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Manual — Star Realms: Command Deck – The Alignment

Wise Wizard Games, Devir, IELLO · Jogo de tabuleiro · 2018
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Alignment Command Deck
Rules (Part 1 of 3)

When playing with the Alignment Command Deck, you are Divine
Admiral Le, legendary commander of the Alignment. While you will be
able to acquire and play cards of any faction, your starting deck and
gambits work particularly well with and cards.

This Command Deck may be played one-on-one against any other
Command Deck, or, you can use it to take on two players playing
standard starting decks!

2 vs 1
When playing against two players, those players use standard
starting decks (eight Scout and two Viper cards). They play as a
Hydra team with a total of 75 Hydra teams share a turn, may
share trade and combat, but have separate decks and ally triggers
(see Star Realms Rulebook, Formats section).

Setup
At the start of the game, place your Divine Admiral Le card, along
with your Alignment Ingenuity and Le's foray gambit cards, face up,
front of you.

Note: Your Divine Admiral Le card is for reference, and does not count
as a or card in play for triggering Ally Abilities.

Alignment Command Deck
Rules (Part 2 of 3)

Setup (Cont.)
You have a hand size of six cards and start with 64 You may
track your Authority with the included scorecards.

Rotate and/or
flip this card to
represent a change
in the tens digit

Slide and/or flip
this card to repre-
sent a change in
the ones digit. Add
the two numbers in
the circle to get
your Authority
score. This shows a
score of 68.

Shuffle the Mech Battleship card into the Trade Deck before laying
out the starting Trade Row. This would be a great card for you to buy,
but watch out, your opponents are allowed to acquire it as well!

Shuffle the other 12 cards (Imperial Talon, Imperial Viper, Ranger,
Salvage Drone, Scout, Scout Bot, Stellar Falcon, Viper, and Welder
Drone) to create your Personal Deck. When playing first you get a
three card starting hand, and when going second you get a six card
starting hand.

Alignment Command Deck
Rules (Part 3 of 3)

Alignment Faction Symbol
This faction symbol represents both and .
Mech Battleship counts as a card of both factions, and will trigger
the Ally Abilities of either. Its own Ally Ability can be triggered by
either a or card.

Alignment Ingenuity
This gambit remains face up in front of you all game. When you use
the ability of a ship or base, first resolve the ability's effect.
Afterwards, you may draw a card, then discard a card.

Le's foray
This gambit remains face up in front of you until you use it. You may
do this by scrapping it at any time during your Main Phase. When you
use it, you count as having an additional and card in play
that turn for triggering Ally Abilities.

Learn more about playing with Command Decks at:
StarRealms.com/CommandDecks

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