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Manual — Railways of Australia

Eagle-Gryphon Games · Jogo de tabuleiro · 2022
2–6 · melhor 5 60–120 min Peso 3.0/5 PDF oficial 2 páginas
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Randal Lloyd
Contents
• Game Board (with score track)
• Junction tiles (66)
• Switch Track tokens (20)
• Gray New City tiles (10)
• Commonwealth of Australia Tile (1)
• Railroad Operations Cards (63)
• Rail Baron Cards (15)
• Player Reference Sheets (6)
• +50/100 Victory Point tokens (6)
Introduction
In the late 19th century, railway expansion across Australia suffered from inconsistent rail gauges as the colonies could not agree upon a standard. This lack of planning meant that different rail gauges must meet up at a station for passengers and cargo to switch from one line to the next before continuing on their journey. This break of gauge creates new challenges in rail line efficiency and new headaches for aspiring Rail Barons!
Railways of Australia is an expansion map for the Railways of the World Series, designed for 2-6 players. You will need components from the Railways of the World or Railways of Nippon base game to play. The rules for this expansion are the same as those of Railways of the World, with the following exceptions:
Income Track / Score Track
Use the Score Track printed on the game board. If a player scores more than 50 points on the Score Track, give that player a +50 Victory Point token as a reminder that their score includes an additional 50 points. Note: All income above 49 points on the Score Track is $10. This Income Track has a steeper rise and decline than the Income Track of the Railways of the World base game. For a more relaxed game, use the Score Track from Railways of the World or Railways of Nippon.
Railroad Operations Cards Display
Railways of Australia is divided into 5 regions by the white region borders (3 regions on the East coast, 1 region in central Australia, and 1 region in Western Australia). The map is intended to scale with the number of players. We recommend playing with only the 3 eastern regions for a 2-player game, adding the central region for a 3 or 4-player game, and playing the entire map for a 5 or 6-player game.
To accommodate the regions of the board in which you are using, remove any Railroad Operations cards designated for regions not in play:
• Central Region: Alice Springs Hotel, Port Augusta Hotel, Wyndham Town, Tennant Creek Town
• Western Region: Mount Newman Town, Esperance Town, Halls Creek Town, Foreign Trade Ports featuring Perth.
Remove any ‘Triple Gauge’ Railroad Operations cards that are labeled for more than the number of players. (i.e. You use zero Triple Gauge cards in a 2-player game, only one Triple Gauge card in a 3 to 4-player game, and both Triple Gauge cards in a 5 or 6-player game.)
When setting up the Railroad Operations card display, remove any town cards that appear and draw new cards to replace them, then shuffle the town cards back into the Railroad Operations deck. There should not be any town cards in the opening display.
Region Borders
Regions are a new feature in Railways of Australia. A region border either divides a map hex into two halves (A) or runs between two map hexes (B). Players are not allowed to build track across a region border (which represents the break of gauge between Australian colonies) except by connecting through a City on a region border or by use of a ‘Triple Gauge’ Railroad Operations card.
Building track on a map hex that is split into two halves by a region border (C) is not necessarily crossing the border. The side of the region border where the track exits the hex determines if the border has been crossed. A track tile that enters from one region, but exits into the same region via a curved track (or Switch track) is allowed (D). A track tile that enters from one region, but exits into a different region (E) is not allowed without use of a ‘Triple Gauge’ Railroad Operations card.
AA BB
CC DD EE
14

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New Railroad Operations
Card Appendix
Black Stars
These cards are optional and may be used or substituted as desired in a 2-6 player game.

Company Merger
Pay the building costs of one of an opponent’s Links to that opponent. Place a Control Locomotive of your player color on that Link. You now both own and earn points from the use of this Link.

Federation of Australia
When this card is revealed, place the Commonwealth of Australia tile on Canberra. This City is now considered all colors and accepts Goods Cubes of all colors for the remainder of the game.

Mechanical Stoker
On a Deliver Goods Cube action, you may deliver 1 link farther than your Engine Level for a cost of $2,000. (May be used during only 1 of your 3 actions per turn.)

Navvy Camp
Select a Gray City and place a Control Locomotive of your player color on that City. Gain 1 point when any player builds a Link connecting to this City. (Max 6 points)

Newspaper Fame
Gain 1 additional point for each Major Line that you complete.

Spirit of Tasmania
During a Build Track action, you may build a Ferry Hex for free. Once played, return this card to the display.

Switchback
On a future Build Track action, place one of your Switch Track markers for free on one of your existing Links any time during that Build Track action. (This counts as 1 of your 4 track builds.)

Tenders
On a single future Deliver Goods Cube action, you may deliver 1 link farther than your Engine Level.

Triple Gauge
During a Build Track action, you may build track across a region border. Once played, return this card to the display.

Zig Zag
On a single future Build Track action, all mountains are half price and Ridge crossings are free for that build.

Optional Railroad
Barons

Matthew Mayes
Gain 8 points if you have the most money and issued the fewest Bond Certificates at the end of the game. Ties are allowed.

Ralph H. Anderson
Gain 2 points for each Major Line that you complete. (Max 8 points)

Randal Lloyd
Gain 2/5/8 points if you are connected to 3/4/5+ towns by your own Links.

A Link connecting to a City in more than one region and a second Link connecting to the same City in a different region is not considered a region border crossing and is allowed (F).

Towns
Towns are a new feature in Railways of Australia. Towns are Cities that have not yet been built (G). A player may build a town as part of a Build Track action for the cost of $5,000. If built as part of a Build Track action, place a Gray New City tile over the town hex (H). A town may be built as 1 of the 4 track builds for a Build Track action and may only be built connected to a Link leading into that town. Once built, add 2 random Goods Cubes to the Gray New City tile. This City now functions just as any other Gray City on the map. A town may also be built by its corresponding Railroad Operations card (I). If a town card is revealed from the Railroad Operations deck, immediately place a Gray New City tile on that town, add 2 random Goods Cubes, discard the town card and draw a replacement. If the town has already been built into a City when the town card is revealed, add 2 random Goods Cubes to the City, discard the town card and draw a replacement Railroad Operations card for the face up display. There are 10 towns on the Railways of Australia map – 2 in the Western region, 1 in both the Western region and the Central region, 1 in the Central region, 3 in both the Central region and the Eastern region, and 2 in the Eastern region.

Major Lines
There are a total of 8 Major Lines in Railways of Australia – 4 in the Eastern region, 2 in the Central region (which require connecting all 3 Cities) and 2 in the Western region. You will only be able to complete Major Lines in the regions in which you are playing. (i.e. If you are not using the Western region, you will not be able to complete the 2 Major Lines in this region, but the other 6 Major Lines will be available.)

Ferry Lines
A Ferry Line hex may only be built through use of a Spirit of Tasmania card.

Rebound Operations Cards
Rebound cards are a new Railroad Operations card type in Railways of Australia. Like cards, these cards are taken into your hand and kept until used. Unlike cards, once used, these cards are returned to the face up display and may be selected again as an available Railroad Operations card in a future action. Rebound cards will always remain in play, either in the face up display or in a player’s hand.

the Western region you will not be able to complete the 2 Major Lines in this region but the other 6 Major Lines will be available Ferry Lines A Ferry Line hex may only be built through use of a Spirit of Tasmania card Rebound Operations Cards Rebound cards are a new Railroad Operations card type in Railways of Australia Like cards these cards are taken into your hand and kept until used Unlike cards once used these cards are returned to the face up display and may be selected again as an available Railroad Operations card in a future action Rebound cards will always remain in play either in the face up display or in a player s hand

Switch Tracks
Switch Tracks are available to each player twice in the game during the Build Track action. The active player may pay $5,000 to replace any piece of their existing track with a new Switch Track tile showing a 3-way connection (J, K). Then, they place one of their two Switch Track markers (or Switch Track mini if using the mini expansion) of their player color on the new Switch Track tile (L). (This counts as 1 of the 4 track builds.) This player may now build another track segment off of this connection following all normal track-building rules. This means any track built onto the new Switch Link must be connected to another City before the Income Phase or it is removed, including the Switch Track marker. Note: A player may only build 1 Link during a Build Track action.

Ending the Game
The number of Empty City Markers that trigger the end of the game depends on the number of players:
• 2 Players: 9 Empty City Markers
• 3 Players: 11 Empty City Markers
• 4 Players: 13 Empty City Markers
• 5 Players: 15 Empty City Markers
• 6 Players: 16 Empty City Markers
Remember to reduce your score by 1 victory point for every Bond Certificate issued. The high score, as indicated on the score track, is the winner.

Credits
Game Design: Randal Lloyd Additional Development: Matthew Mayes, Alex Colby Graphic Design: Alex Colby Cover & Board Art: João Tereso Special Thanks: Dylan Phillips, Charlie Bink
FF HHGG II JJ KK LL
2 3
© 2021 FRED Distribution Inc. All Rights Reserved. Eagle-Gryphon Games 801 Commerce Drive, Bldg #5 Leitchfield, KY 42754 www.Eagle-Gryphon.com

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