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Manual completo
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A game by Donald X. Vaccarino for 2 – 5 players
aged 8 and up
New locations and new challenges are what this land needs!
Four new landscapes, each with two different location
spaces, provide new options for shaping the kingdom.
What‘s more, the task cards challenge players to build
their settlements in a certain way in order to gain even
more gold at the end of the game.
• 4 game board sections - Each section includes two
different location spaces and one castle space.
• 16 location tiles - Each location allows a new extra
action.
• 8 summary cards for the location tiles
• 6 task cards - This new card type allows players to
earn gold at the end of the game in addition to gold
earned from Kingdom Builder cards.
• 10 warriors - Two of each player color
• 5 wagons - One of each player color
• 5 ships - One of each player color
• 5 city hall tiles - One of each player color
• 1 rules booklet
Apply the set-up rules of the basic game, except for the following changes:
• Mix the 4 new game board sections with the 8 game board sections of the basic game and/or any expansion game
board sections; then select any 4 sections and assemble them into a rectangular game board.
• If the game board contains one or more sections from this expansion, place the appropriate two location tile summary
cards next to these sections.
• Shuffle the task cards, then draw one card at random for each game board section from this expansion. Place these
cards next to the 3 Kingdom Builder cards.
• Give each player 1 wagon, 1 ship, 2 warriors, and 1 city hall tile in his player color.
Home country, Fortress, Road, Place of refuge, Advance, Compass point
Back
2x lighthouse 2x forester’s lodge 2x barracks 2x crossroads
2x city hall 2x fort 2x monastery 2x wagon
A wagon enters the game
through the “wagon” action and
it may move across land spaces
of the game board.
A ship enters the game through
the “lighthouse” action and it
may move across water spaces of
the game board.
A warrior enters the game
through the “barracks”
action and prevents any building
actions on its adjacent terrain
spaces.
A city hall tile enters the game
through the “city hall” action
and counts as seven settlements.
Note: Thus, 0 – 4 task cards will be in a game, depending on the number of new sections that are part of the game board. You can
identify these new sections easily because they have two location tile summary cards.
Game components
Changes during set-up
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Forester’s lodge
Build one settlement on an empty forest space. You must build this settlement adjacent to one of your settlements, if possible.
Forfeit this action if no empty forest spaces remain on the game board.
Crossroads
Draw one additional terrain card at the end of each of your turns.
During your turn, you choose which of your two terrain cards you will use for both your mandatory action and your extra actions, if any. Discard both terrain cards after you have finished your actions.
Draw the first additional terrain card at the end of your turn during which you gained this location tile.
City hall
During your turn, you may place your city hall tile on the game board; once placed, this tile remains in place for the rest of the game. You must place it adjacent to one of your settlements on 7 empty spaces eligible for building.
The city hall tile counts as 7 settlements in all respects for Kingdom Builder cards and task cards! You may build additional settlements adjacent to your city hall tile just as you would build adjacent to other settlements of yours.
Monastery
Build one settlement on an empty canyon space. You must build this settlement adjacent to one of your settlements, if possible.
Forfeit this action if no empty canyon spaces remain on the game board.
Fort
Draw a terrain card and build one settlement on an empty space of the terrain type the card shows. You must build this settlement adjacent to one of your settlements, if possible.
Extra action: Build an additional settlement from your supply.
Extra action: Draw one additional terrain card.
Extra action: Claim ground with your city hall.
New location tiles and their extra actions – Apply the building rules of the basic game
This expansion introduces 8 new locations.
either or
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Lighthouse
During each of your turns, you may choose one of these three options:
• Place your ship on an empty water space. You must place this ship adjacent to one of your settlements, if possible.
You can take this action only if your ship is not on the game board.
• Move your ship up to 3 spaces across empty water spaces. These spaces may not be occupied by ships.
• Remove your ship from the game board and place it back into your supply. You may place the ship on the game board again on a future turn.
A warrior prevents all building and moving actions – whether by you or by any other player – on all spaces adjacent to it. Any existing settlements are not affected. After a warrior has been removed, the blocked spaces are once again eligible for building.
You may build settlements adjacent to your wagon. Wagons score gold at the end of the game, like other settlements.
You may build settlements adjacent to your ship. Ships score gold at the end of the game, like other settlements.
Warriors score gold at the end of the game, like other settlements.
Wagon
During each of your turns, you may choose one of these three options:
• Place your wagon on an empty space eligible for building or a mountain space. You must place this wagon adjacent to one of your settlements, if possible.
You can take this action only if your wagon is not on the game board.
• Move your wagon up to 3 spaces across empty spaces eligible for building or mountain spaces. These spaces may not be occupied by settlements, other wagons, or any of your own or other players’ warriors.
• Remove your wagon from the game board and place it back into your supply. You may place the wagon on the game board again on a future turn.
Barracks
During each of your turns, you may choose one of these two options:
• Place one of your warriors on an empty space eligible for building. You must place this warrior adjacent to one of your settlements, if possible.
• Remove one of your warriors from the game board and place the token back into your supply. You may place this warrior on the game board again on a future turn.
Extra action: Bring new forces into play – ships, warriors and wagons – to claim ground in the kingdom.
Warriors, wagons and ships count as settlements.
Or
Or
Or
Or
Or
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Task cards (The rules on the cards are a misprint. Please use the rules on this page.)
The task cards offer new ways for players to earn gold at the end of the game, in addition to the gold earned from the
3 Kingdom Builder cards.
Each card states one requirement that a player must meet in order to earn the amount of gold indicated.
Each player who meets a task card’s requirement earns the reward. Meeting a card’s requirement more than once
does not increase the amount of gold earned.
Home country:
5 gold for a terrain area completely populated by your
own settlements.
This terrain area may not contain any empty spaces or spaces
with other players’ settlements.
Fortress:
6 gold for an own settlement surrounded by another
6 of your own settlements.
Road:
7 gold, if at least 7 of your own settlements form a
continuous diagonal line.
Each settlement in this line must be adjacent to another of your
settlements in this line. A horizontal line does not qualify! The
diagonal orientation of this line does not matter.
Place of Refuge:
8 gold for a location, castle or nomads space completely
surrounded by your own settlements.
Advance:
9 gold, if at least 7 of your own settlements are built at
one of the 4 game board edges.
Each corner space is part of two edges. These settlements need
not be adjacent to one another; they may be built discretely.
Compass points:
10 gold, if at least 1 of your own settlements is built at
each of the 4 game board edges.
Each corner space is part of two edges!
© Copyright 2013 Queen Games, D-53842 Troisdorf, Germany. All rights reserved.
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