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1. Game Objective
Players are astronauts tasked with exploring the moon. Their current mission is
to gather up supplies that were scattered around during a magnetic storm
and make it safely back to the base. Among the supplies are "Broken
Supplies" and the farther away from the base that you go, the less broken
supplies you will find. Cooperating together as a team, replenish your oxygen
supply and try to make it back to the base with as many supplies as you can.
Make sure to watch out for the magnetic storm that comes and goes!
2. Set-up
Container Cards
Line up sideways
You may place 1 oxygen
card or 1 supply chip on top
of 1 container card.
Summary Card A,B
Area 3
3 Undamaged
Supplies
Base Board
Supply Chips
Route Pieces
Collected
Chips
Rover Card
Rover
Area 5
5 Undamaged
Supplies
At the start,
the draw pile is empty.
Draw
Pile
Discard
Pile
Remaining
magnetic
storm cards
Area 4
4 Undamaged
Supplies
Because of the "Carrier" card
there is a 6th container card.
successful mission. If you successfully clear the mission, play again and try to make it back with
even more supplies!
Role Cards
Engineer
At the start of your turn, move the robot 0-2 spaces. It is possible to
jump over the robot, so although you are increasing the efficiency
of movement for players, supply chips that the robot is on cannot
be gathered. Think carefully before you act.
Carrier
You have 6 container cards.
Inventor
Once every turn, you may develop a route for 1 AP. You may move on
a route. Like the other players, you may also jump over the route pieces.
Mood Maker
After rolling, if all of the dice match, you can get an additional 3 AP
to use during that turn only.
Veteran
Your "Gather Supplies" costs 2 AP.
3
---
3. Taking Your Turn
Take turns moving clockwise from the starting player. On their turn, players follow steps
1-3, shown below, in order. Although you may discuss with the other players what you
should do during your turn, you must make the final decision for yourself.
(1) Consume oxygen and roll the dice
- Choose one of the oxygen cards on top of your containers and place it in the discard
pile. Roll the dice.
If you chose a 2x02 card... If you chose a 3x02 card...
Roll 2 dice. Roll 3 dice.
- Add up all of the numbers on the dice that you rolled. This number is how many AP
(Action Points) you may use this turn.
(2) Take Action
- Using your AP, you may take any of the 6 actions shown below. You may take the actions
in any order you want and you may even repeat the same action several times. You do not
need to use all of your AP, however, you will not be able to carry any leftover AP to your next
turn. Depending on your role card, the required amount of AP for an action might change.
Action Required Action Description
Name AP
Movement 1 Move your player token to an adjacent
chip. Either direction is allowed. Jump over
any other player's crew piece, route pieces,
and any chips with the robot on them.
Activate 3 Insert an OGS (Oxygen Generation System)
OGS chip between your player token and an
adjacent chip.
Develop 2 Place a route piece on an adjacent chip.
a Route *You must jump over a route piece when
taking the "Movement" action.
Container 1 With any adjacent player, you may give and/or
Sharing take any number of oxygen cards and/or
supply chips from either player's containers.
Gather Take an adjacent facedown supply chip and
Supplies place it facedown in one of your empty
containers. Place a collected chip at the spot
where you took the supply chip. If you do not
have any empty containers, you cannot take
this action. You cannot gather any supplies if
there is another player's crew piece, route
piece, the robot, or the rover on it.
Abandon Insert a supply chip in your containers
Supplies between your player token and an
adjacent chip.
(3) Replenish Oxygen
- At the end of your turn, if your crew piece is on an activated OGS chip,
you may replenish your oxygen with an oxygen card from the draw pile.
If no cards are left in the draw pile right
before you replenish your oxygen...
Turn all of the cards in the discard pile facedown and
shuffle well. After returning the cards back to the draw
pile, place a new magnetic storm card in the discard pile.
If there are still cards in the draw pile...
As long as you have an empty container card, you may draw
a card from the draw pile one at a time as many times as
you like and place it on your container card.
If you draw a magnetic storm card...
When a player draws a magnetic storm card, the OGS that player is standing
on breaks. From that point on, that OGS chip can no longer replenish oxygen.
Immediately turn that OGS chip over and place the player's crew piece on top.
Place the magnetic storm card that was drawn into the discard pile.
*When a new draw pile is made, the number of magnetic storm cards will increase, up to a maximum of 4.
The chance of an OGS being broken when you replenish your oxygen will steadily increase.
2
---
Rover
If a player makes it to the rover, that player's AP automatically goes to 0
and they must ride on the rover. Slide the player's crew piece on to the
rover from the side and take the rover card. On their next turn, they may
move 2 spaces for 1 AP. However, they can no longer take the "Gather
Supplies", "Develop a Route", or "Activate OGS" actions. Once you begin
riding the rover, you can not get off. Only 1 player can ride on the rover.
Rover
Rover Card
4. Ending the Game
There are 2 conditions for ending the game.
If a player no longer has any oxygen cards at the start of their turn.
This results in a mission failure. Even if you do not have any more oxygen cards in your
containers, it is ok to receive an oxygen card from another player by taking the
"Container Sharing" action before your turn starts.
All players make it back to the base board.
Each player turns all of the supply cards in their containers face up and counts how
many undamaged supplies they have. A successful mission is determined according
to the number of players and undamaged supplies in the chart below. Once you
make it back to the base board, you cannot start from the base again and you no
longer consume oxygen. You may not share supply or oxygen cards with other
players. Skip over the turn of any players that returned to the base and continue the
game. You may not turn any supply chips you have face up until all players have
returned safely to the base board.
Successful
Mission
Conditions
Number of Players
2
Players
3
Players
4
Players
5
Players
Undamaged Supplies
5
7
8
9
or more
or more
or more
or more
Even if you can't make it back with the required amount of supplies for a successful mission, if
everyone makes it back safely with at least some supplies you might be able to wait for a rescue!
Try to make it back to the base and don't give up! If you are taking on a mission with many new
crew members, it's ok to subtract 2 or 3 from the required supplies for those players for a
successful mission.
Place the base board on the table.
Place all the supply chips face down (with the numbers facing up),
separate them by area number, and shuffle them well. Starting at
the base board, line up all of the chips in order from areas 3 to 5 as
you can see in the diagram above.
Place the rover next to the last supply chip in the line. Place the rover card near the rover.
Place the 21 collected chips and 10 route chips, and 5 OGS (Oxygen Generation
System) chips on the table next to the play area.
Each player takes 1 role card. Either decide which role card to take or
take one at random. Then, for your crew piece, take the crew piece with
the same color as the role card and place it on the base board. Take a
moment and check the role cards of the other players. The details
about each of the role cards are shown on page 3 of the game manual.
If a player takes the "Engineer" card, place the robot on the base board.
If no one takes the "Engineer" card, the robot will not be used during the
game.
Each player takes 1 summary card A and 1 summary card B.
Each player takes 5 container cards and lines them up on the table in
front of them. If a player takes the "Carrier" card, that player takes 6
container cards instead.
Turn the 15 oxygen cards face down and shuffle them well. Each player
takes 3 cards. Turn the cards face up and stack each one on a separate
container card.
Place 1 magnetic storm card face up. On top of it, place any remaining
oxygen cards. This is the discard pile. Place the 3 remaining magnetic
storm cards to the side in a separate pile.
Put away any unused role cards, crew pieces, summary cards, and container cards.
Choose a starting player however you want.
Base Board
Supply Chips
Role Cards
Crew Pieces
Robot
Container Cards
Oxygen Cards
Magnetic
Storm Cards
1
---
Q&A
-All of the route pieces or OGS chips have been used.
You cannot place any more of the chips that have run out.
-Is there any way to "Gather Supplies" on a supply chip that is surrounded by route chips on
both sides?
This is possible by using the "Activate OGS" or "Abandon Supplies" action on the supply chip
that is surrounded on both sides route pieces and then moving to that chip. Also, the Inventor
can move to a chip with a route piece on it, so they can "Gather Supplies" on that chip.
-For 5 players, all of the oxygen cards will be dealt at the beginning of the game and the
discard pile will only have a magnetic storm card in it.
If you don't replenish your oxygen after the oxygen cards have accumulated in the discard
pile, when you shuffle the discard pile and return into the draw pile, the chances of drawing a
magnetic storm card increases.
-Does the robot need to make it back to the base?
No, it doesn't.
MOON
ADVENTURE
Game Instructions
You are trapped on the moon due to a massive magnetic storm originating
from the sun and all of the supplies have been scattered about the surface.
You and your fellow astronauts are desperately trying to recover the
scattered supplies, all while your oxygen levels are falling. Moon Adventure is
a cooperative board game where everyone must work together to complete
the mission. Trust in your wits and your friends to make it back alive!
Contents
21 Supply Chips
Area 3: 7 Chips
Back Front
Chips Chips
Area 4: 7 Chips
Back Front
Chips Chips
Area 5: 7 Chips
Back Front
Chips Chips
15 Oxygen Cards
Front Back
10
3x02
5
3x02
4 Magnetic
Storm Cards
Front Back
21 Collected
Chips
Base Board
5 Crew Pieces
Robot
Rover
10 Route
Pieces
Rover Card
26 Container Cards
3 Dice 1-3 Dots
Summary Card A,B: 5 Each
Summary A
Front Back
JP EN
Summary B
Front Back
JP EN
5 Role Cards
5 OGS Chips
Front Back
Game Manual (this booklet)
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