Texto completo do manual

Kingdomino
AGE of GIANTS
Rules
8+
2-5
20
min.
blue orange
Hot Games Cool Planet
Bruno Cathala
Cyril Bouquet

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2
Introduction
Watch out! The Giants are charging down the mountains!
They are loud and boisterous!!!
They too want their share of the kingdoms under
construction... and it’s going to cost you!
Set-up
ZZEach player takes:
♦♦2-player game: 2 kings of their color and a starting tile
to place their castle on.
♦♦3/4 to 5-player game: one king of their color and a
starting tile to place their castle on.
ZZThe dominoes from the basic game and the 12 dominoes
from the expansion pack are all thoroughly shuffled
together, numbered side up. All these dominoes are then
randomly placed inside the distribution tower.
ZZThe Quest tiles are thoroughly shuffled, face down.
The first 2 tiles from the draw pile are then uncovered. The
remaining tiles are put back in the box (they will not be of
use for this game).
The game can then start.
Playing the game
How players select their domino each round and then
connect it to other dominoes in their kingdom is done
exactly the same way as in both kingdomino and
Queendomino games. If you need to, refer to the rules book
of these games.
The following rules only outline the specific rules brought
on with the new dominoes:
Setting up lines of dominoes:
Whatever the number of players, ALWAYS form 5
domino lines. Some dominoes have letters, not numbers
on them. Those with letters must always be organized
in alphabetical order, and placed ABOVE the smallest
number. The dominoes are then uncovered, and games with
less than 5 players, some dominoes must be discarded, as
shown below, before players can make their choices.
Contents:
3D castle
1 distribution tower
2 brown wooden kings
1 starting tile
29 dominoes (12 Giant dominoes,
17 Quest tiles)
6 “Giant” meeples
1 score pad

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3
5 players 2 or 4 players 3 players
Arrival of the Giants:
Important reminder: you cannot discard a domino if there
is at least one way to connect it to your kingdom according
the the game’s rules.
Dominoes with letters make a giant
appear, which can be
easily spotted on the
illustrated side of the
domino.
Any player who adds
such a domino to their kingdom MUST take a Giant meeple,
choose a crown in their kingdom and position the Giant
over that crown, to cover it (if there are no crowns in the
kingdom at the time the domino is picked, then the effect is
simply dismissed).
At the end of the game, a crown covered by a Giant does
not score.
To get rid of the Giants:
Dominoes numbered 49 to 54 have
footsteps on their
illustrated side. Any
player who add such
a domino to their
kingdom can then move a Giant by choosing one present
in their own kingdom...and sending it to the kingdom of
any opponent! This opponent is going to have to choose
a crown in their kingdom to place the Giant on. (if there
are no Giants in the players’ kingdom at the time such a
domino is picked, then the effect is simply dismissed).

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4
Quests:
In the Kingdomino game, players can choose to play with
the following additional rules: “The Middle Kingdom”
(10 additional points if your castle is in the center of your
kingdom) and/or “Harmony” (5 additional points if your
territory is complete and no domino has been discarded).
These two additional rules are now two Quest tiles among the 17
tiles in this expansion pack. Therefore, they cannot be played at
the same time as the Age of Giants expansion is played.
At the beginning of each game, two of the 17 tiles are randomly
drawn and uncovered for all to see. Each tile shows a specific
way to score bonus point at the end of a game.
This makes all of your games unique!
Here are the different Quests:
Local business: Each square
located around your castle , both
along each side and diagonally and
matching the type of land required,
wins 5 extra points.
The four corners of the kingdom:
Each square located at the 4 corners
of your kingdom and matching the
type of land required, wins 5 extra
points.
Harmony: Win 5 extra points if your
Kingdom is complete (no discarded
domino).
The Middle Kingdom: Win 10 extra
points if your castle is in the middle of
your kingdom (even if your kingdom is
incomplete).
The lost corner: Win 20 extra points
if your Castle is located on one of the 4
corners of your kingdom.
“La folie des grandeurs”: Win 10 extra
points whenever at least 3 squares with a
crown are aligned, vertically, horizontally or
diagonally. Crowns can be on different types
of lands.
Bleak king: Win 10 extra points for each
5-square property of Wheat, Forest, Lake or
Grassland with no crown on it.

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