Texto completo do manual

To add Panorama to your Sagrada experience,
all the standard rules from Sagrada are played
as usual, with the following new additions:
• personal lightboards × 6
Plan ahead with dice on your own personal board.
• focal point private objectives × 6
Score points for dice values in specific spaces of your
window.
• panorama shared objectives × 6
Work with neighboring artisans to achieve goals
together and score.
• lightboard tool cards × 6
New tools that work with your personal Lightboard.
• window pattern cards × 6
New cards with puzzling new challenges.
All new window pattern, tool, and private
objective cards are marked with a symbol.
SKIP THE RULES, LEARN TO PLAY HERE:
floodgate.games/sagrada-panorama
New vistas await when you can see the full Panorama. Add two new artisans to the workshop,
solve perplexing new puzzles, and craft panes of glass like never before.
PANORAMA MODULES
The Sagrada: Panorama Expansion includes
three modules to expand your Sagrada
gameplay experience.
Feel free to mix-and-match which to use.
Focal Point Private Objectives change
how you focus your own window, while still
carefully balancing against other objectives.
Lightboards add a bit more planning and
individual strategy, along with new tools.
Panorama Shared Objectives (3+ players
only) require you and your neighbors to work
together to both score Victory Points.
The Window Pattern Cards from Panorama may
be shuffled in with those from the base game,
regardless of which modules you’re using.
PLAYERS MINUTES AGES
2-6 10+30-45

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FOCAL POINT
PRIVATE OBJECTIVES
This module can be played with any number of
players, and is required for 6-player games.
LIGHTBOARDS
SETUP
This module can be played with any number of
players, and is strongly recommended for 5- and
6-player games.
PLAYER SETUP
Shuffle the 6 Focal Point Private Objectives and
give one secretly to each player, face-down. Do not
use the Sagrada base game Private Objectives.
Note: In a 6-player game, you must use
the Focal Point Private Objectives.
END GAME SCORING
When you would normally reveal your Private
Objective, reveal your Focal Point Private Objective
card. Then, score points based on the values of the
dice on your board in the shaded spaces indicated
on your card. If there is no die in a shaded space,
you score no points for that space.
GAME SETUP
When using this module, remove Glazing Hammer
and Running Pliers from the base game during
setup as they aren’t compatible with this module.
The Lightboard Tool Cards (marked with a on
the card) will only be used when playing with the
Lightboards. Shuffle them in with the remaining
base game Tool Cards before continuing setup
as normal.
DICE BAG SETUP
Since players will start with 2 dice of each color
on their Lightboard, there’ll be fewer dice in the
Dice Bag:
2 players 6 of each color 30 total
3 players 8 of each color 40 total
4 players 10 of each color 50 total
5 players 12 of each color 60 total
6 players All 70 remaining dice
Set aside any remaining dice. They won’t be used.
GATE
Sum of the values on dice
in the shaded spaces
#
Return 2 dice from your
Lightboard to the bag
Ta k e 2 dice from the bag,
roll them, then place them
on your Lightboard
LEAD CAME ROLLER
Re-roll 1 or 2 dice on
your Lightboard
LEAD CAME
NIPPERS
After taking a die,
swap that die with a die
from your Lightboard
STRIP CUTTER

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PLAYER SETUP
Give each player a Lightboard and 2 dice of each
color. Players roll their 10 dice and place them
anywhere in the slots of their Lightboard.
GAMEPLAY
DICE POOL
When playing with Lightboards, pull only 1 die per
player + 1 additional die each round to form the
Dice Pool.
players 2 3 4 5 6
dice 3 4 5 6 7
PLAYER TURNS
Beginning with the Start Player, each player takes
a single turn in clockwise order—turns do not come
back around the other way like normal.
On your turn, you may take each of the following
actions once in any order:
• Select 1 die from your Lightboard, keeping
its value, and place it in an open space in your
window (obeying all placement restrictions
as normal).
• Select 1 die from the Dice Pool and place it in
an open space in your window as normal.
• Use 1 Tool Card by spending Favor Tokens
as normal.
Each action is optional. You can do one, two, or
all three of these actions on your turn, or take no
actions and pass your turn. In most instances, you’ll
place one die from the Dice Pool and one from your
Lightboard each turn.
Turns proceed clockwise, with each player
performing their action(s) or passing.
Once all players have completed their turn,
proceed to End of Round. Players do not take a
second turn each round.
Note: Since you only have one turn per round,
you’ll only have one opportunity per round to use
a Tool Card.
TOOL CARD CLARIFICATION
When a Tool Card from Sagrada refers to “taking”
a die, that die must be taken from the Dice Pool
(not your Lightboard).
END GAME SCORING
For End of Game and Scoring, follow the standard
Sagrada rules. Dice remaining on your Lightboard
do not impact your score.PLACING DICE - LIGHTBOARDS
All dice placement rules and requirements
from Sagrada apply, whether you’re placing
dice from the Dice Pool or your Lightboard.

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PANORAMA OBJECTIVES
SETUP
This module can only be played in 3+ player games.

GAME SETUP
* When using this module, only use 1 Public
Objective from the base game (instead of 3
like normal).
* Shuffle the 6 Panorama Objectives and give
1 to each player (put any remaining in the box,
they will not be used).
* Each player then places that card between
them and the player to their right. Each player
should now have a Panorama Objective
card shared between them and each of their
neighboring players to the right and left.

GAMEPLAY
Strictly speaking, there are no changes to
gameplay with this module. However, you will
need to coordinate and work together with your
neighbors to achieve the goal of your shared
objective. These objectives are crafted such that
they cannot be achieved alone.

CREDITS
Game Design Daryl Andrews & Adrian Adamescu
Development Ben Harkins
Illustration Kwanchai Moriya
Editing William Niebling

UK Importer: Esdevium Games Limited t/a Asmodee United Kingdom
Hogmoor House - Templars Way, Bordon - Hampshire, GU35 9GQ
EU Importer: Asmodee Nordics - Valseholmen 11 - 2650 Hvidovre - Denmark
END GAME SCORING
Score points for you and your neighbor achieving
the objective on your shared card. You and that
neighbor will always score the same number of
points for that card. Scoring is shown in the form of
"3/7/16 points for 4/3/2 colors", which can be read
as "3 points for 4 colors, or 7 points for 3 colors, or
16 points for 2 colors".

When scoring the card on your right, you will only
look at the rightmost column on your board and
the leftmost column of the board belonging to that
neighboring player (the neighbor to your right)
when determining your score for that card.

Similarly, score the card on your left, only looking
at the leftmost column on your board and the
rightmost belonging to the player on your left.

GLOSSARY
NEIGHBORING COLUMNS
The columns that are shared between you and
the neighbor on that side (if the card is on your
left, it's your leftmost column and the rightmost
column of the player to your left, etc.).

NEIGHBORING PAIR
Dice in Neighboring columns that are also in
the same row (e.g., both in the top row).

Graphic Design Brigette Indelicato
Michael Mateyko
Playtesting Charlie McCarron
Adam Rehberg
Jeff Tidball

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