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Manual — Munchkin Cthulhu 2: Call of Cowthulhu

Black Monk, Delta Vision Publishing, Edge Entertainment · Jogo de tabuleiro · 2007
3–6 · melhor 4 90 min Peso 1.7/5 PDF oficial 1 páginas
2,0 nota Ludopedia
6.6 nota BGG

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Game Design by Steve Jackson ● Illustrated by John Kovalic
Munchkin Czar: Andrew Hackard ● Munchkin Baron: Leonard Balsera ● Munchkin Hireling: Keith Blackard
Chief Operating Officer: Philip Reed
● Production Manager: Samuel Mitschke
Production Artist: Alex Fernandez
● Down-Home Quark Magic: Monica Stephens
Art Director: Will Schoonover
● Director of Sales: Ross Jepson
Playtesters: Jimmie Bragdon, Richard Dodson, Andrew Hackard, Jan Hendriks, Freya Jackson, Richard Kerr,
Birger Krämer, Randy Scheueneman, Will Schoonover, Nicholas Vacek, Thomas Weigel, and Erik Zane.
Special thanks to Cory Seguin for contributing to the madness!
Munchkin, Munchkin Cthulhu, Call of Cthulhu, the Munchkin character, the all-seeing pyramid, Warehouse 23, e23, and the names of all other
products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under
license. Dork Tower characters are copyright © John Kovalic. Munchkin Cthulhu 2 – Call of Cthulhu is copyright © 2007, 2010, 2012
by Steve Jackson Games Incorporated. All rights reserved. Rules version 1.5 (June 2010).
cthulhu.worldofmunchkin.com
STEVE JACKSON GAMES
Munchkin comes in lots of
flavors! You can get classic fantasy,
sci-fi, silly horror, superheroes, pirates,
cowboys, kung-fu, spies, and zombies . . .
and they’re all compatible!
Visit www.worldofmunchkin.com for
errata, updates, Q&A, and much more. To
discuss Munchkin with our staff and your fellow
munchkins, visit our forums at forums.sjgames.com.
Check out www.worldofmunchkin.com/resources.html
for reference cards, play mats, and dozens of links.
All the Munchkin games should be available at your
local game or comic store – find it using our Store Finder,
gamerfinder.sjgames.com – but if you don’t have a local
store, we’ll be happy to sell them directly to you at
www.warehouse23.com.
Browse our PDF store, e23.sjgames.com, for free
Munchkin accessories and rules (including Epic
Munchkin and the Munchkin Tournament Rules)!
Twitter. Our Twitter feed often has Munchkin news (or
bonus rules!): twitter.com/SJGames.
Facebook. Connect with other fans on our pages for
Munchkin (www.facebook.com/sjgames.munchkin)
and Steve Jackson Games (www.facebook.com/sjgames).
For more information about this Munchkin game, go
to www.worldofmunchkin.com/callofcowthulhu.
The icon for this set is
The icon for this set is
New Card Type – Madness
This set contains five cards of a new type: Madness! A
Madness card is played like a Curse – if you draw it face up,
you acquire it. If you draw it face down, you can give it to
another player at any time.
Any card or power that affects a Curse will also affect a
Madness. The reverse is NOT true . . .
cards and powers that specifically affect
Madness do not affect Curses. And
note that even though we were
insane, and called one of the
Cultist powers “Madness,” that
power is not affected by cards that
can remove Madness cards from
players.
Madnesses are, on the whole, bad to have, but every one
has an advantage, too.
A Wishing Ring can be used to get rid of any Madness
(again, just like a Curse). A Sudden Head Blow will get
rid of ALL Madness cards its victim has, in addition to the
effects printed on the card.
If you die, you keep your Madnesses. Your new character
will be just as crazy as the old one.
Crossovers
● Steeds – The “Green Reaper” card counts as a Steed,
if you have a Munchkin supplement with Steed rules. If you
are using Munchkin Impossible, it’s a Vehicle, of course.
Otherwise, just follow the instructions on the card.
● Thief class – When a Thief gets Madness: Kleptomania,
it does not change his powers, because the Kleptomania
game mechanic (NOT coincidentally) is the same as the
Thief mechanic. It just means that the Thief must try to
steal at least one item whenever it is his turn. He
may still try thefts at other times if he wants to.
● Cowboy class – What? Cowboys? There’s no
such class as Cowboy. Well, not here. But if you
add The Good, the Bad, and the Munchkin,
you can drop the Squidskin Boots into that game
if you want to . . . Ia Cthulhu, pardner!
More Munchkin!
Munchkin Cthulhu 2 Rules Front 5thP_Layout 1 1/15/13 9:39 AM Page 1

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