Texto completo do manual

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Overview
Game Components
Rome is facing a civil war! The provinces need to be kept in check, the Emperor needs his best generals around the empire.
Who better than you?
You will deploy your legions to fight for control over the provinces and fortify the mighty empire. Use your strategic skills to
conquer more of the provinces for yourself, because your opponents will be doing the same.
1 Dominus Map Board 12 Dominus Score Tiles 12 Settlement Tokens
(2 of each of the 6 types)
40 Legion Meeples
(10 per player color)
4 General Meeples
(1 per player color)

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You are ready to start!
Setup
Set the game up just as you would a normal game, with the following changes:
The Military board is not used in the Dominus Expansion. Instead, set up the Dominus map board as following:
Shuffle the Dominus score tiles and place one tile on each of the indicated slots on the board, face-up.
Shuffle the Settlement tokens face-down, and place one Settlement token on each of the provinces on the board except the
Rome province.
Each player places one of their Legion meeples in the Rome province.
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The gameplay is the same as the base game except for the following changes and additions:
• The Dominus board represents the Roman Empire, separated into provinces. In this expansion, the players will deploy
and move their units (Legion and General meeples) across the provinces on the Dominus board in order to be one of the
three most powerful players in each province, thus getting the bonus victory points from the Dominus score tiles.


• If you would gain a Legion symbol from a Monument, the Market board or the City dashboard, you can use that symbol
with its lesser benefit (the same you get when you combine a Military or Prestige symbol of different color City tiles).
• Each Legion meeple gives you 1 power in that province, while the General gives you 2 power in a province.
• The General meeple can be deployed only by combining the Military or Prestige symbol from tiles with the same color.
In addition to the Military symbol, the Prestige symbol will also let you deploy or move your units on the Dominus
board. When you combine the Prestige symbol by placing your City tiles, you will choose if you want to either score
victory points as normal, or use the Prestige symbol to deploy or move your units, just as the Military symbol lets you
do in this expansion.
When you combine the Military symbol by placing your City tiles, you will be able to deploy or move units onto
the Dominus board.
By creating a Military or a Prestige symbol from City tiles of a different color, or by gaining a Legion bonus, you may either:
Deploy 1 Legion meeple; Move 1 Legion meeple or Move your General meeple.
By creating a Military or a Prestige symbol from City tiles of the same color, you may either: Deploy 2 Legion meeples; Move
2 Legion meeples; Deploy 1 Legion meeple and Move 1 Legion meeple or Deploy your General meeple.
Gameplay
Dominus Action Table

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This action lets you place one or two of your Legion meeples or your General meeple in the Rome province.
Deploy Legion and/or General Meeples
SETTLEMENT BONUSES
Deploy one Legion meeple in
the Rome province for free.
Gain 3 victory points.
Choose a Beautification tile
and place it legally in your
city (only compatible with the
Beautifications tile variant).
Gain 2 Coins.
Gain 1 Faith (advance 1 step
on the Pantheon board).
Gain 1 Star on your City
dashboard (advance one of
the three tracks by one space).
Depending on the symbol you combined, choose which units you want to
deploy. Take those meeples and place them in the Rome province.
The Rome province doesn’t score points at the end of the game and cannot be
controlled during the game.
Move Legion and/or General Meeples
With this action, you can move your Legion and/or General meeples
to adjacent provinces, which are separated with red lines. Provinces
connected by black dots are considered adjacent as well.

Choose which units to move depending on the symbol you combined
and use your movement to move those units around the map. You may
use the movement in any way you want, meaning you can move one or
multiple units with a single movement action.
Each province can have any number of units present.
If you are the first player to move a unit into a province, reveal the
Settlement token in that province and immediately gain its bonus. Discard
the Settlement token afterwards. For the effects of the Settlement tokens,
refer to the Settlement Bonuses table below.

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When the game ends and all other scoring is done, compare the amount of power of each player for each province on the board.
Then, award those players victory points accordingly, if they meet the condition on the Dominus score tile connected with
that province.
• 1st place goes to the most powerful player in that province and they get the highest victory points multiplier;
• 2nd place goes to the 2nd most powerful player in that province and they get the middle victory points multiplier;
• 3rd place goes to the 3rd most powerful player in that province and they get the lowest victory points multiplier.
Remember, each Legion meeple contributes 1 power to your army in a province while your General meeple contributes 2 power.
In case of a tie for who is the most powerful player in a province, the tied players gain the middle victory points bonus
instead. Then the 2nd most powerful player in that province scores the lowest victory points bonus (thus, leaving the 3rd
most powerful player in a province without bonus victory points).
If there is also a tie for who is the 2nd most powerful player in a province, the tied players score the lowest victory points
bonus instead. In this case, the 3rd most powerful player or players are again left without the lowest victory points bonus.
End Game Scoring
Yellow, as the most powerful player in that province will score the
highest victory points bonus from that province’s score tile,
which means that Yellow will score 3 for each pair of Lyre icons
in their city.
Blue and Black are tied for the 2nd place because they have equal
amount of power. Instead of scoring the middle victory points bo-
nus, they will score the lowest victory points bonus, which means
that they will both score 2 for each pair of Lyre icons in their cities,
respectively.
Consequently, White will not score the lowest victory points bo-
nus because the tied players for 2nd place scored those victory
points instead.
Example: At the end of the game, in the Gallia province, Yellow has
2 Legion and 1 General meeples (4 power total), making them the
most powerful player in that province. The 2nd most powerful place
for the province is shared between Blue with 2 Legion meeples (2
power) and Black with 1 General meeple (also 2 power). White only
has 1 power from their single Legion meeple.

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For each pair of
Lyre icons in your
city, score:
1st place: 3
2nd place: 2
3rd place: 1
For each pair of
Column icons in
your city, score:
1st place: 3
2nd place: 2
3rd place: 1
For each pair of
Column + Lyre
icons in your city,
score:
1st place: 3
2nd place: 2
3rd place: 1
For each pair of
Column + Mask
icons in your city,
score:
1st place: 3
2nd place: 2
3rd place: 1
For each
Monument in
your city, score:
1st place: 4
2nd place: 3
3rd place: 2
For each
combination of
Column, Mask
and Lyre icons in
your city, score:
1st place: 4
2nd place: 3
3rd place: 2
For each pair of
Mask + Lyre icons
in your city, score:
1st place: 3
2nd place: 2
3rd place: 1
For each brown
district in your
city, score:
1st place: 3
2nd place: 2
3rd place: 1
For each purple
district in your
city, score:
1st place: 3
2nd place: 2
3rd place: 1
For each red
district in your
city, score:
1st place: 3
2nd place: 2
3rd place: 1
For each 4 stars in
your city, score:
1st place: 4
2nd place: 3
3rd place: 2
For each pair of
Mask icons in
your city, score:
1st place: 3
2nd place: 2
3rd place: 1

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Overview
Merchants hungry for profit are flooding your ports with their ships. All of them are ready for your most valuable goods and
exports. Raise your settlements’ value by producing and trading according to the needs of the empire.
Components
4 Port tiles
(1 per player color)
6 Island tiles
42 Goods
(6 types, 7 of each type)
4 ships
(1 per player color)

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Setup
Each player takes their corresponding Port tile and places it above their city, within reach of all players. This tile represents
that player’s port during the game.
Shuffle the Island tiles and place one Island tile between each Port tile. Please refer to the diagram below when setting up the
Port and Island tiles. Return the rest of the Island tiles to the box, you won’t be needing them this game - Shuffle the Goods
facedown and create the Goods supply.
Each player places their ship on the rightmost space of their Port tile.
Port tile Port tile
Port tile
Port tile
Port tile
Port tile
Island tile
Island tile
Island tile
Island tile
Island tile
Island tile
Isl and t i le
Por t t i le
Port tile
Island tile
Island tile
Port tile
You’re ready to start your game!
2 Player 3 Player
4 Player

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The Portus module adds the following rules and mechanisms in the game:
• Move Ship if on a Port Tile:
At the end of your turn, if your Ship meeple is located on one of the spaces of a Port tile (either yours or another player’s Port
tile) move your Ship meeple one space counterclockwise.
• Anchor:
At the end of your turn, if your Ship meeple stays on the Anchor space on the Island tile,
you will gain one random Goods token from the Goods supply.
Gameplay
Example: Your Ship meeple is located on the second space of a Port tile. At the end of your turn, you automatically move
the Ship meeple to the next space (counterclockwise) and your Ship reaches an Island tile.
• Move Ship if on an Island Tile:
At the end of your turn, if your Ship meeple is located on one
of the spaces of an Island tile, move your Ship meeple one space
counterclockwise only if you matched the color of the arrow next
to the space with the color of the City tile you placed this turn.
Example: You placed a purple City tile in your city on your turn.
Because you matched the City tile color with the arrow color on
the Island tile, you move your Ship meeple one space counter-
clockwise.

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Example: Your Ship meeple is located on the Anchor space of
an Island tile. You placed a brown City tile in your city. With
this City tile placement, you didn’t match the color of the tile
with the arrow next to the space, so your Ship meeple will
remain in the same space.
However, because your Ship meeple ended the turn on the
Anchor space, you will gain one random Goods token from
the Goods supply.
• By intentionally mismatching the City tile colors with the arrow color next to the Anchor space, your Ship meeple can
remain multiple turns on the same Anchor space, thus giving you the ability to collect multiple Goods tokens, until you
reveal a Goods token that you already have collected.
When you reveal a Goods token that you have already collected, you lose all the Goods tokens gained so far and put them
back in the supply face-down.
• If you want to gain the benefits of the Goods tokens you collected with your Ship meeple on the Island tile, you must move
the Ship meeple out from the Island before you lose all the Goods tokens due to drawing a duplicate token.
To do this, make sure that you match the City tile color with the color of the arrow next to the Anchor space. When you move
out from the Island tile, immediately gain the bonuses from the Goods tokens, then reshuffle them back to the Goods supply.
Example: Your Ship has already collected two Goods tokens on this Island tile
1
. At the end of your turn, the Ship
stays on the Anchor space and you must now draw another Goods token
2
. You draw a Goods token that you already
have collected
3
, and so you must discard all the previously collected Goods tokens
4
and return them to the Goods
token supply.
1 2 3
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• Finally, if your Ship meeple is standing on another player’s Port tile, you will gain all the Coins and Population resources
as that player gains by placing their City tiles.
Example: Your Ship meeple is standing on Yellow’s Port tile.
Yellow places a City tile in their city which results in Yellow
gaining 2 Population , 1 Coin and 2 Legion .
Because your Ship is on Yellow’s Port tile, you will also gain 2
Population and 1 Coin (but not Legions ).
Expansion Development: Kai Starck and Thomas Nielsen (K&T Game Design), Milan Tasevski
Graphic Design: Milan Tasevski and Sara Stanoeska
Game Art: Jose David Lanza Cebrian and Sara Stanoeska
Playtesting and Prototype Support: Ana Spasovska
Rules Editing: Boris Momic, Filomena Doda
Rules Editing Support and Streamlining: Boris Momic, Stefan Andonovski
Special thanks to: Ana Spasovska, Kai Starck, Thomas Nielsen, Boris Momic, Vladimir
Trajchevski, Darko Dojcinovski, Thomas Jacob, Ivo Neskovic, Michael Raftopoulos, Marilena
Doukaki, Rita and Hugo Marinho, Danijel Ljubas, Vangelis Kefalas, Stefano Raimondi, Flavio De
Leonardis, Stefan and Chrisly Brinkmoller, Richard Simpson, Jack Eddy, Stella Jahja & Tarrant
Falcke, Stephan Sonny, Rebecca Johnson, Bailie Kuehn, Tom Harrod, Joseph Packham, all of our
playtesters, Kickstarter backers, friends, family and loved ones, and all that participated in this
game one way or another! Thank you!
Developed and Published by:
Archona Games 2020 ©
If you have any questions about
the game, or have missing
components, please contact us at:
support@archonagames.com
Credits
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