Manual em português

Manual — Downforce: Wild Ride

Restoration Games, 2 Pionki, Fabrika Igr · Jogo de tabuleiro · 2020
2–6 · melhor 6 20–40 min Peso 2.0/5 PDF oficial 1 páginas
8,1 nota Ludopedia
7.9 nota BGG

Qual é a sua dúvida sobre Downforce: Wild Ride?

Pergunte antes de baixar o manual: o assistente foi treinado neste arquivo e responde na hora, citando a página exata.

Tire dúvidas sobre o jogo

Pergunte qualquer coisa sobre Downforce: Wild Ride: regras, preparação, componentes, complexidade, preço ou se combina com seu grupo.

Nova conversa 0/1200
Exemplos de perguntas

Escreva sua pergunta primeiro. Você criará sua conta grátis para ver a resposta — leva 20 segundos.

Manual completo

Navegue pelo manual ou baixe o PDF original
1 páginas
Texto completo do manual disponível para leitura Abrir texto

Aloha Sands features ramps. If you hit them just right, you can catch some air and zoom ahead of the pack.
Savanna Stretch features wild animals stampeding across the track. You must avoid the animals as they rumble through the course.

BEFORE YOUR FIRST PLAY:
Punch out the ramp pieces and assemble them as shown on the punch board.

BEFORE YOUR FIRST PLAY:
Punch out the animals on the punch board.

SETUP:
Place the ramps on their corresponding numbered spaces on the gameboard.

SETUP:
Place the antelope, elephant, and python on their starting spaces on the track (nearest the starting line).

PLAY:
A car may use a ramp only if:
1. The car’s movement on the played speed card is equal to or higher than the number on the ramp.
AND
2. The car has at least 1 space of movement remaining.
AND
3. The ramp’s landing space is empty.

PLAY:
Each animal occupies one space on the board, which are larger than regular spaces. Animals block movement into the spaces they occupy, just like a car.

The car may not use the ramp if any of those is not true. If the car has movement remaining and can’t use the ramp, it must skip the ramp, continuing to move in any available empty space.

The ramps are NOT a space and a car may not end its turn on a ramp. When a car uses a ramp, move it directly to the ramp’s landing space. This counts as 1 space of movement. If the car has additional movement remaining, it continues moving as normal. Cars may use multiple ramps in one turn.

Orange can’t use the ramp because it doesn’t have enough speed.
Yellow’s movement is blocked by the elephant. Orange’s movement is blocked by the elephant and the blue car.
Red can’t use the ramp because Yellow is blocking the landing space.

At the end of a turn in which at least one car has passed an animal’s line, that animal moves to its next open space on the board. If it is in its last space on the track, remove it from the board.

Once an animal leaves its space, cars may enter that space as if it were a regular space.

Blue passed the first elephant animal line. So at the end of that turn the elephant tile is moved to the second elephant space.

SAVANNA STRETCH ALOHA SANDS
1
1
1
2
2
2
3
3
3
4
4
4
5

This shows the paths of the animals in numerical order.
Animal lines are next to animal spaces on the track and look like these.

SAVANNA STRETCH
Antelope
Elephant
Python

---

Por que perguntar ao BoardGamesBot

Em vez de folhear o manual inteiro
  • Respostas precisas Baseadas exatamente neste manual, com a página de origem.
  • Economize tempo Ache a regra em segundos, sem folhear 1 páginas.
  • A qualquer hora Tire dúvidas no meio da partida, direto do celular.
  • 100% grátis Crie sua conta grátis e comece a usar agora.

Como funciona

Três passos até a resposta
  1. 1 Faça sua pergunta Digite sua dúvida sobre as regras deste jogo.
  2. 2 Crie sua conta grátis Leva 20 segundos — é só para guardar seu histórico.
  3. 3 Receba a resposta A IA encontra a regra exata e cita a página do manual.

Expansão de

Conteúdo adicional publicado

1 itens

Manual publicado pela editora · uso para consulta de regras. Mais sobre o jogo em BoardGameGeek e Ludopedia .