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An expansion for the game “Paris”
Design by Wolfgang Kramer and Michael Kiesling
Illustrations by Andreas Resch
A few years have passed since the events of Paris. You have invested in many of Paris’
most prestigious Building and Landmarks, and have made quite the name for yourself. But
that does not mean you can rest on your laurels: shrewd foreign investors have set their
eye on the French capital, eager to become important players in the Parisian real estate
market. The most coveted properties are all centered around the most famous roundabout
in the world: La Place de l’Étoile, which features the iconic Arc de Triomphe, which looks
down on the Champs-Élysées. They have quite the challenge ahead, however, since your
experience will give you unique advantages over your opponents.
INTRODUCTION
COMPONENTS
11 Bonus Tiles
5 Starting Strategy Tiles 7 Strategy Tiles
1 Special VP Tile
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SETUP
BONUS TILES
Set up the game as you normally would, with the following changes:
Take all the Bonus Tiles from the base game and this expansion that don’t have
a 3 or 4 player icon on their backside and shuffle them by zone (A/B/C). Place the
Bonus Tiles randomly, in the appropriate zone, on the Bonus Tile track until the
track is full. Add the Bonus Tiles for a 3 or 4 player game as appropriate. Place the
remaining Bonus Tiles back into the box.
Randomly deal 1 Starting Strategy Tile to each player. Place any extra Starting
Strategy Tiles and the 7 other Strategy Tiles faceup next to the Board as an
available Display.
Place the Special VP Tile next to the Board. Important: unlike all other VP Tiles,
this Tile can only be placed on the Board if someone uses the associated Bonus
Tile (see next page).
The new Bonus Tiles are treated in the exact same way as the Bonus Tiles from the base
game. You can take them and keep them behind your Player Screen. You may play a
Bonus Tile immediately or later in the game, during one of your next turns.
Take 1 End Game Tile of your choice.
Look at the 3 discarded Building Tiles that were put back into the
box during setup. Choose one of them and immediately place it on
the Board. Take the Prestige or Resource token that’s next to that
Building.
If you move 1 Key from the Arc the Triomphe to a level 5 Building,
you do not pay its cost.
Take 2 End Game Tiles of your choice.
Take a VP Tile of your choice (NOT the Special VP Tile!) and imme-
diately place it on an available District of your choice.
Gain Francs equal to the most valuable Building that you own. This
excludes Landmarks.
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STRATEGY TILES
Gain 2 additional Francs each time you place a Key on a Bank (not
the Arc the Triomphe).
You may place multiple Keys on the same Bank or the Arc the
Triomphe.
Gain 3/3/2 Francs (2/3/4 players) each time a Key is placed on the
Arc the Triomphe (including your own Keys & including the turn
you choose to swap out this tile).
Look at the top Tile of each Building Tile pile before choosing one.
Each time a player (including you) pays 2 Francs for a Bonus Tile
on a level 3 Building, you receive those 2 Francs.
At the end of the game, choose 1 District and gain 2 VP for each
one of your Keys present in that District (including Keys present on
the Bank, if present).
Receive 10/15/20/25 VP if you occupy 3/4/5/6 identical types of
Buildings or Landmarks at the time you use this Bonus Tile. All
Landmarks are considered to be of 1 type.
Example: Raphaël occupies 1 Café, 5 Bakeries, 2 Hotels, 1 Theater,
and 3 Landmarks. He decides to score VP for his Bakeries and
receives 20 VP when playing this Bonus Tile.
Take the Special VP Tile and place it on top of a VP Tile that’s alrea-
dy on a District. Note: This VP Tile only scores VP for the player
with the most valuable Buildings. The second and third player
don’t gain anything.
Each Strategy Tile offers its owner an ongoing effect that can be used during a player’s
turn, until it is swapped with a Strategy Tile from the faceup Display.
Every time you place a Key on the Arc the Triomphe, you may swap your Strategy Tile
with another available Strategy Tile. Your previously used Strategy Tile is returned to
the Display of Strategy Tiles, so that it becomes available again for all players. Previ-
ously executed effects don‘t have to be undone when you return a Strategy Tile.
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CREDITS
GAME DESIGN: Wolfgang Kramer and Michael Kiesling • ARTWORK: Andreas Resch •
PROJECT MANAGER: Rudy Seuntjens • ART DIRECTION & RULEBOOK: Rafaël Theunis
If there is any issue with this product, please contact the vendor where you purchased
this game, or contact our customer service at gamebrewer.com/customer-service
Produced by Eastar Game Manufacturing Co., Ltd - Room 2105 - Huifeng Building - North Ningnan Road - Yinzhou District - Ningbo City - Zhejiang Province - CHINA // Published by Game Brewer LLC - 262 N. University Ave. - Farmington, Utah 84025 - United States of America
If you move a Key to a Building without a Resource or Prestige
Token, take a Resource or Prestige Token of your choice from the
supply, if available.
If you move a Key away from a Building or Landmark, gain 1 VP.
If you move a Key to a Building (not Landmark!), gain 1 VP for each
Key (including yours) that you pass.
Example: Charlotte occupies 1 newsstand (value 1), and moves her
Key to the hotel (value 5) in that disctrict. The Buildings of level 2
and 4 both have a Key on them, so she passes 2 Keys, and earns 2
VP.
You can place a second Key on a Building owned by an opponent.
Pay its normal cost.
When you place a Key on a level 4 Building, you may obtain a
Bonus Tile according to the usual rules (as you normally would by
placing/moving a Key to a Building of value 1/2/3).
Gain 2 VP if you move a Key from the Bank or the Arc the Triomphe
onto a Building in a District where you already occupy at least one
Building.
You may choose to remove one or more of your used or unused
Keys (including the ones in the reserve) from the game at any point
during your turn, but before the End Scoring. Gain 2 VP for each
removed Key.
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