Qual é a sua dúvida sobre Marrakesh: Camels & Nomads?
Pergunte antes de baixar o manual: o assistente foi treinado neste arquivo e responde na hora, citando a página exata.
Tire dúvidas sobre o jogo
Pergunte qualquer coisa sobre Marrakesh: Camels & Nomads: regras, preparação, componentes, complexidade, preço ou se combina com seu grupo.
Escreva sua pergunta primeiro. Você criará sua conta grátis para ver a resposta — leva 20 segundos.
Manual completo
Navegue pelo manual ou baixe o PDF originalTexto completo do manual disponível para leitura Abrir texto
1
Components
• 20 Wooden nomad keshis
• 20 Cardboard nomad keshis(to use with the Essential Edition of Marrakesh)
• 1 Nomad board
Changes in Setup
Place the nomad board next to the cube tower and store all wooden nomad keshis there, as a common supply.
N N
This expansion contains 6 modules, which can be played in any combination.
Depending on the combination, you have to sort out tiles that are only usable
with specifi c modules. To start we recommend to either play with the NOMADS
or the CAMELS. You can add the SPECIAL BUILDINGS or the new PROVISION
TILES. The NEW LUXURY GOODS and NEW OASIS TILES can always be added.
II
Nomads 1
Camels 2
Special Buildings 5
New Provision tiles 7
New Luxury goods 8
New Oasis tiles 8
Pashabot – Solo rules for Marrakesh 9
Essential Edition:
Place the cardboard
nomad keshis on the
nomad board as well.
Changes to game play
Once per round, before players start claiming keshis, place 1 wooden nomad keshi
from the supply next to the sorted keshis in the tower base.
When claiming keshis, you can now choose to take the nomad keshi instead of any other
keshi. In order to claim the nomad keshi, you must pay 1 date and 1 water.
The nomad keshi can be deployed to any of the sectors (water vendor spaces included),
except the Souk. The nomad keshi counts as a keshi of that sector. If the nomad keshi
is placed in the date orchard (green), the Sahara (brown), or the main square (pink), you
also gain the deployment bonus.
There is always just 1 nomad keshi available per round. If no player is able to or wants
to take the nomad keshi, return the nomad keshi to the nomad board after all other keshis
have been claimed.
Once per round and before using any of your assistant actions, you can pay 1 dinar
in order to move a nomad keshi to any other sector on your player board (except the
Souk). Gain any applicable deployment bonus.
A
Important: You may NOT move a nomad keshi standing next to a discovered or claimed oasis.
You may NOT move a nomad keshi committed to a city gate.
If you have multiple nomad keshis, you can move any number of them, at the cost of
1 dinar each.
Changes in fi nal scoring
Essential Edition:
To use this expansion with the Essential Edition apply the changes
to the rules presented in green text boxes like this one.
Essential Edition: When deploying the wooden nomad keshi to the green, gray, white, black, and turquoise
sector, place it 1 step ahead of your keshi marker on the track. Move it along when advancing the keshi marker. When deploying a nomad keshi to the pink, beige, or brown sector, exchange the wooden nomad keshi for a cardboard nomad keshi and place this one on the next empty space in the sector of your player board.
deployment bonus = placement bonus
Each nomad keshi counts towards the 10 points bonus for
completely fi lling a sector. However, they do not count toward
points awarded by any oasis tile specifi ying a keshi color, even if
that nomad keshi is placed in the color corresponding sector.
Essential Edition:
Exchange the wooden nomad keshi for a
cardboard nomad keshi (or vice versa),
when moving it from a sector with a track
and a keshi marker to a sector with spaces
for cardboard keshis (or vice versa).
Example:
This tile grants 1 point for each white keshi,
but no points for any nomad keshi placed in
the palace (white) sector.
Essential Edition:
For green, gray, white, black, and turquoise:
Score points equal to the current value of the keshi marker.
---
2
Changes in setup
Assemble the racecourse and place it next to the game board.
Each player takes the camel in their color, placing it on the starting space of
the racecourse above the column of the spectator sector in their color.
Shuffl e the award tiles and draw 3 at random, with a random side up. Stack the tiles in the
designated space of the racecourse. The topmost award tile is active for the fi rst season.
Players may look at all award tiles at any time, but they cannot fl ip them or change their order.
Return the remaining award tiles to the box.
The camel dung tiles are placed on the designated space on the racecourse.
C C
Components
• 4 Camels (1 in each player color)
• 22 Camel dung tiles (17× value 1, 5× value 3)
• 1 Racecourse(consisting of 3 parts)
• 6 Award tiles(double sided)
• 50 Cardboard keshis, 10 each in green, gray, white, black, and turquoise (to use with the Essential Edition)
Changes to game play
Each time you claim keshis from the cube tower or gain a keshi otherwise, choose, for each
keshi, between deploying it as usual or placing it in your spectator sector on the racecourse.
Exception: Goods keshis (purple, orange, and yellow) can never be placed in the spectator sector!
Whenever you choose the spectator sector, place the keshi on a free space in the column of the
spectator sector matching your player color.
B
Note: In the CAMELS EXPANSION you are allowed to claim keshis in the color of a completely
fi lled sector on your player board. In this case, you must place that keshi in your spectator
sector. In case this sector is also full, you cannot claim a keshi in that color anymore.
B
Note: Nomad keshis can also be placed in the spectator sector and count as their own color.
They can be discarded for awards or relocated to another sector by paying 1 dinar as usual.
After placing a keshi in the spectator sector, advance your camel in the racecourse immediately.
The number of steps is determined by the number of diff erent colored keshis in the column of
your player color in the spectator sector:
Number of diff erent colors12345678
Camel steps 12223344
Placing a keshi of an already present color also advances your camel according to the chart, even though it does not increase the number of diff erent colors.
Essential Edition: Instead of placing wooden keshis, exchange them for cardboard keshis and
cover the hole in your spectator sector with it.
Example:
Sarah (green) places a
second white keshi in
her spectator sector.
Her camel advances
2 steps, as she still has
4 diff erent colors in her
spectator sector.
Essential Edition - Changes to the set-up of scrolls and luxury tiles (necessary for some of the award tile bonuses):
Place all scroll types in 3 stacks of the same height, with each top tile revealed. Place the luxury tiles in 5 stacks of the same height, with each top tile revealed.
Concept and Object of the Module
Players advance their camel on the racecourse by placing keshis on the spectator sector. The goal is to win the race at the end of the
game. However, keshis in the spectator sector not only help you advancing your camel: They can also be traded for the benefi ts
depicted on the award tiles, at the end of each season. But beware, do not let your camel fall back too far, otherwise you get camel
dung, which detracts points during the fi nal scoring.
Final space
Space for
dung tiles
(consisting of 3 parts)(consisting of 3 parts)
(double sided)
(consisting of 3 parts)(consisting of 3 parts)
Starting space
Space for
dung tilesdung tiles
Spectator sector
Final spaceFinal space
Space for award tiles
---
3
Whenever your camel crosses one of the intermediate goal lines,
you gain 1 goods keshi (yellow, purple, or orange) of your choice
from the supply, and you can discard 1 dung tile.
If you are the fi rst to cross that line, you also gain 1 dinar.
For a camel to advance onto a supply bridge space, you must
pay the denoted combination of dates and water:
• If you can pay, advance your camel the remaining steps.
• If you cannot pay, your camel must stop on the space immediately
before the supply bridge, forfeiting any remaining steps.
If your camel reaches the fi nal space of the racecourse, gain
5 points immediately. Then, place your camel on the highest free
points space on the podium. The podium points are awarded only
during fi nal scoring. Your camel cannot move any further.
Changes to Season Scoring and Preparation for
the Next Season
At the end of a season there is a season payout. This takes place
after the river evaluation and before players must pay for their
provision tiles:
1. Camel dung tiles
All the players, except for the one(s) leading the race, must collect
dung tiles. The racecourse has 5 lines that can be crossed by a
camel: Start line, fi rst, second, and third intermediate goal lines,
and the fi nish line. Each player, except the one(s) in fi rst place,
count the number of lines between their camel and the camel(s)
in fi rst place. Then, they take that number of dung tiles.
2. Award tiles
The active award tile shows specifi c keshis and/or combinations
of keshis that each player can discard from their column of the
spectator sector in order to immediately gain benefi ts (these are
listed on the next page). The discarded keshis are returned to the
supply. A player can gain multiple benefi ts (including the same
benefi t multiple times), provided they can discard the required
keshis each time.
After the season payout, discard the topmost award tile. The next
tile becomes the active tile.
Example:
Lukas (red) may advance his
camel 3 steps: He has to
return 1 water and 1 date
to the suppy to enter the
space on the supply
bridge and proceed to
the next space.
Season payout
example:
Lukas' red camel is
in fi rst position. It
has crossed the fi rst
intermediate goal
line.
Sarah's green camel
has also crossed this
line. She gains no
dung tiles.
Marie's yellow camel
is between the start
line and the fi rst
intermediate goal
line: She gains
1 dung tile.
Jan's blue camel has
not left the starting
space yet, thus 2 lines
lie between it and the
red camel. Jan gains
2 dung tiles.
Changes in fi nal scoring
Dung tiles
You detract points from your score according to the number of dung tiles you have
by the end of the game:
Number of dung tiles1 2 3 4 5 6 7
Loss of points 2 4 7 10 13 16 20
For each dung tile in excess of 7, detract an additional 5 points.
Race position
All the camels that are on the podium or have at least crossed the fi rst intermediate goal line, score points, according to the following chart (also depicted on the podium). If two or more camels share the same position, the corresponding scores are added up and divided by the number of camels.
Place in the race1st 2nd 3rd 4th
Points 16 8 4 2
Example:
Sarah (green) advances her camel 2 steps. She crosses the fi rst intermediate
goal line, gaining 1 goods keshi of her choice. Since she is not the fi rst to
cross this intermediate goal line, she does not gain 1 dinar. She may
however discard 1 dung tile, in case she has one.
Example:
Jan's blue camel has not left the
starting space at all. He has a total
of 9 dung tiles by the end of the
game. He loses 20 points for 7 of
the dung tiles. He loses 5 additional
points for each of the two tiles in
excess of 7, that is 10 more points,
for a total of 30 points lost.
Example:
Lucas' camel has crossed the fi nish line and has
won the race - he gains 16 points for the fi rst
place. Sarah's and Mary's camels end up in the
same position. Thus the points for the second
and third place are added up (8+4) and dived by
2 - they gain 6 points each. Jan's camel has not
crossed the fi rst interim goal line, so he does not
gain the 2 points for the fourth place.
Intermediate goal line
the next space.
Supply bridge space
---
1 1
2 2 3 3
4 445 5
6 67 7
8 8
12 12
10 10
12
4
Award tile benefi ts for discarding 1 keshi of the color depicted on the top left:
OR: for discarding 1 keshi of the color depicted on the top right:
Discard 1 camel dung tile
Award tile benefi ts for discarding 2 keshis, 1 of the depicted color and 1 of any color:
Gain 3 points
Gain any 3 resources
Gain 4 dinar
Gain 2 points + 2 water
Advance 2 steps on the
palace staircase
Advance 2 steps on the
mosque staircase
Advance 2 steps on the river
track
Gain the reward of any
2-spectator bonus on the main
square (no pink keshi required)
Select a gray scroll from
1 of the stacks, ignoring
the required gray keshis
and without paying 1 date.
Shuffl e the stack and reveal
the top tile**
Award tile benefi ts for discarding 3 keshis, 1 of the depicted color and 2 of 2 diff erent colors of your choice:
Gain 5 points
Gain 3 dinar
+ 3 water.
Gain 3 dates
+ 3 water
Gain 3 dinar
+ 3 dates
Gain any
5 resources
Advance 4 steps
on the palace or
on the mosque
staircases*
Advance 4 steps
on the river track
or on the mosque
staircase*
Advance 4 steps
on the river track
or on the palace
staircase*
Claim 1 oasis tile
without paying
any resources
Gain 3 goods
keshis in any
color.
Award tile benefi ts for discarding 4 keshis, 1 of the depicted color and 3 of 3 diff erent colors of your choice:
Gain 8 pointsGain the river
season bonus
(Free choice in the
3rd season)
Claim 2 oasis tiles
without paying
any resources
Advance
6 steps on the
palace or mosque
staircases or on the
river track*
Select a luxury good from 1 of the
stacks, and buy it with a discount
of 3 goods keshis. Shuffl e the
stack and reveal the top tile**
Select a pink scroll from 1 of the
stacks, ignoring the required gray
keshis and without paying 2 dates.
Shuffl e the stack and reveal the
top tile**
Gain the reward of a 3-spectator bonus on the
main square (no pink keshi required)
Select a yellow scroll from 1 of the stacks,
ignoring the required gray keshis and without
paying 1 date. Shuffl e the stack and reveal the
top tile**
** If multiple players want to gain this benefi t, start with the player whose
camel is farther ahead. In case of tie, proceed in turn order.
Gain 2 points Gain 2 dinar Gain 2 water Gain 2 dates Gain any 1 resource
Gain 2 goods keshis
in any one color
* The number shown is the total number of steps: You may split them among your pawns on the depcited staircases and/or river track.
---
1 2
5
Changes in setup and game play
The special buildings have a front and a reverse side:
The front side grants special abbilities and diff erent starting resources and keshis, for an asymmetric setup.
The reverse side grants only the diff erent starting resources and keshis.
Before the start of the game, players agree on which side of the special buildings they want to use. All players must use the same side.
Put the special buildings into the cloth bag and shuffl e them. Each player draws two buildings, choosing one and placing it next to their
player board. The remaining buildings are returned to the box.
The players do not start the game with the usual resources. Instead, the buildings dictate the starting resources for each player (shown
in the front side top right, and at the bottom of the reverse side):
• First, take the corresponding keshi from the supply and place it on the correponding sector of your player board, gaining any
deployment bonus if applicable.
• Then, take the denoted combination of resources and place them on your player board.
• Last, gain a scroll. In order to do that, put all the yellow scrolls into the cloth bag; each player draws 3 scrolls and chooses one to
keep, placing it next to their player board. If the chosen scroll is an instant action the player performs the action immediately.
When all players have chosen a scroll, all remaining yellow scrolls are set-up as usual.
All buildings have special abilities that provide benefi ts to the player at diff erent times throughout the game.
The special abilities (front side):
S B S B
Components
• 8 Special buildings
• 1 New audience disc
Essential Edition:
Either gain a corresponding cardboard keshi or advance the corresponding keshi marker.
The date warehouse
At the beginning of the game: Put 9 keshis in all colors but the goods
keshis into the cloth bag, draw 1 keshi from the bag and place it on the
oasis bonus track, on the space marked with
HH. In a 2-player game,
place the keshi on the space to the right of the marked space instead.
During the game: Each time you buy a luxury good of a type that you
do not already own, pay 1 goods keshi (purple, yellow, or orange) less
than required.
Example:
If you already own a dagger luxury tile and attempt to buy a second dagger tile,
you gain no discount. If you would purchase a shoe luxury tile instead (and do
not own any shoe tiles yet) the price would be discounted by 1 goods keshi.
The library
Start of season 1: Select a yellow scroll from 1 of the stacks. You need
to have the required gray keshi and must pay 1 date. Shuffl e the stack
and reveal the top tile.
Start of season 2: Select a pink scroll from 1 of the stacks. You need
to have the required gray keshis and must pay 2 dates. Shuffl e the stack
and reveal the top tile.
Start of season 3: Select an orange scroll from 1 of the stacks. You need
to have the required gray keshis and must pay 3 dates. Shuffl e the stack
and reveal the top tile.
Essential Edition - Changes to the set-up of scrolls:
Place all scroll types in 3 stacks of the same height, with each top tile revealed.
Reverse sideFront side
---
33 4
5
6
7
8
6
The training room
At the beginning of the game: Replace the regular audience disc with
the new audience disc. The new disc has 3more spectators, making it
more effi cient to use the main square sector action.
The prayer house
During the game: Gain 1 point each time you cross a threshold to a
new segment on the mosque staircase.
The boat house
At the start of every season: Start the season by placing your fi sherman
on the river track space with the crocodile.
The camel stable
During the game: Pay 1 less resource each time you claim an oasis tile.
The barracks
At the beginning of the game: Choose 1 gate from the 0-cost workshop
space, losing the 3 points but gaining the corresponding keshi and points
if the gate is placed on a matching space. Place the guard keshi previously
gained next to the gate.
During the game: Gain 1 extra point each time you purchase a gate.
The gazebo
At the beginning of game: Select 1 luxury good tile "Tajine" (4 points)
free of charge. Gain the 4 points and the resource bonus. Then, the luxury
tiles are set-up as usual.
During the game: Gain 1 resource of your choice each time you cross a
threshold to a new segment on the palace staircase.
---
7
Components
• 6 Moderate provision tiles (-6 points)
• 6 Hard provision tiles (-8 points)
Changes in setup
Shuffl e the base game, moderate, and hard
provision tiles separately. Each player takes
3 base game, 1 moderate, and 1 hard provision
tiles. The players choose which combination
of tiles they want to keep, placing them face
down on top of the player board.
The remaining tiles are returned to the box.
Then each player looks at their tiles and
chooses 1 to be revealed as usual.
B
Note: Players can choose to play with any
combination of provision tiles.
Changes in game play
The new provision tiles must be paid with
more resources at the end of a season, and
detract more points if they cannot be paid for.
But they also come with a benefi t!
The moderate provision tiles grant you a
benefi t at the start of each season, in eff ect as
soon as they are revealed.
The hard provision tiles grant you an ongoing
benefi t, in eff ect as soon as they are revealed.
N P N P
*
Season 1: You can exchange 1 keshi from your bonus track for claimed oases with the general supply, except yellow, purple, orange, and brown.
The exchanged keshi is placed on the same spot of the bonus track.
CAMELS EXPANSION: You can also exchange the keshi with keshis in your spectator column of the racecourse. Since this is not a new additional
keshi, do not advance your camel in this case.
Moderate provision tiles - granting a bonus at the start of each season since activation
Advance 1 step on
the river track
Advance 1 step on the
palace staircase
Advance 1 step on
the mosque staircase
Gain any 1 goods
keshi
Gain any 1-visitor
bonus (no pink keshi
required)
1 Keshi exchange,
following the rules of
the base game
(see: "Claim oases")*
Hard provision tiles - granting a bonus since activation
Permanent:
Advance 1 extra step
on the river track,
every time your
fi sherman moves.
Permanent:
Advance 1 extra step
on the palace staircase,
every time your
Sultan's courtier
moves.
Permanent:
Advance 1 extra step
on the mosque
staircase, every time
your Imam's student
moves.
Immediately:
Gain 1 nomad keshi,
without the initial costs
(1 date + 1 water).
At the beginning of
each season:
You can move any 1
nomad keshi without
paying 1 dinar.
Only playable with the
NOMADS-EXPANSION!
Permanent:
Gain a discount of
1 goods keshi on all
luxury goods that you
buy.
At the start of each
round:
1 Keshi exchange,
following the rules of
the base game
(see: "Claim oases")*
---
8
N L N L
Components
• 5 Falcon luxury goods(in 2 sizes for Deluxe/Classic, and Essential Edition)
• 5 Race saddle luxury good(in 2 sizes for Deluxe/Classic, and Essential Edition)
N O N O
31
Gain points for the
number of
diff erent types of
luxury goods.
Number of types12345
Points 1361015
32
Gain 3 points for each diff erent pair of luxury goods (max. 15 points).
Example: For 2 daggers,
4 shoes, and 2 race
saddles you would gain
9 points.
33
Gain7 points
per RACE SADDLE
(max. 14 points).
34
Gain 8 points
per FALCON
(max. 16 points).
35
Gain 1 point for every
2 steps your camel has
advanced on the race
course
(max. 15 points).
36
Gain 4 points per
nomad keshi on your
player board
(max. 16 points).
Gain 1 nomad keshi
without paying the initial
cost (1 date + 1 water).
A
Note: This tile can only
be played with the
NOMADS EXPANSION.
1 Keshi exchange,
following the rules of the
base game
(see: "Claim oases").
Exchange any of your
resources for the same
amount of any other
resources from the supply.
Gain the reward of a
3-spectator bonus on the
main square (no pink
keshi required).
Depending on the non-
goods-keshi you paid,
advance 3 steps on the
palace or mosque
staircases or on the
river track.
Components
• 6 Oasis tiles
Changes in setup
Add the new luxury good tiles to the base game tiles and shuffl e them together.
Then form 5 stacks of the same height, revealing the top tile of each stack.
Changes in game play
Race saddles:
You gain 16 points and your camel can advance 2 steps. The rules of the racecourse
must still be followed.
Falcons:
When acquiring a falcon, you must pay the keshis depcited at the top of the falcon tile.
The righmost (non-goods) keshi must also be taken from your player board (and not
from behind your screen!). Once acquired, gain 20 points plus an immediate bonus.
A
Only when
playing
without the
CAMELS
EXPANSION:
Instead of
advancing the
camel,claim
1 oasis, paying
up to
Changes in setup
Shuffl e the new oasis tiles and the base game tiles together.
31-34: Use when playing with the NEW LUXURY TILES EXPANSION.
35: Use when playing with the CAMELS EXPANSION.
36: Use when playing with the NOMADS EXPANSION.
2 ressources less (it may be for free, but
you cannot gain any resources this way).
---
9
P – S M P – S M
Components
• 1 Pashabot Board
• 15 Strategy tiles
• 1 Player aid
In these rules “you” will refer to the human player, while “Pashabot” or
“it” will refer to the automated opponent.
Assembly of the Pashabot Board
Before your fi rst game, prepare the Pashabot board as follows:
1) Place the double sided stickers on the spots marked in red in the picture.
2) Then, fold up both halfs and press them against each other to glue them together.
31-34: Use when playing with the NEW LUXURY TILES EXPANSION.
35: Use when playing with the CAMELS EXPANSION.
36: Use when playing with the NOMADS EXPANSION.
Changes in setup
1) Set up the game and your own player area as if playing a 2-player game. Instead of a second player board, place the Pashabot board within reach. You draw 3 starting keshis from the cloth bag as described in the core rules, the Pashabot does not.
2) Use yellow as the Pashabot's player color. Place its pawns on the scoring track, mosque and palace staircases, and the river track as usual. Place the three assistants next to its board.
3) Prepare the Strategy tiles. Always use tiles 1-10. Use tiles 11-15 only when playing with the CAMELS, NOMADS AND NEW LUXURY GOODS EXPANSIONS. Shuffl e all eligible Strategy tiles to form a face down draw deck, and place it next to the pashabot
board board. Reveal 1 tile face up, leaving room for a column of tiles below it.
LIf the bottom of the revealed tile shows
board board. Reveal 1 tile face up, leaving room for a column of tiles below it.
, advance the Pashabot’s fi sherman
3 steps on the River track.
4) The Pashabot does not need a screen. Instead put 12 keshis, 1 of each color, into the cloth bag and place it next to the Pashabot’s board.
5) The Pashabot begins as the fi rst player, so place the season tracker and the round tracker near its board.
General Notes
• The Pashabot does not collect resources (water, dates, dinars).
Whenever it would receive such a resource, it gains
instead.
• Goods keshis Goods keshis are wild for the Pashabot:
Carpet (purple), Lamp (yellow), Spices (orange) keshi are used interchangeably by it.
Strategy tile anatomy
Essential Edition:
Use the reverse side of the Pashabot board.
Luxury Goods
preference:
The top item
has the higher
priority.
Keshi priority: The number of times a color is visible across all face up Strategy Tiles determines priority.
Advance the Pashabot’s fi sherman by 3 spaces on the river if this icon is depicted on a revealed strategy tile.
Strategy tile number
visible across all
face up Strategy
---
10
Round Sequence
U Select Keshis and Deploy Assistants
1) Each round, you pick your 3 keshis and deploy your assistants as usual.
2) Then, draw 3 keshis from the Pashabot’s bag, placing the assistants in the sectors of matching colors on the Pashabot board.
Water Vendor Keshis
When it draws a red keshi, fi rst place the other two assistants. Then, place its third assistant in a sector with no assistants, following
this priority list:
i) Place the assistant on the sector that matches the keshi priority (the keshi visible the most number of times across all face
up strategy tiles).
ii) In case of a tie for i), place the assistant on the sector of the Pashabot board with more keshis.
iii) If still tied, place the assistant on the tied sector that is farthest to the top of the Pashabot board.
Play proceeds in turn order (starting with the
current holder of the round tracker). When it is
your turn to claim and deploy a keshi, do it as
instructed by the base game rules.
Pashabot Claiming Keshis
When it is the Pashabot’s turn to claim keshis,
use the following priorities sequentially and
select the fi rst option available:
1) It claims a keshi that would “complete”
a sector (8 same-colored keshis + 1 red
keshi) on its board (except the souk).
2) It claims keshis of which there are 2 or
more available (thus it can claim 2).
3) It claims a keshi in a color with higher
keshi priority (the keshi visible the
most number of times across all face up
strategy tiles).
4) It claims a keshi in a color
corresponding to a sector where one
of its assistants is.
5) It claims a keshi in a color corresponding
to a sector where one of your assistants is.
6) It claims a keshi in a color that features
higher on the column of strategy tiles.
7) It claims a keshi in a color
corresponding to a sector that is further
to the top of the Pashabot board.
Example A:
Pashabot’s currently revealed strategy tiles
show 1 black, 2 brown, and 1 white keshi.
It’s assistants are on the brown, white, and
pink sectors.
● It takes both browns:
2) Two or more available.
● You take green.
● It takes red:
3) Higher keshi priority, as red counts as
brown, because Pashabot has no red keshi in
its brown sector yet (red is considered a wild,
see Water Vendor Keshi on the next page).
● You take white.
● It takes pink:
4) Its own assistant.
● You take gray.
3) Drop the 6 keshis into the tower and then sort any keshis in the tower base as per the base game rules.
Example B:
Pashabot’s currently revealed strategy tiles
show 1 pink, 1 gray, 1 tan, and 1 goods keshi.
Its assistants are on the goods, pink, and gray
sectors. Your assistants are on the white, green,
and turquoise sectors.
● Pashabot takes pink:
3) Keshi priority, then
4) Its own assistents, then 6) Higher on
Strategy cards, used to break tie with gray.
Not red, as the actual color comes fi rst.
● You take red.
● It takes gray:
3) Keshi priority.
● You take green.
● It takes turquoise:
5) Your assistant, then
7) further to the top on the Pashabot board,
tie-breaking with white.
● You take white.
U Claim Keshis and Deploy Them
---
11
Deployment bonuses for Pashabot
When the Pashabot deploys the gained keshi, some placements result in a deployment bonus.
These are shown on its board, and are triggered when they are covered by a keshi.
Water Vendor Keshis
Red is considered a wild. If a certain color is demanded by 3) keshi priority (or any of the ensuing options 4)-7) when breaking a tie),
and that color is not present in the tower base, but red is, Pashabot claims the red one. If red and the actual color are both present, Pas-
habot claims the actual color.
As soon as there is a red keshi in a certain sector on the pashabot board, red is no longer considered a wild concering the corresponding
color. It is never considered a wild concerning the goods keshis, as no red keshi can be placed in the souk.
If two red keshis are gained at the same time, resolve each one separately.
Goods Keshis
The bot treats goods keshi as wild when purchasing luxury goods. When choosing which goods keshi to gain (purple, orange,
yellow), it picks the one it has fewest of. If tied, he prefers yellow, then orange, before purple.
Caravan Keshis
For the 3rd, 5th, and 7th brown keshi deployed, reveal a new strategy tile and place it over the bottom of
the previous strategy tile, covering the luxury goods shown. If the revealed tile shows
and place it over the bottom of
, advance the
Pashabot’s fi sherman by three steps on the river track.
Essential Edition:
Exchange the wooden keshis for cardboard ones,
before placing them on the Pashabot board.
Deployment bonus = Placement bonus
Essential Edition: Deployment bonus = Placement bonus
Once a single option is chosen, take the keshi(s) from the tower base and deploy it/
them to the left-most empty space(s) of the corresponding sector on the Pashabot
board. This may trigger some bonuses (see below). If selecting a red keshi (see below
for clarifi cation), place it in the “9th column” of the selected color’s sector.
Date Picker Keshis
Whenever it deploys a green keshi, it gains
.
Entertainer Keshis
Whenever it deploys a pink keshi, it gains once the bonus depicted above the space the keshi was deployed to. On the mixed advance icon (second to last space, see image to the right) it advances either on the mosque or the palace staircase, whichever it is lower on.
---
12
Sector actions
Shown in top to bottom order as found on the Pashabot board.
Medina:
For each guard keshi (beige) the Pashabot has without a gate, it gains a gate, without paying the dinar costs. Use the priorites below
sequentially, and select the fi rst option available:
1) It ignores any gates corresponding to a sector already completely fi lled with 8 keshis in the same color.
2) It chooses a gate in a color of a sector on its board that could be "completed" by 1 keshi of that color
(8 of the same + red) (not the souk!)
3) It chooses a gate in the color of a keshi with the highest keshi priority on its strategy tiles (red is a wild, see top of page 11).
4) It chooses a gate in a color it doesn’t have a gate of yet.
5) It chooses a gate in a color that has fewer gates remaining in the gate workshops.
6) It chooses a gate in a color of a keshi that features higher on its column of strategy tiles.
7) It chooses a gate in a color corresponding to a sector further to the top on the Pashabot board.
8) Amongst gates of the same color, it chooses the cheapest one.
It gains 0 (not -3)/1/3/7 points, depending on which workshop the gate was taken from. The gate is placed below the guard keshi
used to acquire it. Then, the Pashabot gains and deploys a keshi corresponding to the color of the gate (and gains a deployment
bonus, if applicable).
Main Square:
It gains three times the reward corresponding to the right-most (most recently placed) pink entertainer keshi.
Date Orchid:
For each green keshi, it gains
.
River:
For each turquoise and red keshis on the Pashabot board (in all the sectors!), advance the fi sherman 1 step. It scores points for reaching or exceeding a jetty as usual.
UUsing Assistants
When it is your turn to resolve your assistants, perform all actions as described in the base game rules.
When it is the Pashabot’s turn to resolve its assistant actions, resolve them in top-to-bottom order (except black/white, see below).
• For all sectors with assistants, except for the madrasa (gray) or the souk (bottom sector):
LIf the sector with the assistant has a red water vendor keshi in it, the bot gains
instead of 1 water.
LIf the number of keshis (excluding red) is at least 2, it performs the sector action (see below).
LIf the number of keshis (excluding red) is less than 2, it gains and deploys 1 keshi of that color (also gaining the deployment
bonus, if applicable).
• For assistants in the madrasa (gray) or souk (bottom sector), see the Madrasa / Souk section below.
---
13
Mosque/Palace:
For each black/white keshi, advance the Pashabot’s pawn on the corresponding palace/mosque staircase by 1.
For each threshold crossed, it gains
, advance the Pashabot’s pawn on the corresponding , advance the Pashabot’s pawn on the corresponding , advance the Pashabot’s pawn on the corresponding , advance the Pashabot’s pawn on the corresponding
(instead of 1 dinar). When crossing into a new segment, the Pashabot
receives the point reward from each connection bonus, if applicable.
A
Important: If the Pashabot has an assistant on both the Mosque and the Palace sectors, it fi rst performs the
sector action corresponding to the staircase its pawn is lower on. In case of a tie, start with the palace sector action.
End of the round
River bonus
Pashabot always chooses the bonus on the river track it has passed most recently (remember, it gains instead of a resource).
Pass the round tracker (camel) to the other player, who becomes the start player for the next round. Do not pass the season tracker (Stefan Feld fi gure) at this point.
Souk:
For each assistant in the souk, resolve the fi rst option possible from the list below:
1) Check the luxury goods shown on the bottom-most strategy tile. Pashabot will attempt to purchase the higher one.
2) If the higher luxury good is not present in the display, or if the Pashabot has fewer goods keshis than keshis shown on the luxury good in question, he attempts to purchase the lower one.
LIf it can purchase a luxury good, it spends goods keshis equal to the cost of the luxury good.
A
Reminder: The Pashabot’s goods keshis are wild, and therefore only their number must be matched (color does not matter).
LIf there are multiple available luxury goods of the same type, it takes the left-most revealed tile.
LThe Pashabot gains the points shown on the gained luxury goods, including
per resource, if any, and keeps the tiles.
3) If no luxury goods on the strategy card are present in the display, or if it cannot pay for either one shown, it gains 1 goods keshi. It gains the one it has fewest of. If tied, he prefers yellow, then orange, before purple.
Madrasa:
Do the fi rst option possible from the list below:
1) If the Pashabot has at least 7 gray keshis: Remove all 3 face-up scrolls that require 7 scholars from the game, and it scores 14 points.
2) If the Pashabot has at least 5 gray keshis: Remove all 3 face-up scrolls that require 5 scholars from the game, and it scores 10 points.
3) If the Pashabot has at least 3 gray keshis: Remove all 3 face-up scrolls that require 3 scholars from the game, and it scores 6 points.
4) If the Pashabot has 0–2 gray keshis, remove all 3 face-up scrolls that require 1 scholar from the game, and it gains and deploys 1 keshi of the highest keshi priority on its strategy tiles (in case of a tie, the one that features higher).
Sahara:
For every 2 brown caravan keshis, it gains . Then, it gains and deploys 1 keshi of the
highest keshi priority on its strategy tiles (in case of a tie, the one that features higher).
---
14
End of Game and fi nal scoring
You gain additional points, as described in the base game rules.
The Pashabot scores for the following:
● 10 points for each complete sector (except the souk) where it has 8 keshi and 1 red keshi.
● For each sector, the number of points is equal to the number of keshis of the corresponding color multiplied by half the number
of times (rounded up) that keshi features on the revealed strategy tiles.
If you have more points than the Pashabot, you win. Otherwise, you lose (no tie-breakers).
Modules
Expansion 1:
Staircase tiles
No change in the Pashabot’s rules.
Expansion 2:
Sultan & Imam
If the Pashabot’s pawn is in the
company of the Imam while the
Pashabot resolves a Madrasa
(gray) action, the Pashabot gains
3 extra points (1 point for each
tile it discards).
If the Pashabot’s pawn is in the
company of the Sultan while the
Pashabot resolves a Souk (goods)
action, Pashabot has a 1 keshi
discount on all luxury goods
(same as you).
Expansion 3/4:
Exchange off ers /
Spectators
No change in the Pashabot’s rules.
Expansion 5: Desert Town
Set-up: Place 3 desert town tiles next to the game
board (as in a 2-player game).
Gameplay: When the Pashabot deploys the 4th
and the 8th brown keshis, it takes a random desert
town from off er (if still available), and scores 4 points.
Desert towns are placed with the day side up, next to
the Pashabot’s board.
Final scoring: Evaluate the Desert Towns collected
by you or the Pashabot, as usual.
The Pashabot resolves the tiles’ eff ects as a human
player would. The Pashabot resolves the following
tiles as indicated:
Tile 09 - Pashabot scores 2 points per pink keshi.
Tile 10 - Remove all 3 face-up scrolls that require 7 scholars
from the game, and the Pashabot scores 14 points.
Tile 12 - Pashabot gains a city gate from the right-most
workshop (using the usual priorities to choose a color from
the ones available there), and gains the corresponding
keshi and 7 points. If the Pashabot has no beige guard
keshi without a gate (to put the new gate next to), it also
gains a beige keshi.
Expansion: Nomads
Pashabot claims nomads according to the priority list
for claiming keshis. It does not have to pay any costs.
It deploys the nomad keshi to the sector farthest to the
top that is not completely fi lled yet. Pashabot never
moves its nomads during the game.
Expansion: Camels
Pashabot does not participate in the race. If it would gain
steps for its camel, it gains 4 points instead per step.
Expansion: Special Buildings
Use only the reverse side of the builings for you and the
Pashabot, to generate assymetrical starting conditions.
conditions. Instead of a yellow scroll, he takes 1 keshi of
the color that is depicted at the top of the strategy tile.
Expansion: New Provision tiles
No change in the Pashabot’s rules - it still does not
have to provide for citizens.
Expansion: New Luxury tiles
No change in the Pashabot’s rules.
Expansion: New Oasis tiles
No change in the Pashabot’s rules.
Example:
There are 3 brown keshis on the strategy tiles.
Divided by 2, then rounded up this grants
2 points for each brown keshi to the Pashabot.
It has 7 brown keshis, thus scores 14 points.
End of Season
River evaluation
Evaluate the river as usual. The Pashabot resolves the river tiles’ eff ect as a human player would.
The Pashabot resolves the following tiles as indicated:
• Tile 01: It resolves the action of whichever sector it has the most
keshis in (including red), selecting the higher sector if tied.
• Tile 02: Draw and reveal a new strategy tile and place it over the
bottom of the previous strategy tile, covering the luxury goods
shown. Ignore the icons shown (since it will be reset soon).
• Tile 05, 06, 11: If given a choice, it always chooses the fi rst
(better) option.
• Tile 11: The Pashabot always chooses to climb on whichever
staircase it is lower on.
• Tile 12, 17, 18: If given a choice, it always chooses whichever
option scores more (on tile 17, it scores 2 points per pink/red keshi).
• Tile 13: It chooses the keshi according to the priority list for
claiming keshis.
• Tile 15: The Pashabot gains 2 brown keshi instead.
Providing for citizens
You have to provide for them as usual. Pashabot does not need to provide for citizens.
Preparation for the next Season
Perform the steps described in the base game rules. Then:
• Refi ll the Pashabot’s bag so that it contains one keshi of each color again.
• Reveal a new strategy tile and place it at the bottom of the column of strategy tiles, covering the luxury goods shown
on the previous tile (see image to the right). If the revealed tile shows
and place it at the bottom of the column of strategy tiles, covering the luxury goods shown
, advance the Pashabot’s fi sherman by three
steps on the river track.
2 brown keshi instead Providing for citizens You have to provide for them as usual Pashabot does not need to provide for citizens Preparation for the next Season Perform the steps described in the base game rules Then Refi ll the Pashabot s bag so that it contains one keshi of each color again Reveal a new strategy tile and place it at the bottom of the column of strategy tiles covering the luxury goods shown on the previous tile see image to the right If the revealed tile shows and place it at the bottom of the column of strategy tiles covering the luxury goods shown advance the Pashabot s fi sherman by three steps on the river track
---
15
Simplifi ed Pashabot
If you prefer to play solo while doing minimal maintenance for the solo opponent, then do the following:
• Set-up:
LThe Pashabot does not need pawns, the Pashabot board, nor strategy tiles. It will only use the cloth bag with keshis: Put one keshi of
each color into the bag. Draw the keshis one at a time, placing them from left to right in a line, forming the keshi priority line.
This will determine its keshi drafting priority during the game.
LAgain, put one of each color keshi into the cloth bag.
LYou start as the fi rst player, gaining the round tracker. It then alternates between you and the Pashabot as usual.
• Select Keshi & Deploy Assistants: Draw 3 random keshi from the Pashabot’s bag and throw them into the tower together with the
keshis chosen by you. Do not place assistants for the Pashabot.
• Claim Keshis and Deploy Them: Starting with the fi rst player, draft keshis from the tower base. When it is the Pashabots turn to claim
keshis, use the following priority list:
i) A keshi that has two or more available (thus it can claim two).
ii) A keshi that appears leftmost in the keshi priority line.
A
Note: Keshis claimed by the Pashabot are discarded.
• Using Assistants and River bonus & end of the round: Play your turns only (skip the Pashabot's turns).
• Season scoring and preparation of the next season:
LRefi ll the Pashabot’s bag to one keshi of each color.
LYou can claim the river bonus tile if you have passed the 1st/2nd/3rd rapid in the 1st/2nd/3rd season.
• End of the game and fi nal scoring: Compare your score with the table below to determine your level.
• 135 points Proud Citizen
• 160 points Famously Rich Merchant
• 185 points Right hand of the Grand Vizier
• 201 points Heir Apparent to the Pasha
A
Note: If using the EXPANSION 5: DESERT TOWN module, add 25 to each tier.
Adjusting Diffi culty
You may use any number of these variants to make beating the Pashabot easier or harder.
For an easier opponent:
• Ignore revealing strategy tiles when the Pashabot is deploying brown keshis - therefore it will have exactly three strategy tiles at the end of the game.
• The Pashabot does not score for its keshis at the end of the game. (It still scores for completed sectors.)
• When resolving a market square assistant, it performs the action only once, instead of three times.
• The Pashabot does not resolve advancing 3 steps on the river track on revealed strategy tiles.
For a more challenging opponent:
• When resolving Medina’s action, the Pashabot gains the most expensive gate of the selected color (instead of the cheapest), scoring 0/1/3/7 points as usual.
• When resolving the Main Square’s action, Pashabot receives four times the rightmost unlocked bonus (instead of three times). This variant is especially appropriate when using the EXPANSION 4: SPECTATORS module.
• After drawing 3 random keshis from the cloth bag for yourself during setup, Pashabot deploys the remaining 5 keshis.
Credits:
Solo Opponent designed by David Turczi
Additional solo testing and development:
John Albertson, Chuck Case, Gary Perrin
---
16
Overview: Camels
Deploying keshis to the spectator sector
A
Important: No goods keshis! But you can place a color already present.
After placing a keshi in the spectator sector, advance your camel:
Number of diff erent colors12345678
Camel steps 12223344
Camel crosses an intermediate goal line:
Gain 1 goods keshi (yellow, purple, or orange) of your choice
and discard 1 dung tile.
If you are the fi rst to cross the line, gain 1 dinar also.
Camel advances onto a supply bridge:
Pay the depicted dates and water:
• If you can pay: Advance your camel the remaining steps.
• If you cannot pay: Camel stays on the fi rst space before the bridge.
Camel reaches fi nal space:
Gains 5 points. Place your camel on the podium.
Final scoring
Dung tiles
Loose points according to the number of your dung tiles:
Number of dung tiles1 2 3 4 5 6 7
Loss of points 2 4 710131620
For each dung tile in excess of 7: loose 5 points.
Race position
Your camel must stand on the podium or must at least have crossed the fi rst intermediate goal line to score:
Place in the race 1 2 3 4
points 16 8 4 2
In case of a tie: Scores are added up and divided by the number of tied players (rounded down).
Solo mode: Priority lists
U Deploy Assistants
Water Vendor Keshi
i) Sector matching the keshi
priority
ii) Sector with more keshis.
iii) Sector further to the top
U Claim Keshis
Pashabot Claiming Keshis
1)
A keshi to “complete” a sector
2) Keshis with 2 or more available
3) Higher keshi priority
4) A keshi in a color corresponding to a
sector where one of its assistants is
5) A keshi in a color corresponding to a
sector where one of your assistants is
6) A keshi in a color higher on the column
of strategy tiles
7) A keshi in a color corresponding to a
sector farther to the top
UUsing Assistants
Sector Action or new Keshi?
LIf the sector with the assistant has a red
water vendor keshi, it gains
,
instead of 1 water.
LIf the number of keshis (excluding
red) is at least 2: Sector action
LIf the number of keshis (excluding
red) is less than 2: 1 new keshi
Souk:
For each assistant in the souk:
1) Higher luxury good on bottom-most
strategy tile
2) Lower luxury good on bottom-most
strategy tile
A
Note: The Pashabot must pay the correct number
of goods keshis, but their color doesn't matter.
LIf multiple available, left-most tile.
3) If none of the luxury goods from the
bottom-most strategy card is present or it
cannot pay: It gains 1 goods keshi (the
one it has fewest of; if tied, yellow, then
orange before purple).
Medina:
1 gate for each guard keshi (beige):
1) Ignore gates corresponding to completely
fi lled sectors.
2) A gate in a color of a sector that could be
"completed" by 1 keshi
3) A gate in the color of a keshi with
highest keshi priority
4) A gate in "new" color
5) A gate in a color with fewer gates
remaining in the gate workshops
6) A gate in a color of a keshi higher on the
column of strategy tiles
7) A gate in a color corresponding to a sector
farther to the top
8) Cheapest of all gates of the same color
Final scoring:
● 10 points for each completely fi lled sector
● Per sector: number of keshis in the sector
color multipled by half the number of times
(rounded up) that keshi is on
the strategy tiles.
If you have more points
than the Pashabot, you win.
Otherwise, you lose
(no tie-breakers).
© Copyright 2023 • Queen Games, 53842 Troisdorf, Germany.© Copyright 2023 • Queen Games, 53842 Troisdorf, Germany.
---
Por que perguntar ao BoardGamesBot
Em vez de folhear o manual inteiro- Respostas precisas Baseadas exatamente neste manual, com a página de origem.
- Economize tempo Ache a regra em segundos, sem folhear 16 páginas.
- A qualquer hora Tire dúvidas no meio da partida, direto do celular.
- 100% grátis Crie sua conta grátis e comece a usar agora.
Como funciona
Três passos até a resposta- 1 Faça sua pergunta Digite sua dúvida sobre as regras deste jogo.
- 2 Crie sua conta grátis Leva 20 segundos — é só para guardar seu histórico.
- 3 Receba a resposta A IA encontra a regra exata e cita a página do manual.
Manual publicado pela editora · uso para consulta de regras. Mais sobre o jogo em BoardGameGeek e Ludopedia .