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Manual completo
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Game Design
Jon-Paul Jacques
Game Development
Kim Brebach
Art
Jon-Paul Jacques
Graphic Design
Jon-Paul Jacques
Peter Gifford
Playtesters
Cole Feeser, Adam May, Michael Gaydos,
Jeff Darran, Jules Watson, Matt Gleeson,
Kris Densley, Daniel, Jase William, Peter Gifford
What’s in the box.................................3
Overview .............................................4
Tailor your experience.......................... 5
Set up..................................................6
Menhir scoring.....................................8
City scoring .......................................12
Bonus points & Waypoints ................... 12
End game trade routes .......................... 16
Bandit & Pirate scoring ..................... 18
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What’s in the box
Scoring aids
2 new double sided special tiles
24 double sided hex tiles
2 large double sided starting tiles
6 Bonus scoring tokens: +50/+100
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Overview
Land vs Sea: Uncharted adds 3 optional scoring layers and 24 new tiles to the base game for bigger scores and an extended play time of 60 minutes.
Start your game with 1 of 2 new large double sided starting tiles – and start scoring from your first play!
Menhirs allow you to score all the bonus points along ley lines formed between any 2 aligned Menhirs.
You can connect 2 or triangulate 3 menhirs to score even more bonus points.
Cities increase bonus point scoring for adjacent sea or land areas, and for end of game trade route scoring.
Bandits & Pirates allow you to raid the trade routes that grow as the map expands.
2 new all land / all sea tiles add new ways to fill holes in the map.
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Each of the modular scoring layers in this expansion are designed to be mixed together to match the players’ general gaming experience, and how new they are to Land vs Sea. They can be used in 2 player head to head, 3 player asymmetric, and 4 player team game modes.
For inexperienced gamers’ first game of Land vs Sea, we recommend this mix of scoring layers:
1. Base game tiles and scoring.
2. Base game’s Mountain and Coral scoring for a slightly more complex yet forgiving game.
3. For a longer game, add the 24 Uncharted expansion tiles but use Menhir scoring only from it.
For experienced gamers’ first game of Land vs Sea with the expansion, we recommend this mix of scoring layers:
1. Mountain & Coral scoring (base game).
2. Caravan & Ship scoring (base game).
3. City scoring (Uncharted expansion).
Very experienced Land vs Sea players can try any mix of the base game and Uncharted expansion scoring layers, even on your first game of Land vs Sea.
Try all base game and expansion scoring layers together and see if you can score over 200 points!
Tailor your experience
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Find the expansion’s Lost Traders and Lost Cities special tiles and place them with the base game’s Volcano/Whirlpool tiles, next to the tile stacks. Shuffle the remaining 24 Uncharted expansion tiles in with the 58 base game tiles, then split them into 3 roughly even stacks of tiles. Decide on the scoring layers you want to play with and place their scoring aids next to the area of play on their correct sides for the player count. Return any remaining scoring aids to the box. Choose a face of one of the new large starting tiles to place face-up in the centre of the table. Put the other starting tile and original starting tile back in the box.
Starting tiles
The 2 new large starting tiles provide starting scenarios all players can start scoring from on their first turns. They are optional but we strongly suggest using them. They feature different layouts and mixes of the original game and expansion’s scoring options and are considered as 4 separate ‘tiles’ for scoring purposes.
Setup
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7
Lost City & Lost Traders
special tiles
During setup the 2 new special all land / all sea
edged Lost City and Lost Trader tiles are placed
alongside the base game’s special Volcano /
Whirlpool tile.
As in the base game, when you make a hole in the
map, i.e. a space surrounded by 6 of the same type of
edges, for example 6 sea edges, you may choose any
1 of the currently available special tiles to place as a
bonus tile placement action into that hole, rotated
to fit as you choose.
Rules for the Lost City tile are covered on page 14.
Rules for the Lost Traders tile are covered on
page 16.
Bonus scoring tokens
When you pass the end of the score
track, take a +50 points token, or flip
your existing one to its +100 side as
needed.
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When you place a tile such that you align 2 Menhirs across a complete row of tiles between them, you form a ‘Ley line’ (a mystic line of power), and score all the bonus points on the tiles in-between the 2 ‘aligned’ Menhirs.
Menhir scoring
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9
Menhirs with gaps between them immediately become aligned to form a Ley line when a complete row of tiles is formed between them. So a player who aligns 2 Menhirs by filling the last hole in the ley line between them immediately scores all the bonus points on the Ley line between the Menhirs.
Example: The Sea player places a tile in a gap between 2 Menhirs, forming a Ley line that scores 5 bonus points.
Example: The Land player places a Menhir that aligns with another Menhir along a row of several tiles. The 3 tiles between them form a Ley line and the player scores all 6 bonus points between the 2 Menhirs.
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If you place a Menhir tile that aligns with more than 1 other Menhir on complete rows of tiles across 2 or more different axes, score all the bonus points between all such aligned Menhirs.
Example: The Land player places a Menhir to align with 2 other Menhirs and scores 6 points and 5 points for a total of 11 bonus points along both Ley lines it has created.
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Multiple Ley lines along a single row may be scored separately, but each Ley line stops at the first Menhir they align with. Ley lines do not travel through them to Menhirs further along that row. However, you may place a Menhir between 2 other distant Menhirs on the same row to score both Ley lines formed.
Example: The sea player places a Menhir on the other side of a ley line that has already been scored. They only score the 3 bonus points in between the Menhir they placed and the first Menhir it aligns with on that row.
When placing Menhirs, be aware of what other possible Ley lines you are enabling rivals or team mates to complete and score too.
If you have a Menhir on the hidden side of one of your tiles, consider subtly adding bonus points to potential Ley lines before you place your Menhir.
But watch out for hawkeyed players with Steal tiles!
Try to set up rows to score multiple Ley lines with a single Menhir placement for extra points.
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City tiles have 2 scoring effects:
• Increase bonus point (and Waypoint) scoring.
• Increase end game trade route scoring.
Important: Multiple cities connected to an area or
trade route do not add any additional points. No
matter how many cities are connected to an area or
trade route, its points values are only increased once.
1. Bonus points & Waypoints
For each Land or Sea area containing or overlapped by
one or more Cities:
• Bonus points ( ) score 2 points each (rather than 1)
for whoever completes the area that contains them.
• Waypoints score 2 points each (rather than 1) when
they are scored by completing the areas they are in,
or by surrounding them with 6 tiles.
City scoring
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13
Bonus points
Cities straddle both the Land and Sea sections of tiles
they are on, and so increase the bonus point scoring in
both areas they overlap.
Example: The Land player places a city tile that completes
a land area containing 5 bonus points.
As usual they score 3 points, 1 for each of the 3 tiles
making up the completed land area (see Scoring Land &
Sea areas on page 9 of the Land vs Sea rulebook).
However, the Land player then scores 10 rather than 5
bonus points because the city icon overlaps that completed
land area.
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14
Example: The Land player places a tile completing both a
sea overlapped by a city, and a land area adjacent to but not
overlapped by a city. Sea scores 5 points for the 5 sea tiles in
the sea area A completed by the land player (see Scoring
Land & Sea areas on page 9 of the Land vs Sea rulebook).
Then the Land player scores 10 rather than 5 bonus points
for the sea area they completed because a city also overlaps
that sea. The Land player also scores 4 points for the land
area B they completed, but just the 3 bonus points in it
as normal, because the adjacent city does not overlap this
completed land area.
Lost City tile
The exception to this is the
special Lost City tile which has
entirely land and sea bound sides containing a City.
These only increase bonus point and Waypoint scores
in the matching land OR sea area they are part of.
Remember: Multiple cities connected to the same
area do not increase bonus point scoring any further.
B
A
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Waypoints
Waypoints (used as recommended in a 4 player team game, see page 15 of the Land vs Sea rulebook), score 2 points, rather than the usual 1, when claimed from an area overlapped by or containing a City.
Example: In a 4 player team game, a Land player places a 6th tile to surround a Land team Waypoint that is in an area overlapped by a City. They return that Waypoint to its owner and score 2 rather than the usual 1 bonus point for the Land team. If it were their own Waypoint they could place it on the open edge of the same land area again, before they draw tiles.
Score extra points by completing you or your rivals’ areas containing both one or more cities and bonus points. If you don’t score them, who will?
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16
2. End game trade routes
When using city scoring with Caravan & Ship scoring
from the basic game (see page 14 of the Land vs Sea
game rules), cities increase the points earned by
connected trade routes during end game scoring.
During end game majority scoring of Trade Routes, for
each separate Trade Route connected to one or more
City tiles, score 2 points per Caravan and Ship tile in
the Trade Route (rather than 1).
Remember: Multiple cities connected to the same
trade route do not increase end game trade route
scoring any further.
The Lost Traders tile counts as:
• 1 tile when first connecting to a Trade Route –
scoring 2 points as usual,
• 2 Caravans or Ship icons during end game
trade route majority calculations.
• 2 Caravan or Ship icons which score 1 point each
for the winner of a trade route, or 2 points each
if connected to a City tile during end game trade
route scoring.
• 2 Caravans or 2 Ship icons when being scored
by Bandits or Pirates (see page 18).
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Example: During end game scoring the Sea player has a 3 to 1 majority in Ships to Caravans in the trade route above a city A. They win this trade route, and because it is connected to a city tile, score 2 points per Caravan and Ship in it (rather than 1 each), for a total of 8 victory points. Likewise, the Land player wins the other trade route of 2 Caravans connected below the same city B, scoring 4 rather than 2 points from it. A B
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18
You may optionally use Bandit and Pirate scoring when
you are also using Caravan & Ship scoring from the
basic game (see page 14 of the Land vs Sea game rules).
When you join a Bandit or Pirate tile onto a Trade
Route of connected Ship and Caravan tiles, Bandits
score 1 point per caravan icon, and Pirates score 1
point per ship icon in that trade route.
Bandits and Pirates are not counted as caravans or
ships themselves for the purposes of scoring.
Consider making various smaller trade routes to
reduce the chance of your rival gaining many points
from Bandits or Pirates connecting to large Trade
Routes.
Try to use Bandits or Pirates to cut off the remaining
connection point to a trade route you are currently
winning.
Bandit & Pirate
scoring
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Example: The Land player connects a Pirate tile to a trade route with 3 Ships and 1 Caravan, scoring 1 point per Ship in it.
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