Texto completo do manual
1
1 Expansion Board, 59 New Cards (11 Doge Cards, 9 + 27 Masterworks Cards, 12 Dogaressa Cards), 6 Council Tiles,
4 Council Figures and 8 Score Tokens.
In addition to setting up the base game, complete the following setup steps:
1. Place the Expansion Board to the right of the base game board.
Shufe the 6 Council Tiles and place the tiles in random order on the 6 Small Council
spaces on the Expansion Board. Make sure that no Council Tiles of the same color are
next to each other. Te tiles, each with 3 Council spaces, remain in the same spaces
throughout the game.
2.Separate the New Cards according to their 3 backs:
2a.Shufe the 20 New Cards that have the same backs as the base game cards (11 Doge
Cards and 9 Masterworks Cards) together with them.
Attention: Now reveal 9 cards no matter the number of players and place them face up
next to the game board. Unlike in the base game, place these cards to the lef of the base game board.
2b.Shufe the remaining 27 Masterwork Cards and place them face down in a separate
stack to the right of the new game board, as indicated on the edge of the board. Draw
3 cards from the stack and place those 3 Masterwork Cards face up next to the deck.
2c.Likewise, shufe the 12 Dogaressa Cards and place them face down in a separate
stack to the right of the new game board, as indicated on the edge of the board. Draw
3 cards from the stack and place those 3 Dogaressa Cards face up next to the deck.
3.Each player receives 1 Council Figure in their color and places it on the bottom space
of the bottom Council Tile in the Small Council.
4.Place the 8 Score Tokens next to the 100 space on the Score Track on the base game board.
Rules changes compared to the base game:
In a 2-player game, you now play 4 cards in each round. Te exception rule of the base game for
2 players no longer applies.
You do not pass on the Start Player Card at the end of a round. Instead, it changes players when
Doge Cards are played (see page 2).
In addition to the rules of the base game, the following applies:
SCORE TOKENS
As soon as you circle the Score Track with your Scoring Marker, you take the “100/200” Score Token
of your color and place it in front of you with the “100” face up. If you circle the Score Track additional
times, turn the Score Token over with the “200” face up or take the “300/400” token.
Doge CardStart Player Card
(Base Game)
During the lagoon's Golden Age, the "Little
Council" of infuential citizens developed to
advise the Doge and increasingly infuence
the city's political fortunes. The city becomes
the hub of international trade. The closely
guarded art of glassmaking is brought to
perfection, and the masterpieces from the
lagoon are soon coveted around the world.
Game Components
Game Setup
Gameplay
EXPANSION
---
2
Players start with their Council Figures on the bottom Council space. Tis is the only Council space that can hold
multiple Council Figures. If you move your Council Figure up, you only count unoccupied spaces and only place
your fgure on an empty space. You then receive the reward on the space where you end the move with your
Council Figure.
Tere are 4 ways to move your Council Figure up the Council Track:
T Played card color – Each Council space in the Small Council shows a color matching the various
sections of the game board: Workshops (brown), Houses (purple), Citizens (green) and Trade (light
blue); the Harbor/Sea Route (dark blue) is not represented . If you play a card that shows the same
color as the Council space your Council Figure is currently on, you must then move your Council
Figure up once to the next unoccupied space. Tis also applies to extra cards that are played and also
if you choose the alternative move option on the Sea Route for the card you played.
T Doge Card – Each Doge Card shows 1 or 2 arrows. If you play such a card, you must move your
Council Figure up once or twice accordingly. See also “2. Doge Cards” (below).
Dogaressa Card – Some Dogaressa Cards allow you to move your Council Figure up to three times.
See also “3. Dogaressa Cards” (page 3).
T Sea Route – Some spaces on the Sea Route show 1 or 2 arrows. If you reach such a space with your
Ship, you must move your Council Figure up once or twice accordingly. See also “4. Sea Route”
(page 3).
Next, you immediately receive the reward shown on the space where you end your move with your Council
Figure. (You do not receive any rewards for the spaces you passed over.):
T Points - Immediately advance your Scoring Marker by the specifed amount of points.
T Masterwork - Take one of the 3 face-up Masterwork Cards from the display to the right of the game
board and place the card face-up in front of you. Immediately fll the free space with the top card from
the stack. Alternatively, you may take the top Masterwork Card from the stack. See also “5. Masterworks”
(page 4).
T Dogaressa Card – Take one of the 3 face-up Dogaressa Cards from the display to the right of the
game board and place the card face-up in front of you. Immediately fll the free space with the top card
from the stack. Alternatively, you may take the top Dogaressa Card from the stack. See also “3. Dogaressa
Cards” (page 3).
T Sea Route – Advance your Ship 5 spaces on the Sea Route.
Attention: If your Ship lands on a space with a bonus symbol as a result of this reward, you may
NOT play an extra card. Tis special rule prevents an unbalanced situation that would allow several
extra cards to be played at the same time as a result of one card being played.
BONUS POINTS
As soon as you place your Council Figure on the Doge's Palace at the top end of the Small Council, place one
of your diamonds on the free Bonus Points space with the highest value. Immediately advance your Scoring
Marker by the specifed amount of points on the occupied space. Te earlier you reach this bonus, the more
points you will receive for it. You can only receive this bonus once per game. Your Council Figure cannot
move any further once it reaches the Doge’s Palace space.
Anyone who associates themselves with the powerful Doge of the city enjoys many advantages.
If you play one of the Doge Cards, it has the following efects:
T Start Player – Immediately take the Start Player Card. You are now the starting player.
Council Figure Movement - Move your Council Figure up once or twice according to the number of arrows
shown on the card. If the Doge Card shows 2 arrows, you must move your Council Figure up twice.
T
T
Points - Many Doge Cards give you points. Immediately advance your Scoring Marker by the specifed amount
of points.
Remember: You do not automatically pass the Start Player Card at the end of a round. Whoever has the Start Player
Card keeps it until a Doge card is played.
Played Card Color
Dogaressa Card
Reward: Dogaressa Card
Reward: Points
Doge Card
Sea Route Space
Reward: Sea Route
Movement
Reward: Masterwork
1. Te Small Council
2. Doge Cards
---
3
If you receive a Dogaressa Card as a reward on a Council space, you choose 1 of the 3 face-up
Dogaressa cards from the display to the right of the game board and place the card face-up in front
of you. Immediately fll the free space with the top card from the stack. Alternatively, you may take
the top Dogaressa Card from the stack.
Te Dogaressa – the Doge’s wife – infuences the events in the city.
On your turn, you may use a Dogaressa Card that you have previously placed in front of you instead
of the card you played. You then shufe the used Dogaressa Card back into the deck of Dogaressa
Cards. You also discard the card you played, unused.
Attention: If the stack of Dogaressa Cards is temporarily empty, your choice of cards to take may be
limited. If, in extreme cases, there are no Dogaressa Cards at all at the edge of the game board at any
time, the reward of a Dogaressa Card is temporarily suspended.
Tere are 6 diferent types of Dogaressa Cards:
Points - Immediately advance your Scoring Marker by the specifed points.
2 Masterworks - Take 1 of the 3 face-up Masterwork cards from the display to the right of the
game board and place the card face-up in front of you. Immediately fll the free space with the
top card from the stack. Alternatively, you may take the top Masterwork Card from the Stack.
You then take a second Masterwork Card the same way. See also “5. Masterworks” (page 4).
Extra Card - Immediately play an extra card. To do this, choose one of the cards on display to
the lef of the game board and play it exactly as if you had played it from your hand.
Sea Route – Move your Ship forward on the Sea Route by your choice of 1 to 7 spaces.
Minor Doge Card – Immediately move your Council Figure up once. In addition, you receive
7 points. Finally, take the Start Player Card, becoming the starting player.
Major Doge Card - Immediately move your Council Figure up one, two, or three times. (Tis is
the only card that gives you the choice of how many spaces to move up the in the Small Council.)
You also receive 3 points. Finally, take the Start Player Card, becoming the starting player.
Te Sea Route from the base game has been expanded and now leads to lucrative trading cities.
In addition to the usual points and extra cards, the following efects can now also be found here:
Lucrative trade routes bring political infuence and new insights into glass making.
Masterwork - Take one of the 3 face-up Masterwork Cards from the display to the right of
the game board and place the card face-up in front of you. Immediately fll the free space with
the top card from the stack. Alternatively, you may take the top Masterwork Card from the
stack. See also “5. Masterworks” (page 4).
Council Figure Movement – If your Ship lands on a space with 1 or 2 arrows, move your Council
Figure up once or twice according to the number of arrows. If the space shows 2 arrows, you must
move your Council Figure up twice.
Note: Te last space of the Sea Route on the base game board now becomes a normal space, and the
Sea Route now continues on the Expansion Board.
BONUS POINTS
As soon as you place your Ship on the trading city at the end of the Sea Route, place one of your diamonds
on the free Bonus Points space with the highest value. Immediately advance your Scoring Marker by the
specifed amount of points on the occupied space. Te earlier you reach this bonus, the more points will
receive for it. You can only receive this bonus once per game. Your Ship cannot move any further once
it reaches the trading city space.
Extra Card
Minor and Major
Doge Cards
Points
2 Masterworks
Sea Route
Masterwork Council Figure Movement
3. Dogaressa Cards
4. Sea Route
---
4
Perfect the art of glassmaking and create masterpieces.
Tere are 3 diferent shapes of Masterworks and
all of them are available in 3 diferent glass colors.
Terefore, there are 9 diferent Masterworks in
total. Each Masterwork has a value of 2–5 points.
Tere are 3 ways to get a Masterwork card from the display to the right of the Extension Board:
Council Spaces – Your Council Figure's movement ends on the corresponding Council space
in the Small Council. See “1. Te Small Council” (page 2).
Sea Route - Your Ship lands on a space with a Masterwork card symbol. See “4. Sea Route” (page 3).
Dogaressa Cards - Tere are Dogaressa cards that allow you to take 2 Masterworks at once.
See “3. Dogaressa Cards” (page 3).
Take one of the 3 face-up Masterwork cards from the display to the right of the game board and
place the card face-up in front of you in a “shop window” display, as described below. You immediately
fll the free space with the top card from the stack. Alternatively, you may take the top Masterwork
card from the stack.
Attention: If the stack of Masterwork Cards is empty, the display can no longer be replenished.
If, in extreme cases, there are no Masterwork Cards at all at the edge of the game board at any
time, the reward of a Masterwork Card can no longer be applied.
Tere are also 9 Masterwork cards shufed into the base game cards. If you play one of these cards
(from your hand or as an extra card), place it in your shop window as well, as described below.
YOUR SHOP WINDOW
Whenever you receive a Masterwork card from the display or play one from your
hand (or from the extra cards display), you place the card face up in front of you.
(You do not put the card on the discard pile as usual, nor do you place a Diamond
on the game board.) In the course of the game you will be forming a 3 x 3 grid (your
Shop Window) with your Masterwork cards. It is up to you where you place your
Masterworks in the Shop Window (within the 3 x 3 grid). Once placed, you may
no longer change the position of Masterwork cards, but you may place new
Masterwork cards on top of existing ones.
Ten you immediately advance your Scoring Marker by the specifed amount
of points shown on the card.
Your Shop Window can bring you lucrative bonus points at the end of the game:
SCORING THE SHOP WINDOW
Your Shop Window is only scored at the end of the game, and only the top cards in each position are
considered for scoring. You score each of the 3 horizontal rows and each of the 3 vertical columns in
your Shop Window separately as follows:
If there are 3 Masterworks of the same color in a line, you receive 10 bonus points.
If there are 3 Masterworks of the same shape in a line, you receive 10 bonus points.
If there are 3 Masterworks of the same color and shape in a line, you receive a total of 20 bonus points.
Advance your Scoring Marker accordingly.
Te designer and publisher would
like to thank all test players, especially
Sebastian Bleasdale, Karen Easteal,
Britta Stöckmann and Peter Wimmer,
for many test rounds and valuable
suggestions.Designer: Reiner Knizia
Illustrations:
Graphics:
Marina González
Olga Cress
Implementation: Georg Wild
Schmidt Spiele GmbH
Lahnstraße 21
D-12055 Berlin
www.schmidtspiele.de
www.schmidtspiele-shop.de
© 2023
Dogaressa
Card
Sea Route
10 Points (3 Horses)
Council Space
20 Points
(3 Green Vases)
10 Points
(3 Green Cards)
5. Masterworks
---