Texto completo do manual
for 2 to 4 players, ages 10 and up
A game by Michael Kiesling
RULEBOOK
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2
Theme and object of the game
Components
For countless years, the Café de Paris has offered moments of carefree relaxation and a wonderful opportunity
to pause and breathe amid a bustling city. Unfortunately, the café must close now, because it urgently needs
renovation.
You have been asked to carry out the work on the valuable parquet floor and refine it with stylish intarsias.
In a contest, you must prove that you understand your craft better than your competitors.
If you manage to build the most valuable ornaments and still make good progress, you’ll be able to claim new
tools and many points. Once the contest ends after 3 rounds, whoever has gained the most points takes the
victory and secures the contract for the intricate inlay work.
4 floor boards (1 per player) 5 starting hand cards
76 material cards
1 tool board 48 tool tiles 1 score board
4 scoring markers4 point tiles
150 wood elements
1 round marker and 1 reward marker
A side:
36 frames (9 of each of the 4 colors)36 midsections28 cores 20 tables30 connectors
16 of each of the 4 colors
Front: Back:
12 wild cards
B side:
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3 4
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5 6
Place the tool board next to the score board. Then take the tool tiles .
Depending on the player count, remove some of them:
Sort the material cards by
color and place them as
5 face-up material stacks
within reach of all players.
Sort the wood elements by shape and color. Place them
in a supply within reach of all players. Depending on the
player count, you must then remove some of the frames
from this supply and return them to the box:
In a 2-player game, remove 4 frames per color.
In a 3-player game, remove 2 frames per color.
In a 4-player game, remove no frames.
In a 2-player game, return all tool tiles with a
3(+)-player icon or 4-player icon on their back to the box.
In a 3-player game, return all tool tiles with a
4-player icon on their back to the box.
In a 4-player game, remove no tool tiles.
Place the remaining tool tiles face up onto the tool board, each onto its matching space in the column of its tool
type. In 3- and 4-player games, there are up to two tool tiles per space. If these two tiles show different point
bonuses (and backgrounds), make sure to place the tile with the higher point bonus on top.
Put the score board in the middle of the table and
place the following items onto it:
Each player chooses a scoring marker and places it onto
space 0 of the score track
A.
Place one of the light brown markers as the reward marker
onto the reward track space with the arrow B.
Stack the 4 point tiles in the center of the score board C .
Place the second light brown marker as the round marker onto space 1 of the round track D .
Each player takes the floor board whose wall
color matches their chosen scoring marker.
Decide together which side to use (A or B).
Then, each player places their floor board
with that side facing up in front of them.
For your first play, we recommend using the
A side. The rules for the B side can be found
on page 10.
Afterwards, each player takes
1 connector from the supply
and places it in their floor board’s center.
Take the starting
hand cards.
Place the card
showing 5 card pairs
next to the score
board in a resting area.
Shuffle the other 4 cards
and give each player 1 at
random.
Any spare starting hand
cards are then also placed
in the resting area.
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Setup
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4
Notes about the color icons
If it’s difficult to tell the color of the ornaments apart, take note of the small icons on the components.
On the material cards and the floor board, you can find them in the center of the depicted ornaments.
On the tool tiles, you can find them in the bottom right corner.
Since the wooden frames are not marked with these icons, we recommend
setting up their supply beside the tool board by placing each of them next
to the row of its color.
As an alternative, you can leave the wood elements in their pigeon holes
of the game box, and place it beside the score board. Make sure, however,
that you then store any frames, which you remove during the setup of 2- or
3-player games, somewhere else (e.g., in the box lid).
These icons have no other meaning for gameplay.
Yellow:
diamond
Red:
hexagon
Green:
square
Violet:
circle
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5
Intarsia is played over 3 rounds. Each round comprises the following 3 phases:
the Preparation phase , the Building phase and the Conclusion phase .
After the 3rd round, the game ends with the final scoring.
Playing the game
Example:
According to her starting hand card, Anni adds 4 violet material
cards, 3 green material cards, 2 yellow material cards, and 1 wild
card to her hand, where she already has 2 yellow material cards from
the previous round.
Then, she places her starting hand card beside her floor board.
Building phase
First, determine the starting player for this round. In the first round, this can be any player. In later rounds, this is the
player who was the last to pass in the previous round.
Beginning with the starting player, players take turns clockwise.
On your turn, you carry out 1 building action , which comprises 4 steps. If you cannot or do not want to carry out a
building action, you must pass instead and drop out of the round. Once all players have passed, the Building phase ends
and you move on to the Conclusion phase.
Building action
With each building action, you add exactly 1 wood element to your floor board.
The building action comprises the following 4 steps:
1) Pay for the wood element
2) Build the wood element
3) Claim a tool tile (if applicable)
4) Take new material cards (if applicable)
Connectors help you to open up space for new ornaments on your
floor board, because new connectors can only be placed adjacent to
frames and new frames can only be placed adjacent to connectors.
The wood elements
In Intarsia, you assemble wood elements into ornaments. An
ornament always consists of one frame to which you can gradually
add one midsection, one core , and one table (in that order).
So, each ornament may consist of 1 to 4 wood elements and has a
fixed color that is defined by the color of its frame.
Frame
Ornament
Core
Table
Connector
Midsection
Preparation phase
From the material stacks, each player takes the 10 material cards depicted on their starting hand card.
Accordingly, you gain 8 or 9 material cards of certain colors and 1 or 2 wild cards. Take those material cards into your
hand. From the second round onward, it is possible that you also have a few leftover cards from the previous round.
Once you’ve taken all your cards, place your starting hand card next to your floor board.
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Step 1) Pay for the wood element
Choose a wood element and pay its cost by playing material cards from your hand according to the table below. These
cards must be of one color, which is defined by the ornament to which you will add the element in the following step.
Only connectors have no specific color (at least not on the A side of the floor board).
After paying the cards, display them in front of you and take the wood element from the supply.
Note that the number of wood elements in the supply is limited. If a wood element is not available in the supply, it
cannot be built. Frames are especially scarce.
Wild cards: Each wild card can be played as a material card of any color.
2:1 trade: You may always play any two material cards as a substitute for one card
of a needed color. You can do this as often as necessary when paying costs.
The costs of wood elements (using the example of a violet ornament)
Frame
Wood element Cost Example of an alternative payment
Midsection
Core
Table
Connector
1 material card
of the ornament’s
color
2 material cards
of the ornament’s
color
3 material cards
of the ornament’s
color
4 material cards
of the ornament’s
color
4 material cards
of one color of
your choice, e.g.:
Step 2) Build the wood element
Add the new wood element to your floor board. Remember that it must be built adjacent to at least one existing wood
element. This means that frames can only be built adjacent to at least one connector
A and connectors can only be
built adjacent to at least one frame B. Midsections, cores, and tables can only be added to existing ornaments and only
in that order C.
Important: You may only choose and pay for wood elements that you are able to build (see below).
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Furthermore, each wood element may only be built onto an empty, dedicated space on your floor board. The spaces for
the frames are colored accordingly D. Midsections, cores, and tables each have a color of their own. However, they may
only be added to an ornament that matches the color of the cards paid in step 1 E.
Step 3) Claim a tool tile (if applicable)
On the tool board, there are several tool tiles displayed. Each tool tile shows a point bonus , a tool
type, and a requirement, which involves 1 to 3 ornaments of one color. The colored tops (wood,
silver, gold) only serve the purpose of backing their corresponding point bonus (1, 2, 3 points).
After building a wood element, check whether you meet the requirement of any tool tile on the tool
board. A requirement is met if your floor board includes all the ornaments shown, whether or not
any of these ornaments include more wood elements than required.
If you meet the requirement of a tool tile, claim it and place it face up beside your floor board. Keep tiles of the same
tool type together. Once claimed, none of your tiles can be taken away from you.
After placing the tile beside your floor board, score it by gaining points equal to its own point bonus PLUS the point
bonus of each tile of the same tool type that you’ve claimed already.
Then, advance your scoring marker that many spaces on the score track.
If you forget to claim a certain tool tile, you may claim it on your next turn if it is still
available. However, if you thereby claim more than one tool tile on the same turn, make
sure that you score them in the order in which you have met their requirements.
Important: In 3-player and 4- player games, on each space of the tool board, there may be
up to 2 tool tiles (which show the same requirement but may differ in their point bonuses).
You cannot claim more than one of these two tiles.
+ + =
Point bonus
Requirement
Tool type
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Step 4) Take new material cards (if applicable)
First, return all cards you played in step 1 to their material stacks. Then, take new material cards from the stacks and add
them to your hand. How many and which cards you can take (if any) depends on the wood element you built in step 2
and possibly on the color of its ornament (see table below).
You want to take a material card but its stack is empty?
If you would draw from an empty stack, draw from any other stack instead. This can be the stack of the ornament’s color
but not the wild one.
Taking new material cards (using the example of a violet ornament)
Frame
Wood element New cards to take Examples
Midsection
Core
Table
or
Connector
You may not take any new cards.
Take 1 material card of your choice.
However, it may neither be a card of
the ornament’s color nor a wild card.
Take 2 material cards of your choice.
However, those may neither be cards
of the ornament’s color nor wild cards.
Advance the reward marker on
the reward track 1 or 2 spaces in a
clockwise direction.
Take 2 material cards of one
color AND 1 material card of
another color (but no wild
card). One of these colors may
be the same as the ornament.
Take 2 yellow material
cards and 1 wild card.
Building action example:
Anni wants to add a table to the green ornament on her floor board. She must pay 4 green material
cards. Since she has only 3, she replaces the fourth by paying 2 violet cards.
Then, she takes the table from the supply and adds it to the ornament.
Afterwards, she takes a look at the tool board and claims the tool tile with a hammer that requires a
complete green ornament. She places it next to her other tool tile with a hammer and scores a total of
4 points: 2 for the new tool tile and 2 for that other tool tile with a hammer.
Finally, she returns the cards she paid with to the material stacks and
advances the reward marker 1 space. Following the rules on the space she
reached, she chooses to take 2 green and 1 yellow material card and adds
them to her hand. Then it is the next player’s turn.
Then take the 3 material cards
depicted on the space to which you
moved the reward marker.
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Passing
If you cannot or do not want to carry out a building action, you must pass instead. Do this by adding your starting hand
card to the ones in the resting area and, if necessary, returning material cards from your hand to the material stacks until
you have a maximum of 3 left. For the rest of the round, your turn is skipped.
Once all players have passed, the Building phase ends and you move on to the Conclusion phase.
Conclusion phase
Depending on the round, each player receives points for the connectors on their
own floor board:
If it’s the end of the 1st round, gain 1 point per connector on your floor board.
If it’s the end of the 2nd round, gain 2 points per connector on your floor board.
If it’s the end of the 3rd round, gain 3 points per connector on your floor board.
Advance your scoring markers on the score track accordingly.
Then, move the round marker to the next space of the round track.
If the round marker was already on space 3, the game ends with the
final scoring.
Otherwise, the player who was the last to pass in this outgoing round chooses 1 of the 5 starting
hand cards from the resting area and places it in front of them. Then, in a clockwise direction,
each of the other players also takes 1 of the remaining starting hand cards from the resting area.
Afterwards, start the next round with the Preparation phase.
Conclusion phase example:
At the end of the 2nd round, Anni has a total of 4 connectors on her floor board and receives
8 points for them. Peter and Jana each have 3 connectors and so gain 6 points each.
After advancing the round marker, the players choose new starting hand cards. Peter was the last to pass
in the outgoing round and goes first in choosing a card from the resting area. Then Anni, who comes next
in a clockwise direction, takes one of the remaining 4 starting hand cards. Afterwards, Jana chooses a
card.
Note: Once your scoring marker moves past
space 50 of the score track, take a point tile
from the center of the score board and place
it in front of you with the 50 facing up. If your
scoring marker moves past space 50 a second
time, flip your point tile so that the 100 is
facing up.
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10
AA
AABB
BB BB
BB
CC
DD
DD
DD
The game ends after the 3rd round. Now, carry out the final scoring , in which each player scores the ornaments of their
own floor board as follows:
Final scoring example:
Over the 3 rounds of the game, Anni
has gained 63 points from tool tiles
and connectors.
Now, she scores the ornaments on
her floor board:
• For her two 1-piece ornaments (A),
she gains 2 points.
• For her four 2-piece ornaments (B),
she gains 12 points.
• For her single 3-piece ornament (C),
she gains 7 points.
• For her three 4-piece ornaments (D),
she gains 36 points.
This brings her total to
120 points (63 + 2 + 12 + 7 + 36).
For each of your 1-piece ornaments (consisting of exactly 1 frame ), gain 1 point.
For each of your 2-piece ornaments (consisting of exactly 1 frame and 1 midsection), gain 3 points.
For each of your 3-piece ornaments (consisting of exactly 1 frame, 1 midsection, and 1 core), gain 7 points.
For each of your 4-piece ornaments (consisting of exactly 1 frame, 1 midsection, 1 core, and 1 table ),
gain 12 points.
Whoever has the most points wins. In the case of a tie, the tied player who has claimed more tool tiles wins. If that does
not break the tie, the victory is shared.
End of the game
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11
Variant
The B side of the floor board
The back of the floor board offers a
more challenging variant. If during
setup you choose to play with this side,
note the following changes:
• The four inner spaces that are usually
dedicated to connectors show plants
now and cannot be built upon.
• The other spaces that are dedicated
to connectors each have a specific
color. This means when you want to
place a connector there, you must pay
for it with 4 cards of that space’s color.
Example: Once this space
has at least one adjacent
frame, you can build a
connector here if you pay
4 red material cards during
step 1 of your building action.
The end of the game and the final scoring are carried out as usual with the
following additional scoring:
For each plant that you have completely enclosed, you gain 10 points.
A plant is completely enclosed if the 4 adjacent ornaments
AND the 4 connectors in its corners have been built. It doesn’t matter how
many wood elements each of the enclosing ornaments comprises (single
frames are enough).
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Distribution:
Pegasus Spiele GmbH
Am Straßbach 3
61169 Friedberg, Germany.
v1.0 All rights reserved. Reprinting or publishing of the
rule book, game components, or illustrations is prohibited
without prior permission.
Game design: Michael Kiesling
Artwork: Lukas Siegmon
Development: Moritz Bornkast, Peter Eggert
Rulebook: VEB Spielekombinat Katja Volk,
Moritz Bornkast, Viktor Kobilke
Proofreading: Neil Crowley
© 2024 Deep Print Games GmbH, Sieglindestr. 7,
12159 Berlin, Germany. All rights reserved.
www.deep-print-games.com
We wish to thank everyone who participated in the development and testing of this game. A very special “thank you”
from Michael Kiesling goes to his wife, Ina.
Overview of the wood elements: Costs and new cards to take (using the example of a violet ornament)
Frame
Wood elementCost New cards to take Example
Midsection
Core
Table
Connector
1 material card
of the ornament’s color
2 material cards
of the ornament’s color
3 material cards
of the ornament’s color
4 material cards
of the ornament’s color
On the A side of the floor board:
4 material cards of one
color of your choice, e.g.:
none
1 material card (but none
of the ornament’s color nor
a wild card)
2 material cards (but none
of the ornament’s color
nor a wild card)
Advance the reward marker
on the reward track
1 or 2 spaces clockwise and
take the 3 material cards
depicted on that space.
On the B side of the floor board:
4 material cards of the space’s color onto which
the connector is placed
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