Texto completo do manual
TABLE OF CONTENTS
RULES OF PLAY
GMT Games, LLC
P.O. Box 1308
Hanford, CA 93232-1308
www.GMTGames.com
T1. Introduction & Components...............................................2
T2. Golden Rules......................................................................2
T3. Victory................................................................................3
T4. Setup...................................................................................4
T5. Sequence of Play................................................................4
Capabilities Instructions............................................................8
Card-Based Non-Player Update
COIN Series, Volume IV
Solitaire System Design: Bruce Mansfield, Development: Jason Carr
By Rodger B. MacGowan ©2020
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Trưng ~ Rules
2
T1. Introduction & Components
T1.1 Overview
Trung is an updated Non-player (NP) system, replacing the
system included in the Fire in the Lake base game. A deck of
cards and several player aid tables replace the flowcharts of
the original Non-player Factions. Trung is named in honor of
Trưng Trắc and Trưng Nhị, two sisters who briefly freed Vietnam
from Chinese occupation in the 1st century CE. This rulebook
explains how to use the provided cards and charts to play Fire
in the Lake against NP opponents.
A detailed reference—with step-by-step procedures, and
several examples of play—is provided in the Reference
Booklet (sections T6.0 through T9.0).
T1.2 Trưng Rules Notation
All Trung rules are preceded by a T.
T1.3 Components
T1.3.1 Trưng Cards. Each NP Faction has six Trung cards
that provide instructions for selecting and executing Operations
and Special Activities.
T1.3.2 Priorities Tables. Trung includes three types of Pri-
orities tables: Space Selection, Move, and Pieces. Each Faction
uses its own Space Selection Priorities table. All Factions share
the Move Priorities and Pieces Priorities tables.
T1.3.3 NP Eligibility Table. The NP Eligibility table deter-
mines how an Eligible NP Faction will act on the Current Event
card.
T1.3.4 Event Tables. There are four Events tables: Event
Card, Effective Events, Event Instructions, and Capability Ef-
fects.
T1.3.5 Coup Round Instructions. The Coup Round instruc-
tions guide the actions of each NP Faction during Coup Rounds.
T2. Golden Rules
T2.1 Golden Rules
T2.1.1 NP Factions Follow the Rules (Almost). NP Fac-
tions abide by all Fire in the Lake rules, with these exceptions:
• NP Factions never remove pieces from the map to Available
when lacking pieces for an Operation, Special Activity, or
Event (EXCEPTION: NP US Train with Combined Action
Platoons).
• NP NVA and NP VC do not track Resources.
• NP US and NP ARVN do not track Resources when both
are NP Factions. NP US or NP ARVN only track ARVN
Resources when the other COIN Faction is a player Faction
(T5.4.3). Ignore any instructions to increase or decrease NP
Resources when they are not tracked. Transfers to NP ARVN
Resources by NP US due to US Train still reduce Patronage,
but add no ARVN Resources.
• NP Factions roll against an Activation Number to limit total
spaces selected (T5.4).
• NP NVA may March when the Trail is 4 as though spaces
in and adjacent to Laos and Cambodia are adjacent to each
other (T6.3.2).
T2.1.2 Skip Illegal Instructions. Trung will only tell you
what to do, it will not tell you how to do it or even if its instruc-
tions constitute a legal move given the state of the board and
available pieces. Always carry out Trung's instructions as much
as possible, but if Trung ever gives you an instruction that cannot
be carried out legally, just skip it.
T2.1.3 Placing Friendly Pieces. When executing Opera-
tions, Special Activities, or Events that allow the acting Faction
to place several pieces in multiple spaces, NP Factions place
pieces one at a time, placing their own pieces before any other
Factions, if possible. In such cases, select the destination for
each piece one at a time, using the NP Faction's Space Selection
Priorities table. During Train and Rally Operations, NP Factions
will place as many pieces as possible, following the directions
on the Trung card. If multiple types of pieces could be placed,
determine the piece to be placed using the Piece Priorities Table.
T2.1.4 Removing Friendly Pieces. When given a choice,
NP Factions remove pieces one at a time from the space with the
most pieces belonging to the affected NP Faction. Use the Piece
Priorities table to select pieces to remove from each selected
space.
T2.1.5 Events, Ops & SA to the Maximum Extent. NP
Factions always execute a selected Event, Operation or Special
Activity to the maximum extent allowed, given the state of the
board, available pieces, and Activation Number die rolls.
T2.1.6 When in Doubt, Randomize. Whenever NP Fac-
tions need to select from among several options and supplied
instructions have been exhausted, select one option at random.
© 2020 GMT Games, LLC
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Trưng ~ Rules
Important Trưng Terms
1d6, 2d6, 3d6, 1d3
Die or dice roll to generate a random number. 1d6 means roll
the die once; 2d6 means sum two dice, etc. 1d3 means roll
one die and halve the result, rounding up.
Activation Number
A limit on the total number of spaces selected by NP Factions
for most Operations. When present, the active NP Faction
must roll greater than its Activation Number to select another
space (T5.4).
Agitate Total
A measure of NP VC Agitate capabilities, increased during the
NP VC Tax Special Activity and spent during NP VC Agitate
during the Support Phase of each Coup Round (and during
NP VC Rally if the shaded Cadres Capability is in effect).
ARVN Firepower
The maximum number of enemy pieces that could be removed
during an ARVN Assault in a given space, including any
modifications due to terrain, force composition, Capabili-
ties, and/or Momentum effects, independent of whether any
enemies are present.
Blocked LoC Route (from Can Tho to Hue)
A blocked LoC route is any continuous chain of adjacent
LoCs and Cities where any LoC or City in the chain has
enemy pieces.
COIN Firepower
The maximum number of enemy pieces that could be removed
during a US Assault in a given space, including any modifi-
cations due to terrain, force composition, Capabilities, and/
or Momentum effects, and including the participation of any
ARVN forces present, independent of whether any enemies
are present.
Effective Event
An Event is Effective if one or more of its effects are listed for
the acting NP Faction on the Effective Events table (T5.5.1).
Get
Move just enough pieces to the destination to meet the
instruction, taking into account any pieces already present
in the space. If no additional pieces are needed to meet the
instruction, move none. If there are insufficient pieces to meet
the instruction, move as many as possible.
Keep
Leave just enough pieces in the origin to meet the instruction.
If there are insufficient pieces to meet a particular instruction,
ignore it.
Most/Least Support/Opposition
Among all spaces with Support, spaces with the most Sup-
port are those with the most total Support (1.6). Spaces with
the least Support are those with no Support first (Neutral and
Opposition spaces), then spaces with the least total Support.
Among all spaces with Opposition, spaces with the most
Opposition are those with the most total Opposition (1.6).
Spaces with the least Opposition are those with no Opposi-
tion first (Neutral and Support spaces), then spaces with the
least total Opposition.
NP
Non-player.
US Policy
If the US is an NP Faction, it will follow a varying strat-
egy—represented by ‘JFK’, ‘LBJ’, or ‘Nixon’ US Policy
and tracked by the US Policy box on the game board—in its
execution of certain Operations, Special Activities, Events,
and Commitment.
Vulnerable Bases
NVA and VC Bases in spaces without Underground Guerrillas.
Vulnerable Enemies
From a COIN Faction perspective: NVA Troops, Active NVA
and VC Guerrillas, and NVA and VC Bases in spaces without
Underground Guerrillas.
Within Reach
A space is within reach of moving pieces if those pieces could
move to that space during the selected Operation or Special
Activity (including via LoCs or Laos/Cambodia).
3
© 2020 GMT Games, LLC
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4
Trưng ~ Rules
T3. Victory
T3.1 Playing Solitaire
When playing solitaire against Trưng, the player may only win
during the final Coup Round. NP Factions may win during the
Victory Phase of any Coup Round, or following the Redeploy
Phase of the final Coup Round.
T3.2 Playing With Two or Three Players
When playing with multiple players, any Faction may win dur-
ing any Coup Round.
T4. Setup
T4.1 Setting Up NP Factions
T4.1.1 Select Scenario. Select a scenario to play. Trưng
fully supports any scenario, however for more of a challenge,
we recommend playing the Medium or Full scenarios.
T4.1.2 Select NP Factions. Any combination of player and
NP Factions may be used. For each NP Faction, collect its six
matching Trưng cards.
T4.1.3 Create the Trưng Deck. Shuffle all the cards for all
NP Factions into one deck, face up.
T4.1.4 Resource Cylinders. NPNVA never uses its Resource
cylinder; set it aside. Set the NP VC Resource cylinder to 1d3
as its starting AGITATE TOTAL. If both the US and ARVN are
NP Factions, set aside the ARVN Resource cylinder and Econ
marker. If either the US or ARVN is a player Faction, set up the
ARVN Resource cylinder and Econ and Aid markers according
to the instructions for the chosen scenario.
T4.1.5 NP US Policy. If the US is an NP Faction, set up its
Policy marker according to the scenario instructions.
T4.1.6 Finishing Setup. Set up the rest of the scenario nor-
mally per the scenario instructions.
T5. Sequence of Play
T5.1 Overview
Generally, NP Factions make the same decisions as player
Factions. First, Eligible NP Factions determine if and how
they will act on the current Event card. The Trưng card deck
is used to select Operations and Special Activities and provide
instructions to execute that action. Event tables guide an NP
Faction's selection and execution of Events. Priorities tables
are used to select spaces where NP Factions will act, how NP
Factions move pieces, and which friendly and enemy pieces are
affected by a action.
T5.2 NP Sequence of Play
NP Factions follow the base game Sequence of Play and Eligible
NP Factions choose from the same options as player Factions.
Use the Eligibility table (T1.3.3) and Event Card table (T5.5.1)
to determine the choice made by an Eligible NP Faction. If the
NP Faction selects an Operation plus Special Activity, Operation
only, or Limited Operation, use the active NP Faction's Trưng
cards and the various Priorities tables to select and execute the
Operation and any Special Activity. If the NP Faction selects an
Event, execute the Event using the various Event and Priorities
tables. If the NP Faction selects Pass, there is no additional effect
(EXCEPTION: NP COIN Passing when the other COIN Faction
is a player Faction adds +3 ARVN Resources).
T5.3 Executing Operations and Special
Activities With Trưng Cards
Each NP Faction has six Trưng cards that provide instructions
for selecting and executing Operations and Special Activities.
Faction &
Card ID
Condition
Operation
Special
Activity
NVA-N
1964-1975
Is there NVA-Troops in any space with COIN
Control or COIN Base?
Activate NVA-Troops
Select spaces with NVA-Troops
Select Special Activity:
A. Ambuscade using NVA-Troops
B. Barracade using NVA-Troops
Activation
Number
Draw
New Card
Flip Card
Stop
T5.3.1 Face Up and Face Down. Face up sides are identified
by a single letter and face down sides by a double letter. Except
when acting as the active card, cards in the Trưng deck should
be face up.
T5.3.2 Setting Up the Trưng Deck. At the start of the game
and during the Reset Round of each Coup Phase, shuffle together
face up all Trưng cards for all NP Factions into a single deck.
T5.3.3 Drawing Trưng Cards. First, move the top card to
the bottom of the deck (even if this top card matches the active
NP Faction). Continue moving cards to the bottom, one at a
time, until a card matching the active NP Faction is the top card.
Always place cards on the bottom of the deck face up.
T5.3.4 Reading Trưng Cards. Start at the top of the card with
the first blue box. If the condition in the box is true, follow the
green arrow; if it is false, follow the red arrow.
T5.3.5 Drawing a New Card and Flipping a Card. If an
arrow points to the icon, draw a new card. If an arrow points
to the icon, flip the card to its face down side.
T5.3.6 Executing Operations. Execute each numbered
instruction in order, as much as possible. Follow the instruc-
tions on the Trưng card to select spaces, using the active NP
Faction's Space Selection priorities table when directed. Text in
bold specifies the column of that NP Faction's Space Selection
Priorities table to use. Starred instructions are executed last.
© 2020 GMT Games, LLC
the condition in the box is true follow the green arrow if it is false follow the red arrow T5 3 5 Drawing a New Card and Flipping a Card If an arrow points to the icon draw a new card If an arrow points to the icon flip the card to its face down side T5 3 6 Executing Operations Execute each numbered instruction in order as much as possible Follow the instruc tions on the Trưng card to select spaces using the active NP Faction s Space Selection priorities table when directed Text in bold specifies the column of that NP Faction s Space Selection Priorities table to use Starred instructions are executed last 2020 GMT Games LLC
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Trưng ~ Rules
Instructions that follow a red conditional are only executed if
that condition is true. If there are no legal spaces for the selected
Operation, draw a new Trưng card to select a different Opera-
tion. See T6. Operations Reference for detailed instructions of
each Operation.
T5.3.7 Executing Special Activities. Execute one Special
Activity from the list, in letter order. Underlined text specifies
the Special Activity. Within each Special Activity, execute each
numbered instruction in order, as much as possible. Text in
bold specifies the column of that NP Faction's Space Selection
Priorities table to use when selecting spaces if multiple spaces
could be selected within the instructions given on the card. If
a Special Activity cannot be executed, or its red condition is
not true, skip it and execute the next one. If no Special Activity
can be executed, select Operation only instead (2.3.4). See T7.
Special Activities Reference for detailed instructions of each
Special Activity.
T5.3.8 Monsoon, Loops, and Edge Cases. During a Mon-
soon, before executing any Special Activity for an NP Faction,
check that the accompanying Operation can be performed; if it
cannot, draw a new Trưng card to select a different Operation
and Special Activity. In rare cases, a Special Activity may be
performed that would preclude a legal Operation; in this case,
skip that Operation and end the NP Faction's turn after placing
their eligibility cylinder in the Operation and Special Activity
box in the Sequence of Play. If at any time, all Trưng cards for
a given Faction are drawn without finding a legal Operation for
the NP Faction to perform, continue to the next line of the NP
Eligibility Table (T1.3.3).
T5.4 Activation Numbers
The total number of spaces that NP Factions select for Operations
are limited by an Activation Number. Activation Numbers are
found on the upper right of most Trưng cards and indicated by
a die icon; that number is used for all Operations on that side of
the card. Some Operations (all NP US except for Train Opera-
tions that place ARVN cubes and NP ARVN Patrol) do not use
an Activation Number and thus are not limited by the Activation
Number roll. Other Operations (NP NVA and NP VC March and
NP VC Terror) do not trigger Activation Number rolls when
executed on LoCs. Limited Operations do not trigger Activation
Number rolls as they are performed in only one space.
T5.4.1 Checking the Activation Number. After executing
the Operation in a selected space, roll 1d6. If the result is less
than or equal to the Activation Number, the NP Faction will not
select any additional spaces; implement any starred Operations
instructions. If the result is greater than the Activation Number,
the NP Faction will select another space for Operations. Continue
rolling as above after executing the Operation in each selected
space until the Activation Number roll is less than or equal to
the Activation Number or no eligible spaces remain for the
Operation.
T5.4.2 Activation Number Exceptions. NP ARVN does
not make an Activation Number roll during Patrol Operations.
NP NVA and NP VC do not make an Activation Number roll
5
after Marching onto a LoC; select another March destination
without rolling. NP VC does not make an Activation Number
roll after executing Terror on a LoC. The Activation Number
for NP NVA is 1 during March Operations when the Trail is 4.
Note that NP ARVN during Train will attempt to place a Base,
and NP NVA during Rally will improve the Trail, even after
failing the Activation Number roll.
T5.4.3 Resources. NP NVA and NP VC do not track or spend
Resources. NP US and NP ARVN only spend ARVN Resources
when the other COIN Faction is a player Faction. When one
COIN Faction is an NP Faction and the other COIN Faction is
a player Faction, the NP Faction will make Activation Number
rolls as normal, but will not execute an Operation or Pacify once
there are insufficient Resources to pay for that action (just like
a player Faction).
T5.5 Executing Events
T5.5.1 Event Tables. There are four Event tables: Event Card,
Effective Events, Event Instructions, and Capability Effects. The
Event Card table lists whether each Event is Critical, Performed,
or not executed for each NP Faction. The Effective Events table
lists the types of Event actions that are Effective. When given a
choice, NP Factions only execute actions that are Effective. The
Event Instructions table gives specific instructions for executing
certain Events. The Capabilities Effects table on the back of this
booklet specifies any additional instructions for any Capabilities
that are in play.
T5.5.2 Events Executed by 1st and 2nd Eligible NP Fac-
tions. A 1st Eligible NP Faction will execute an Event if it is
marked Critical for that NP Faction on the Event Card table and,
if executed, would result in one or more of the effects listed for
that NP Faction on the Effective Events table. A 2nd Eligible
NP Faction will execute an Event if it is marked either Critical
or Performed for that NP Faction on the Event Card table and,
if executed, would result in one or more of the effects listed for
that NP Faction on the Effective Events table. Neither 1st nor
2nd Eligible NP Factions will execute Events marked NP Does
not Execute for the active NP Faction on the Event Card table.
T5.5.3 Event Instructions. Some Events require additional
instructions to guide NP Faction play. These Events are marked
★C or ★P on the Event Card table. If multiple spaces can be
selected within the instructions provided, select from among
remaining spaces per T5.5.6.
T5.5.4 Unshaded or Shaded? NP US always selects unshad-
ed Event text and NP VC always select shaded Event text. NP
ARVN generally selects unshaded Event text, unless executing
an Event marked C on the Event Card table. NPN VA generally
selects shaded Event text, unless executing the Event marked
P on the Event Card table. For Events that are not Dual Use,
all NP Factions use the unshaded text.
T5.5.5 Place Friendly, Remove Enemy. When given a
choice, NP Factions only place friendly pieces and only remove
enemy pieces.
© 2020 GMT Games, LLC
Event Card table If multiple spaces can be selected within the instructions provided select from among remaining spaces per T5 5 6 T5 5 4 Unshaded or Shaded NP US always selects unshad ed Event text and NP VC always select shaded Event text NP ARVN generally selects unshaded Event text unless executing an Event marked C on the Event Card table NPN VA generally selects shaded Event text unless executing the Event marked P on the Event Card table For Events that are not Dual Use all NP Factions use the unshaded text T5 5 5 Place Friendly Remove Enemy When given a choice NP Factions only place friendly pieces and only remove enemy pieces 2020 GMT Games LLC
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6
Trưng ~ Rules
T5.5.6 Selecting Spaces. Select spaces using the column of
the active NP Faction's Space Selection Priorities that matches
the Effective Event action. If the Event performs more than one
Effective action in a single space, use the leftmost matching
column.
T5.5.7 Events That Allow Operations or Special Activi-
ties. Draw a Trung card for the active NP Faction to select an
Operation or Special Activity. If the Event specifies the Op-
eration or Special Activity, draw Trung cards until a matching
Operation or Special Activity is drawn (check both sides).
T5.5.8 Pivotal Events. NP Factions play their Pivotal Event
when the red precondition for the Event has been met, that NP
Faction is Eligible, the current Event is not Critical for that NP
Faction, and a 1d6 roll is less than the number of cards in the
RVN Leader box.
T5.5.9 Faction-Specific Reference. See T8. Events Refer-
ence for NP Faction-specific guidelines.
T5.6 Space Selection Priorities Tables
There are four Space Selection Priorities tables, one for each NP
Faction. Use an NP Faction's Space Selection Priorities table
to select spaces for Operations, Special Activities, Events, and
during Coup Rounds. First, determine the type of action the
NP Faction will execute to determine the column to use on the
Space Selection Priorities table. During Operations and Special
Activities, use the column specified by the bold text on the Trung
card. During Events, use the column that matches the Effective
action specified in the Event text. If an Event performs more
than one Effective action in a single space, use the leftmost
matching column on the Space Selection Priorities table. Dur-
ing Coup Rounds, follow the instructions on the Coup Round
instructions sheet.
NP Republic of Vietnam
Space Selection Priorities (T5.6)
Event: Execute the leftmost Effective action
Province without a COIN Base
vulnerable Base
✔Raid: Laos/Cambodia with 0-2 enemies and no COIN Control
City or Province in South Vietnam without COIN Control
most Pop
LoC with enemy pieces
enemy Base
most Total Support
✔Assault: most ARVN Firepower
City or Province with fewest enemy pieces
✔VC is player: most Total Opposition
select at random from remaining spaces
no legal Operation spaces: draw new Trung card
Shift Toward Passive Support
Place Cubes or Rangers
Sweep or Transport Destinations
Patrol Destinations
Place Bases
Govern
Remove or Replace
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---
Trưng ~ Rules
T5.7 Move Priorities Table
Whenever an NP Faction needs to move its pieces on the map,
use the Move Priorities table. Read down the column that
matches the active NP Faction, executing each instruction in a
dotted row. Dotted rows with a red conditional only match if the
condition is true. See T6. Operations Reference and T7. Special
Activities Reference for detailed instructions of Operations and
Special Activities that move pieces.
T5.7.1 Step A. Select a destination space using the instruc-
tions on the Trưng card, and if none, use the column of the active
NP Faction's Space Selection Priorities table that matches the
selected Operation or Special Activity.
T5.7.2 Step B. Select an origin space: choose the space with
the most movable pieces that is within reach of the destination
and that has not already been selected as a destination during
this Operation or Special Activity. A piece is movable if it may
be moved by the selected Operation or Special Activity. The
starred instruction applies only when the Trail is 4, and allows
NP NVA to March between any spaces in and adjacent to Laos
and Cambodia as though they were adjacent to each other.
T5.7.3 Keep Pieces. Reading down the column that matches
the active NP Faction, keep pieces in the selected origin as
instructed by each dotted row. Instructions that follow a red
conditional are only executed if that condition is true.
T5.7.4 Move Pieces. Reading down the column that matches
the active NP Faction, move pieces into the selected destination
as instructed by each dotted row. Instructions that follow a red
conditional are only executed if that condition is true.
T5.7.5 Steps C & D. After all moving pieces have moved
from the first origin, check to see if additional origins or desti-
nations will be selected. To select a new destination, return to
Step A. To select a new origin, return to Step B. Note that the
NP Faction may need to pass an Activation Number roll to select
additional destination spaces during Operations (T5.4).
T5.7.6 No-Op Movement. If a space is selected as a destina-
tion for movement, but no pieces are able to move to that space
due to instructions in the Move Priorities table, eliminate that
space as a potential destination for that action. It is not consid-
ered to have been selected as a destination and may be selected
as an origin space for a different destination during that action.
T5.8 Piece Priorities Table
7
When an NP Faction needs to select pieces from among several
different types, use the Piece Priorities table. When placing
friendly pieces or removing, replacing, or Activating enemy
pieces, start from the top and read down; within boxes, read left
to right. When removing friendly pieces, start from the bottom
and read up; within boxes, read right to left.
T5.9 Coup Rounds
Follow the instructions on the Coup Round instructions sheet
for all NP Factions. Use the NP Coup Round instructions sheet
whenever any NP Faction would need to make a decision dur-
ing a Coup Round.
You know enough to play Fire in the Lake using Trưng. The
included Reference Booklet contains several examples of
play that you can set up and follow along with to help you
learn to play.
© 2020 GMT Games, LLC
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8
Trưng ~ Rules
US Unshaded Capability Instructions:
Abrams Use the Remove or Replace column of the Space Selection Priorities table to select among eligible Assault
spaces.
Arc Light Use the Remove or Replace column of the Space Selection Priorities table to select among eligible Air Strike
spaces.
Cobras Use the Remove or Replace column of the Space Selection Priorities table to select among Sweep destinations.
Combined Action Platoons Get ARVN Police into a space without Support, no Police, and most Population.
CORDS Use the Shift Toward Support column of the Space Selection Priorities table to select among eligible spaces.
Laser Guided Bombs Remove only one enemy piece per selected Air Strike space, unless that space is at Active Opposition.
M-48 Patton Use the Remove or Replace column of the Space Selection Priorities table to select among eligible Lowland
Assault spaces. Unshaded M-48 does not affect US Firepower calculations.
Search and Destroy Remove VC before NVA.
SA-2s Uses the Remove or Replace column of the US Space Selection Priorities table to select an eligible space:
with NVA Bases first, then NVA Troops, then NVA Guerrillas.
US Shaded Capability Instructions:
Arc Light Remove only one enemy piece per selected Air Strike space, unless that space is at Passive or Active
Opposition.
Booby Traps (VC) Select up to two spaces for Sweep.
Cobras Select up to two spaces for Assault.
M-48 Patton NP US will not execute Patrol Operations. Draw a new Trưng card to select another Operation.
Search and Destroy Assault only where NVA Troops or vulnerable enemy Base.
ARVN Unshaded Capabilities
Armored Cavalry Use the Remove or Replace column of the Space Selection Priorities table to select eligible Assault space from
among Transport destinations.
Cobras (US) Use the Remove or Replace column of the Space Selection Priorities table to select among Sweep destinations.
Mandate of Heaven Select the space with least Support.
ARVN Shaded Capabilities
Booby Traps (VC) Select up to two spaces for Sweep.
NVA Shaded Capabilities
PT-76 Use in the space with the most NVA Troops
NVA Unshaded Capabilities
AAA NP NVA will only improve the Trail if it is 0 - 2.
MiGs No effect (NP NVA does not use Resources, T5.4.3).
SA-2s NP US uses the Remove or Replace column of the US Space Selection Priorities table (8.4.1) to select an
eligible space: with NVA Bases first, then NVA Troops, then NVA Guerrillas.
VC Shaded Capabilities
Cadres Use the Shift Toward Opposition column of the Space Selection Priorities table to select the first Rally space
from among spaces eligible for Agitate, up to AGITATE TOTAL. Shift AGITATE TOTAL –1 for each Terror marker
removed and level shifted.
Main Force Bns Remove most US Troops from one eligible Ambush space.
GMT
GAMES
© 2020 GMT Games LLC
P.O. Box 1308, Hanford, CA 93232
www.GMTGames.com
© 2020 GMT Games, LLC
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