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The padlock and chain struck loudly against the floor, and the door
to the theater swung open. Dexter returned his lock picks to their
hidden pocket and stepped forward cautiously. The great magician
had just spent the last hour watching more than a hundred well-
dressed audience members arrive and claim their tickets to the local
premiere of the notorious play, The King in Yellow. They had walked
through this door, but now they were gone. In their place, each seat
in this theater was occupied by a life-sized puppet instead. And
each puppet’s head had been turned to look in Dexter’s direction. “A
competent illusion,” he called out with genuine admiration.
The masked figure on stage stepped down into the aisle. The
creature was wrapped in moldering tatters. Its mask moved slightly,
indicating that its face—or whatever it was that the mask hid—
was undulating in some abominable manner. The thing lurched
forward, knocking puppets to the ground and shattering them.
Dexter smiled and calmly rotated a small stone he
had palmed. As he did, he muttered arcane
syllables that had been taught to him on
a nameless island in the Pacific. The
creature struck with the speed of a
viper, wrapping its clawed hands
around the magician’s throat. But
it found nothing but smoke. The
Great Dexter Drake was gone.
Components
The Signs of Carcosa expansion contains these components:
4 Investigator Sheets 1 Ancient One Sheet 84 Encounter Cards
4 General 4 America 4 Europe 4 Asia/Australia 6 Expedition 6 Other World 24 Research 32 Special
(3 unique backs)
8 Mystery Cards
24 Mythos Cards 4 Prelude Cards 4 Artifact Cards 16 Asset Cards 28 Condition Cards 12 Spell Cards 16 Unique Asset Cards 4 Investigator Tokens
with Plastic Stands
8 Monster Tokens
(6 normal, 2 epic)
20 Impairment Tokens
Expansion Overview
In the Signs of Carcosa expansion, investigators must discover the cause of the spreading madness that is sweeping the cities of the world. As the citizens of a population center lose their minds, they see the phantom spires of an alien city and visions of a faraway lake. This expansion includes a new Ancient One and new investigators, Monsters, and encounters to be used with Eldritch Horror. It also introduces entirely new mechanics including Unique Assets and Impairment tokens.
Using This Expansion
When playing with the Signs of Carcosa expansion, add all expansion components to their respective decks or pools of Eldritch Horror components except for the components described below.
^^Before setup, players draw one random Prelude card. These
cards alter game setup and make each game feel unique.
^^Add all Impairment tokens to the general token pool. See
page 2 for rules regarding these components.
^^Shuffle all Unique Assets to create the Unique Asset deck.
Place this deck faceup near the Asset deck.
Some components in this expansion require other newly introduced components. For this reason, all expansion content should be included when playing with this expansion.expansion ICon
Cards in this expansion are marked with
the Signs of Carcosa expansion icon to
distinguish these cards from the cards in
other Eldritch Horror products.

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Prelude Cards
When playing with this expansion,
players draw one random Prelude
card before setting up the game.
These cards alter game setup and
make each game feel unique.
The card’s effect is resolved
immediately after drawing the card
unless it specifies different timing,
such as “after resolving setup.”
Prelude Card
Impairment Tokens
This expansion introduces a new mechanic that interacts with Improvement tokens and investigators’ skills. Impairment tokens represent a permanent impairment to an investigator’s skills.
^^When an investigator impairs a skill,
he gains an Impairment token for that skill with the “–1” side up.
• If an investigator already has an Impairment token for
that skill, he flips that token to the “–2” side instead.
Each “–2” Impairment token counts as two “–1”
Impairment tokens.
^^Improvement tokens and Impairment tokens negate one
another. If an investigator has both an Improvement token
and an Impairment token for the same skill, he discards
both tokens.
^^An investigator cannot impair a skill if doing so reduces that
skill’s modified value to below 1.
• An investigator cannot choose to impair a skill if doing so
would reduce that skill’s modified value to below 1.
^^An investigator cannot impair a single skill more than twice.
• An investigator cannot choose to impair a skill if that skill
has already been impaired twice.
Unique Assets
Some encounters in this expansion reward
investigators with various Unique Assets.
Like Spells or Conditions, Unique Assets
are double-sided cards. An investigator
cannot look at the back of a Unique Asset
unless an effect allows him to.
^^Unique Assets are possessions and may
be traded using the Trade action. There
is no limit to the number of Unique
Assets an investigator can have.
^^“Asset” refers to both Assets and Unique Assets. “Non-
Unique Asset” refers to Assets but not Unique Assets.
^^When a Unique Asset is discarded, also discard all
tokens on it.
Impairment Tokens
Unique Asset Card
Unique Asset
Ally — ChArACter
When you gain this card from
the deck, gain 1 random tome
Asset from the deck.
@: Roll 1 die. On a 4–6,
gain 1 Clue and recover
1 Sanity.
Albert Wilmarth

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Additional Rules
This section lists additional rules regarding Combat Encounters
and Mysteries.
Combat Encounters
During the Encounter Phase, an investigator must encounter each non-Epic Monster on his space before encountering each Epic Monster on his space.
Physical Resistance
Some Monsters and Epic Monsters in this expansion have the Physical Resistance ability. When resolving a Combat Encounter against a Monster with the Physical Resistance ability, an investigator cannot apply any bonus to his dice pool except from
Magical possessions and Spells.
Effects that allow the investigator to reroll dice or manipulate dice results can be used as normal.
Mystery
This expansion introduces a new mechanic: “advance the active
Mystery.” Due to the complexity of Mysteries, this can result in a number of different effects. When investigators are instructed to advance the active Mystery, the active investigator resolves one of the following effects that applies:
^^
If the active Mystery requires one or more tokens to be placed
on the card, place one token of that type on the card.
• Clues, Gates, and Monsters placed on the active Mystery
in this way are drawn from the Clue pool, Gate stack, and
Monster cup, respectively.
^^
If the active Mystery requires an Epic Monster to be defeated,
place two Health on the card. The Epic Monster’s toughness
is reduced by one for each Health on the active Mystery.
^^If the active Mystery requires an investigator to spend one
or more Clues, place one Clue from the Clue pool on the
card. Any investigator may spend Clues placed on the active
Mystery when resolving an effect of that card.
Skill Values
Some effects in this expansion reference an investigator’s skills as a value. A skill’s value is equal to its printed value as modified by Improvement tokens and Impairment tokens.
^^A skill’s value is not affected by bonuses from possessions
or other effects, since those effects are applied only when resolving a test.
For example, Dexter Drake has a printed ] of 2 and a single “+1 ]” Improvement token. As such, his ] value is 3 (2 from its printed value plus 1 from his Improvement token). The bonus to ] that Dexter would gain from the Personal Assistant Asset does not affect the skill’s value.
Optional Rules
Some players may wish to adjust the game’s difficulty. This section lists optional rules for adjusting the game’s difficulty and setup instructions of Prelude cards.
Insane Game Difficulty
If players wish to have a more challenging game experience than Hard game difficulty from the base game, they can make the game significantly more difficult by building the Mythos deck using only hard Mythos cards.
Note—This optional rule may require additional expansions
depending on the chosen Ancient One.
Control Your Fate
Instead of drawing a random Prelude card before setup, players as a group may choose one Prelude card, following the card’s effects as normal.
Alternatively, players may choose to not use a Prelude card.

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Frequently Asked Questions
Q. Can Jenny Barnes use her action ability to allow herself
or another investigator to perform the Acquire Assets action
if that investigator is not on a City space or on a space
containing a Monster?
A. No. An investigator can perform the Acquire Assets action
only if he is on a City space and only if there are no Monsters
on his space.
Q. Can Michael McGlen use his action ability if he already has a
Wanted Condition?
A. Yes. Michael McGlen can use his action ability if he has
a Wanted Condition. If he does, he resolves all effects of the
ability except that he will not gain another Wanted Condition.
Q. Does Michael McGlen’s passive ability allow him to reroll the
die rolled as part of a Dark Pact’s reckoning effect?
A. Yes. Michael McGlen’s passive ability allows him to reroll
any single die that is rolled as part of a Deal or Pursuit
Condition’s effect even if the die is not rolled as part of a test.
This includes the one die rolled when resolving the @ effect of
a Dark Pact Condition or a Promise of Power Condition.
Q. Can Wendy Adams’s passive ability stop her from gaining a
Condition she chooses to gain?
A. Yes. If an effect allows Wendy Adams to gain a Condition as
part of a cost, such as “you may gain a Madness Condition” or
“unless you gain a Blight Condition,” she may use her passive
ability to not gain that Condition instead. If she does, the cost
of gaining the Condition has still been paid.
Q. Does the Spawn of Hastur Epic Monster’s ability prevent it from
losing two or more Health during a Combat Encounter?
A. Yes. If any effect, including the effects of a Combat
Encounter, would cause the Spawn of Hastur Epic Monster
to lose two or more Health, it loses one Health instead.
Q. Can an investigator have multiple copies of the same
Unique Asset?
A. Yes. There is no limit to the number of Unique Assets an
investigator can have.
Q. Can an investigator gain a random Unique Asset when told to
gain a random Asset?
A. No. If an effect says, “gain 1 random Asset from the deck,”
the investigator gains the Asset from the Asset deck, not the
Unique Asset deck. An investigator gains a Unique Asset only
if the effect specifically calls for a Unique Asset.
Credits
Expansion Design: Nikki Valens
Eldritch Horror Design: Corey Konieczka and Nikki Valens
Additional Writing: Dane Beltrami and Tim Uren
Graphic Design: Chris Beck and Duane Nichols
Managing Graphic Designer: Brian Schomburg
Cover Art: Cristi Balanescu
Interior Art: Mauro Dal Bo, Tony Foti, Jacob Murray,
Stephen Somers, and the artists of Call of Cthulhu LCG
and Arkham Horror Files products
Art Direction: Taylor Ingvarsson
Managing Art Director: Andy Christensen
Creative Director: Andrew Navaro
Production Management: Jason Beaudoin and
Megan Duehn
Quality Assurance Coordinator: Zach Tewalthomas
Executive Producer: Michael Hurley
Publisher: Christian T. Petersen
Playtesting: Carolina Blanken, Anita Hilberdink,
Matthew Landis, Mark Larson, Emile de Maat, Alex Ortloff,
Léon Tichelaar, Marjan Tichelaar-Haug
Special thanks to all of our beta testers!
© 2016 Fantasy Flight Games. No part of this product may be reproduced without
specific permission. Eldritch Horror and Fantasy Flight Supply are trademarks of Fantasy
Flight Games. Fantasy Flight Games, Arkham Horror, and the FFG logo are registered
trademarks of Fantasy Flight Games. All rights reserved. Fantasy Flight Games is located
at 1995 West County Road B2, Roseville, Minnesota, 55113, USA, 651-639-1905.
Actual components may vary from those shown. Made in China. THIS PRODUCT IS
NOT A TOY. NOT INTENDED FOR USE BY PERSONS
13 YEARS OF AGE OR YOUNGER.
www.FantasyFlightGames.com

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