Texto completo do manual

Welcome back to East Frisia!
It's always 'Teetied' (
low German for 'Teatime') in East Frisia. No one in the
world
drinks as much tea as the people of this small German region bordering the
North
Sea. This is particularly the case in the countryside where, in addition to
th
e more classic times for tea such as in th e morning and afternoon, it is also had
for breakfast, after lunch an
d together with or after the evening meal!
Guests are of course also offered tea. In East Frisia, tradition requires that guests
a
re served at least three cups of tea, and it is expected they drink as much. East
Frisians
drink tea as they believe it helps strengthen the body and soul, especially
the
case in earlier times when a lot undertook strenuous work on the land.
The
tea is usually a mixture of mostly strong varieties of black Assam from India
a
nd is commonly served with a “kluntje,” a roughly die-sized sugar block that
slowly dissolves
over several cups of tea.
Drin
king tea was already very po pular in East Frisia by the 18th century. Some
ru
lers tried to replace tea's popularity with other local beverages like beer,
h
owever the East Frisians strongly resisted by smuggling tea, partaking in civil
u
nrest and by drinking tea in secret. Consequently East Frisia has remained a
region of stau
nch tea drinkers to this day!
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Eine Erweiterung für 1 bis 3 Spieler ab 14 Jahren
Die Spielregeln
Arler Erde

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Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
2
Game Boards
• 1 Action Board (increases the
Action Spaces for 2 players) 2
players
/ 3
players
• 2 Building Boards
(for 2 players)
•2 Building Boards
(also required for
3 players )
Tiles (
front and reverse sides shown)
• 4x small/large
Trading S
hips
• 5x small/large fish
Cutters
• 3x Handcart/Wagon
• 1x Peat Boat/Plough
• 10x Peat
• 3 Harbour Boards (1 per player)
• 1 Supply
Board for
Ships and
Cutters
• 23 new Buildings
(marked with)
• 3 Workers (in
the
player colours)
• 30
wooden
'Schloote'
(drainage
channels)
Tea Tiles
• 30x Tea/East Frisian Tea
tiles
BEFORE THE FIRST GAME
Put the relevant stickers on the six Goods Tokens and on
the four Workers for the third player.
General Components
INDIEN ENGLAND NORWEGEN FINNLAND
• Scoring Pad
(now
including
Tea, Cutters
and Ships
)
• 1 Overlay Board with Copy
Actions, Temporary workers and
Rounds
for 3 players
Material for the third player
A set of player components as in the base game,
consisting of:
Wooden Tokens
• 10 Tool Markers (blue)
• 4 Workers (blue)
•6 Goods Token
•1 Sticker Sheet
• 1 Home Board
• 3x Moor/Drained Moor
•5 Dikes
•1 Travel/Barn Board
•1 Set of 9 Destination Tiles
• 1x Stall/Barn
• 1x Cart/Horse Cart
• 3x Small Boardwalks with
only 2 Peat spaces)
INDIEN ENGLAND NORWEGEN FINNLAND
INDIEN ENGLAND NORWEGEN FINNLAND D
THANK YOUS
Fields o
f Arle is a g ame by Uwe Rosenberg. This expansion was designed b y Tido Lorenz and Uwe Rosenberg. The three
player variant was designed
by Frank Heeren
. The illustrations have been do ne once again by Dennis Lohausen. The rules have
b
een written and set o ut by Christof Tisch. Thanks to Grzegorz Kobiela for the translation into English and Johannes Grimm for
proofreading. Thanks
also to the following playtesters
: Andreas Trantow, Chris Hinkes, Christiane Preising, Christof Tisch, El-
ad
David Amir, Fabrice Dubois, Helge
Preising, Janina Woitkoswki, Joel Oakley, Laurent Ferret, Ronald Dempsey, Simone
Trantow, Steph Hodge and Stephan Rink.
Grabspaten
Schlootzieher
pro Grabspaten
ziehen
Groß-
mutter
Segelmacher Boots-
bauer
Holzfäller
Fuhrmeister
pro
pro
pro
1 Kutter / Torfkahn
1 Handels-
schiff
Grabspaten
Schlootzieher
pro Grabspaten
ziehen
Segelmacher Bootsbauer
Großmutter
1 Kutter / Torfkahn
1 Handelsschiff
oder
1 Torfkahn 1 Kutter
COMPONENTSETSp
The Tea and Trade Expansion (for two and three players)zhSp
ADDITIONAL COMPONENTS FOR THE 3 PLAYER VARIANT)

---

3
Set up the game components as normal for the base game. In
addition you will need to do the following:      
The new Action Spaces offer players, amongst other things,
a new skill and the possibility to build Ships.
The Building Boards for two players bring five further buildings into the game.
The Harbour Board expands each player's personal Travel/Barn Board with two (small) places for Cutters and two (large) places for Trading Ships.
•Place the other components from the expansion out on the playsurface, namely the Schloote and the Tea tiles, and place theTrading Ships and Cutters on the appropriate Board.
•Enlarge the Action section of the large board by placing the
Overlay Board (with the 'Schloot Digger' action) onto the
main board. Choose the side for two
players (marked ).
Place two
Tool Markers on the leftmost spot of the Shovel
track.
)•Place the two Building Boards for two players
(marked
next to the main Board.
•All Buildings that come with this expansion are marked in the top
right with .
It is left up to the players which green,
yellow and blue Buildings are used. Any combination of
buildings from the base game and the expansion can be used
together.
Swapping Buildings
Two Minor Craft Buildings (yellow: 'Smo
kehouse' u nd
'Smithy') and two
Inns (blue : 'Zu m Waldhof', 'Zu m Fährhaus') which
have the same name as in the base game. They are marked with a
* on the reverse side and were designed to work with this
expansion. Replace those Buildings from the base game with the
new versions.
Building Tiles
Place the nine
Major Craft Buildings (orange) and the four
Large Buildings (red) out on the Building Boards as indicated.
Lay the three remaining Building types (green, yellow and
blue) out as you wish so that all the Building spaces are filled.
The remaining Building tiles can be placed back in the box as
they will
not be needed for this game.
•Each player should take a Harbour Board and place it above
their Travel/Barn Board.
•Take as starting resources, three Clay, three Wood, three Peat
and three Tea, as shown below. Spv
The 'Tea and Trade' Expansion for two players
sETUP

---

If, on a later turn, a
Schloot is placed in
position 3, then the
middle large Moor
tile will be drained
as well and it can be
flipped and four
Peat placed on it. 
Schloot 1 and 2 are
placed on a player's
Home Board. As a
result, the left-hand
Moor tile is drained.
It is immediately
turned over and
four Peat laid on it.
In the May Inventorying phase, each drained
field that has two sheep, gets an extra one.
When the Farmer action is taken, two drained fields
can be ploughed and planted with Flax or Grain.
You may not

place any Schloote
here.
So
you can place
your first four
Schloote here.
By extending the
dikes, the Schloote
lose their
connection to the
Dike line. A player
can close this gap
with another
Schloot that they
do not have to pay
for.
1
2
3
4
By using the new 'Schloot Digger' action a player can lay
down drainage channels (known in East Frisia as
'Schloote' [pl.], 'Schloot' [sing.]). They remove excess water
from the land and therefore make it more productive. The
Schloote are represented by
the long brown wooden pieces.
They can only be laid down between land spaces on a player's
Home Board. As a single action,
activated by using the 'Schloot
Digger', a player can lay between three and six Schloote.
Schloote can also be placed through the actions of two
Buildings, the 'Drainage Windmill' and the 'Friedericussiel'.
Rules for placing Schloote
The first Schloot must be placed so that it touches the enclosed
Dike line. All further Schloote must connect to at least one other
Schloot so that all Schloote are always connected. Only one
Schloot can ever touch the enclosed Dike line
. Players are not
allowed to place a Schloot on the other side of the Dike line or on a
Dike. The network of Schloote can branch off as much as a player
wishes. Schloote that have been placed must remain for the entire
duration of the game on a player's Home Board.
If the Dike line is moved forward, leaving the Schloote without a
connection to the Dike, then a player can (without having to use an
action or resources) can close the gap by placing a Schloot from
their supply. It makes no difference whether the fields next to the
Schloote are occupied or not when they are built.
Benefits of the Schloote
Land spaces that have two
or more Schloote along their edges are
considered to be 'drained' and can be more productive in three
different ways:
•Raising Sheep -
a drained field can hold up to three sheep. As a
result, in the May Inventorying phase where there are two sheep
they can produce an offspring.
•When you use the Farmer action, you can plough two drained
fields (instead of one) per plough and place either a Flax or
Grain on each. It is up to the player what is planted in each field.
•Draining the Moors -
As long as two Schloote border a large
Moor tile, a player can turn it over (and place Peat on it).
THE NEW GAME ELEMENTS
Schloote

---

INDIEN ENGLAND NORWEGEN FINNLAND
The Sail Maker can be used
to build a Cutter or a Peat
Boat. The Boat Builder can
be used to build any ship
(inlcuding a Peat Boat).   
This player has loaded
his large Cutter with one
Tea and has upgraded it
to East Frisian tea. For
the unused space he will
also get one Food.
A small Trading Ship travels to India. The player pays three Food and receives two Tea. A Player goes to England , gives up one Tea and takes 1 Winter Clothing.    
Spending a Tea would not help the red
player if they were taking the Dike Builder
Er darf   action as they would
still only be able to
move two Dikes. They
would also not receive
more animals as the
Tea only improves the
Shovel level. But if the player took the Clay Worker action they would get five Clay, not four.  
If an East Frisian Tea
was spent to strengthen
the action, the red
player would only get
six Wood as more than
one level of improvement is not allowed.  
By spending 2 East Frisian Teas the
red player can use the Master action
twice, meaning they would get to 
move Tool markers six spaces to the right. If the Workbench marker is moved first of all to the right, then they would have eight Tool
upgrades in total, all of which need paying for.   
By spending two East Frisian Teas, the red player is a
llowed to build
two buildings, if they can be p
aid
for of course.
5
The Harbour boards show (just like the Barn boards) how
many Cutters and Trading Ships each player can have and
what trade actions can be taken with them. By using the 'Sail
Maker' and the 'Boat Builder' actions on the new Action Board, a
player can build Cutters and/or Trading Ships and then place them
in their Harbours. Cutters and Trading Ships can be loaded at any
time (just like Vehicles) and they work in the same way by
upgrading goods. However, Destination tiles cannot be placed on
boats.
Special Rule for the Cutters
If the cutter has not been completely filled with goods to upgrade,
they are able to undertake fishing. So in the May and November
Inventorying phases when the Vehicles (and Ships) are emptied, a
food can be taken for each empty space.
Special Rule for the Trading Ships
Any empty fields in the Trading ships can be used for taking traded
goods in the Vehicles (and Ships) emptying phase. The number of
free spaces determines exactly what and how much of it can be
obtained.
India: A player pays three Food and can fill their Trading Ship with
Tea.
England: A player pays one Tea (or one East Frisian Tea) and
can place one Winter Clothing tile on their large Trading ship.
(This trading option is not possible in a small Trading ship.)
Norway
: A player pays three Flax or Grain and can fill their ship
with wood.
Finland: A player pays one Winter Clothing tile and can fill their
ship with timber.
The
loading and unloading takes place at the same time so it is not
possible to trade using spaces that have already been filled. 

Grabspaten
Schlootzieher
pro Grabspaten
ziehen
Groß-
mutter
Segelmacher Boots-
bauer
Holzfäller
Fuhrmeister
pro
pro
pro
1 Kutter / Torfkahn
1 Handels-
schiff
Grabspaten
Schlootzieher
pro Grabspaten
ziehen
Segelmacher
Bootsbauer
Großmutter
1 Kutter / Torfkahn
1 Handelsschiff
oder
1 Torfkahn 1 Kutter
INDIEN ENGLAND NORWEGEN FINNLAND
It is not possible to use Cutters for Trading trips!K
CUTTERS AND TRADING SHIPShTO
teA AND EAST FRISIAN TEA

---

  
As their second specialisation Red buys the Chicken Farm
for, for example, one Wood, one Clay and two Grain.
6
Dezem berauf stellung
Januar F ebruar März April
Juniaufstellung
Juli August Se ptember Oktober
LohnarbeiterLohnarbeiter
1 Fuhrwerk
oder
1 Handelsschiff
1 Gebäude
NachahmungNachahmung
Novemberauswertung Maiauswertung
General Setup
Set up the game components as normal for the base game with the
'Tea and Trade' expansion included. The three player game always
requires the elements from this expansion.
In addition, take the following set up steps:


• 
Turn the Actions Board to the side showing this icon . Place
the Tool markers for the third player on top of the others.
Place the Overlay Board (with
Imitate Actions, Temporary
Worker and Rounds) over the bottom of the main board,
thereby covering the previous Temporary Worker and End of
Season spots. Place the Worker discs on the month spots so that
the first player is on the top, with the next player in clockwise
order, next and so on. Place the half year marker on the first
time space. As you can see, when
you play a three player game
you only play seven rounds.
Place the Building board with showing, next to the main
board. Now all four
new Building spots are in the game. As
previously mentioned swap out the Exchange Buildings for a
three player game (see page three).
Place the the large Craft Buildings (orange) and the five large
Buildings (red) out on the pre-printed spaces. For the other three
Building types, they can be selected however the players wish so
that all printed slots are filled. The remainder of the Buildings are
returned to the game box as they will not be needed for this game.
Player set up
The third player receives their game pieces and lays them out like
the other players, including a Harbour tile.
All three players now make the following adjustments:


Instead of the small Boardwalk with four Peat on it, place out
the small Boardwalk tile with two Peat on to their Player
Board.
Each player takes three of each raw material (
Clay, Wood, Tea
and Peat) and puts them in their supply.
•If no players take a Special Action, then the first player token
moves anticlockwise.
•If only one player takes a Special Action, then the first player
token moves anticlockwise to the
next player that has not taken
a Special Action.
Blue is start player Gelb and Red follow in clockwise order.
Specialisations in the first round
Before the game actually starts, each player can select two
specialisations, beginning with the last player, then the second
player then the start player. There are two types of specialisation
that are possible:
Improve a Tool level
•A player can move a Tool marker up one level where no otherplayer has already moved up that marker (including the activeplayer). The other players receive the resources that the
upgrade would have cost.
Buy a Small House (green)
•Each player can only buy one as a specialisation. It costs
double the normal price i.e. two Lumber and two Grain).
The special
ability of the Building only applies once the
Specialisation
phase has finished.
So a player can either upgrade two Tool markers or one Tool
Marker and buy a small Building.
As their first specialisation Red improves Workbenches. Blue
and Gelb both receive two Clay as a result. .
Special ActionsIn a three player game, two players can pick Special Actions (i.e. • If two players take a Special Action then the start player
those not from the current half year).
The start player changes token goes to the p erson who d id not take a Special Action.
depending on who has taken the Special Action:
Imitate ActionsIn every half year, three Imitate Actions are possible. However,
each player can only take
one Imitate Action per half year.

Whoever is the first to take an Imitate Action pays one Food;
the other Imitate Actions cost two Food.
•Each player moves their Goods markers (Food, Grain, Flax,
Wool and Skins) one step higher than in the two
player game,
on
their player boards.
•Each player takes one Handcart and p
uts it in their Barn.
Starting resources for 3 players:
all markers +1 Spv
Expansion for three players
SETUPBhmSpmSp
SPECIAL RULES FOR A THREE PLAYER GAME

---

7 DAhWFh
THE ACTION SPACES FOR THE WINTER TO SPRING HALF-YEARDAhSmm
'Schloot Digger' (2 & 3 players)
Place as many Schloote out on
your Home Board as allowed by
the Spade level (3 to 6 per
Action). Pay attention to the
Schloote Building rules. ( pg 4)
Sail Maker (2 & 3 players)
Take 1 Wool and 1 Peat. Build 1 Cutter or 1 Peat Boat, paying the appropriate cost.
Grandmother
(in a 2 player game as a Winter
Action)
Take 1 East Frisian Tea and 4
Food. Temporary Worker
(3 player
game)
Pay 2 Food and build 1
Vehicle or 1 Trading Ship,
paying the appropriate cost.  
Vehicle
Master
(3 player game) Take 1
Clay per Peat Boat and 1
more for every 3
Schloote on your Home
Board.
1 point  
Action: Pay 3 Animals of
your choice
to get 4 Tea and
3 Food.
1 point
Action: Pay 1 Wood and 1
Grain and get 4 Food.  
Tea Shope 1 point
Action: Pay 2 different cloth
types (Leather/Linen/Woollen)
and 1 Food to get 4 Tea.  
Drainage Windmill 1 point
Action: Pay 1 Wood and 1
Food to place two Schloote.
Smokehouse
* 4 points
Ability: Receive 2 Actions - 'cut Peat' per
Cutter in your possession, and also per Fish
Trap you have. (
You do not have to give up
your Peat Boat or change the position of
your Fish Trap marker. You cannot take the
Peat from the general supply.
Smithy* 5
points
A
bility: For each Workbench you own,
you can pay 2 Food and turn over a Vehicle
(Trading Ship, Cutter, Peat Boat, Wagon).
Moor Farmhouse 5
points
A
bility: You can discard a Moor tile of
your choice and replace it with 1 or 2 Grain
fields. The Moor tile can either be a large
Moor tile, a drained Moor tile, or a
Boardwalk Moor tile. If there is Peat on the
Moor tile, it is returned to the general
supply.
Friedericussiel 3 points
Ability: You can place out 3 Schloote per
Workbench that
you have have (so a
minimum of 6 and a maximum of 12).
3 points
A
bility: For every 3 Schloote on your
Home Board receive 1 Cart. For every Peat
Boat that you have get one more Cart.
MINOR CRAFT WORKSHOPS (yellow ) | Building Cost: 1 Timber , 1 Clay Tile, VP: 1 point
Swap out the 'Smokehouse' and the
'Smithy' from the base game with the tiles of the same name from this expansion (they are
marked with a *). There are also 10 small Workshop Buildings available to you (5 from the base game, including the 2
swapped out tiles and 5 brand new ones). Place 2 or 3 of your choice (for a 2 or 3 player game) out on the appropriate spaces on
the Building Board. The
Minor Craft Workshops provide IMMEDIATE ACTIONS , which can be used once when bought.    
SMALL BUILDINGS (green) | Building Cost: 1 Resource of your choice and 1 Grain, VP: 1 point
There are now 11 small Buildings at your disposal (7 from the base game and
4 new ones). (The 4 introductory small
Buildings for new players are no longer needed.) In a 2 player game, place 4 small Buildings of your choice, on the
appropriate spots; in a 3 player game, place 6 small Buildings out.
The small buildings provide ANYTIME ACTIONS , which can be carried out at any point in the game and also multiple times in a row
if desired.
5 points
Ab
ility: For every 3 Schloote you have on
y
our Home Board, you can pay 1 Timber
and get either 1 small Cutter or 1 Peat Boat.
(You do not have to give up the Schloote.)
5 points
A
bility For each Horse on your Home
Board you receive 1 Grain; for each Cow
you receive 1 Flax.   
Boat Builder
2 player: Build 1 Trading Ship or 1 Peat Boat
and 1 Cutter.
3 player:
Build 1 Trading Ship.
Pay the appropriate costs.   
Woodcutter
(3 player game)
Take 3 Wood and for
each Forest on your
Home Board take 1 more.  Temporary Worker (3
player game)Pay 2 Food and build 1 Building, paying the appropriate cost.
5 I F 4 P M P ( B N F X J U I h 5 F B B O E 5 S B E F h
The solo game is set up as for a two player game. Otherwise the rules are the same as the base game. As such
no Special Actions are allowed.
5 I F O F X " D U J P O 4 Q B D F T
THE ACTION SPACES FOR THE SUMMER TO SPRING HALF-YEAR
The New Buildings

---

Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
Kleidungsmarken,
Baustoffe und Tee
Reiseerfahrung
Handwerksgeräte
Warenleiste
Heimatplan
Tiere
Summe
Engpässe
Gerätschaften
in der Scheune
Kutter und
Schiffe
8
LARGE CRAFT BUILDINGS (orange) | Building Cost: various, VP 5 to 8 points.
Place the Large Craft Buildings on the orange spots on the main board and on the new Building Board(s). There are now
ten
Large Craft Buildings available for each game (six from the base game and four new ones)
. In a two player game, nine are used;
in a three player game all ten are used. The Large Craft Workshops provide IMMEDIATE ACTIONS, which can be used once
when bought.
Schnapps Factory (3 players) 5 points
Building Cost: 6 Grain, 1 Brick
Ability: Receive 4 Food per Trading Ship
(big or small) in your Harbour and 4 Food
per Inn ('Gaststätte', blue Buildings) on
your Home Board.
6 points Tea Factory
Baukosten: 5 Tea, 2 Bricks
Funktion: Receive 5 East Frisian Tea.
Carolinensiel 5 points
Building Cost: 2 Timber , 12 Food
Ability: Receive 1 Clay per Schloot on
your Home Board and turn one Moor tile
over to the drained side.
8 points
Building Cost: 2 Bricks
Ability
: Move your Slaughtering Tables
marker one position to the right without
paying the cost. Each time an animal is
slaughtered, you gain 1 additional Food.
INNS (blue) | Building Cost: 2 different raw materials and 9 Food, VP: 3 to 5 points.
Swap out the Inns „Zum Waldhof“ and „Zum Fährhaus“ from the base game with those from the
expansion (marked with a *).
There are now ten Inns available for each game (six from the base game including the two swapped out ones
and four new
ones). Place a random selection of four of these on the appropriate spaces on the Game Boards.
Zur alten Bierstube 4 points
Ability: Receive 2 Wool and 2 Food per
Large Craft Building on your Home
Board.
Zur alten Ziegelei 5 points 
Ability: You may pay 1 Tea for each cultivated Field on your Home Board and receive 1 Brick and 1 Flax for each.
Vossenhus 5 points 
Ability: You receive 3 Peat for each Vehicle in your Barn.
Zum Waldhof* 5 points   
Ability : You can immediately change 1
cultivated Field into 1 Forest. You can
also convert 1 East Frisian Tea into 9 Food for each Forest on your Home Board.
Zum Fährhaus* 4 points 
Ability: Receive 1 large Cutter and 1 Wood per Axe.
Zur alten Schmiede 3 points
Ability: Receive 3 Horses and 1 Plough.

alten Bierstube 4 points Ability Receive 2 Wool and 2 Food per Large Craft Building on your Home Board Zur alten Ziegelei 5 points Ability You may pay 1 Tea for each cultivated Field on your Home Board and receive 1 Brick and 1 Flax for each Vossenhus 5 points Ability You receive 3 Peat for each Vehicle in your Barn Zum Waldhof 5 points Ability You can immediately change 1 cultivated Field into 1 Forest You can also convert 1 East Frisian Tea into 9 Food for each Forest on your Home Board Zum Fährhaus 4 points Ability Receive 1 large Cutter and 1 Wood per Axe Zur alten Schmiede 3 points Ability Receive 3 Horses and 1 Plough

LARGE BUILDINGS (red) | Building Cost: 3 Timber, 3 Bricks, 15 Food, VP: 15 points.
Place the Large Buildings on their respective spaces . There are now five Large Buildings
available for each game (three from
the base game
and two new ones). In a two player game, four
Large Buildings are used; all five are used in a three player game.
15 pointsMennonite Church
Ability: Receive immediately a large Trading Ship
and carry out the following trade action up to three
times: pay 1 Linen for 5 Food.
15 points Norderburg (3 player) Ability: Remove 4 / 6 / 8 cultivated Fields from
your Home Board and receive 1
4 / 19 / 24 Food.
Move the
Spades marker
(next to the 'Schloot
Digger') one position to the right without paying the cost.
Game End and Winner of the Game
The calculation of points is carried out in the normal way.statt. In this expansion, VPs are also gained for:
• Tea and East Frisian Tea (½ and 1
point, respectively)
•Cutters and Trading Ships (2, 3
or 4 points)
•Tool marker scale for the 'Schloot Digger' (0, 2 or 3
points).
Type Number for 2 players. Number for 3 players
6
3
Orange 9 10
4 4
4 5ÜhAzhGmSp
NUMBER OF BUILDING TILES IN THE GAMEDA
THANKS FROM THE DESIGNER
Tido Lorenz, swho is
himself an East Frisan,
thanks Uwe Rosenberg
for the possibility to
to work together on his game and
also for his helpful and positive
insights; and thanks also to Frank
Heeren for piloting the ship for this
expansion and for lessening its
complications.
In addition I would also like to thank
the enthusiastic playtesters (particularly
Helge) for good suggestions for the
direction of travel this expansion
should travel and for keeping it East
Frisian to the core; thanks also to my
wife Maike for her playtests and
for her understanding when her
husband had sunk too deep into the
'Arle Sea'.

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