward B (light background). The “Chaos” die face effect changes depending on the die face with which it is paired on the second die result. You gain the Reward A or the Reward B, but never both.
Reward A: If your other die gives you a resource that matches the color of that die face , gain the Reward A (colored background).
Blue: / Red: / Yellow: / Green:
Reward B: If your other die gives you a resource that does not match the color of that die face , gain the Reward B (bright background).
Reward A: Gain 2 and 3 / Reward B: Gain 2
Reward A: Gain 2 and 3 / Reward B: Gain 2

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1919
CREDITS
Designer: Régis Bonnessée
Publishing Director: Régis Bonnessée
Project Lead: Léa Moinet, Valentin Gaudicheau
Development: Alexandre Garcia, Arthur Décamp, Lucas Forlacroix, Nicolas Sato, Valentin Gaudicheau
Art Director: Jérémy Couturier
Illustrations: Biboun
Layout: Thomas Dutertre
Graphics: Clément Dautremay, Mélanie André
Rules: Léa Moinet, Valentin Gaudicheau
Translation: Antoine Prono
Editing: Dustin Schwartz
Marketing: Mathieu Aubert
Communication: Maximilien Da Cunha, Paul Neveur
Production Manager: Alexandra Soporan
Administration: Amélie Roullet, Pascale Belot
Playtesting: Adrien Baudet, Alexis Chapeau, Alice Peyrard, André Vanouche, Anthonin Michelet, Association MIPEUL, Brice Chardin, Charles Triboulot, Christophe Dufaux, Emmanuel Biré, Hélène Grisoni, Julie Vignaud, Mathieu Carlouet, Maud Boileux, Olivier Noc, Paul Ferret, Pierre Laporte, Quentin Faure, Stéphane Sarrazin
A WORD FROM THE DESIGNER
Releasing a game is always a trial in a designer’s life. However, it is also the ideal occasion to thank you all, you, players from all around the world, who share the same passion that drives us, the passion of gaming. I wish you a lot of beautiful games, full of emotions and unexpected twists.
-Régis Bonnessée
© Libellud
Dice Forge: Rebellion and the Libellud logo are registered trademarks of Libellud.

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DiXit
3-6
8+
30'
DiXit

MYSTERIUM
MYSTERIUM
10+
2-7
42'

SHADOWS
AMSTERDAM
10+
2-8
30'
SHADOWS
AMSTERDAM

Seasons
14+
2-4
60
min
Seasons

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