Texto completo do manual
INSIDE THIS EXPANSION
The Tyrants of Lothal expansion includes new content to
expand all elements of your Imperial Assault experience.
There are new heroes, classes, items, figures, and much
more to enhance your campaigns and skirmishes. In
addition, this expansion contains six new side missions,
which can either be incorporated into any full campaign
or played in a sequence as the Tyrants of Lothal mini
campaign.
BEFORE YOU PLAY
If you are new to Imperial Assault, make sure to read
the Learn to Play guide found in the core game. There
you will find a tutorial mission and all the information
needed to begin playing both Imperial Assault and
Tyrants of Lothal.
EXPANSION SETUP
Each Imperial Assault expansion is designed to
seamlessly integrate into your collection. Before using
this expansion for the first time, carefully punch out all
tokens and map tiles from the cardboard frames. Then,
perform the following steps:
• Add the Agenda, Command, Side Mission, and
Skirmish Mission cards to their respective supplies.
Players may choose these cards when building each
of these respective decks when playing a campaign or
a skirmish.
• Add the Condition, Class, Deployment, Item,
Reward, and Supply cards to their respective decks.
• Add the Hero sheets, plastic figures, tokens, and map
tiles from this expansion to their respective supplies.
Players should finish any active campaigns before
incorporating the components from Tyrants of Lothal
into the core game.
Note: In a campaign, players are limited to the number
of figures and Deployment cards included in this
expansion. For example, the Imperial player is limited to
simultaneously using two Loth-cat groups and only one
of those groups can be elite, even if they own multiple
copies of this expansion.
EXPANSION ICON
All cards, sheets, and map tiles found
in this expansion are marked with
the Tyrants of Lothal expansion icon
to distinguish these components from
those found in the core game and other
expansions.
MISSIONS
Tyrants of Lothal features six new campaign missions and
two new skirmish missions for Imperial Assault.
CAMPAIGN MISSIONS
The new campaign missions can be used in one of
two ways.
• Each mission corresponds to a Side Mission card and
can be incorporated into a full campaign.
• The missions can be played in a specific order to form
the Tyrants of Lothal mini campaign (see “The Mini
Campaign” on page 8).
SKIRMISH MISSIONS
Tyrants of Lothal contains two new skirmish missions
to be shuffled into your Skirmish Mission deck. These
missions use the “Lothal Wastes” map, found on the
included Skirmish Map Sheet.
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RULES REFERENCE ADDITIONS
“We have hope; hope that things can get better. And they
will.” – Hera Syndulla, Star Wars: Rebels
This section introduces new combinations and
clarifications of existing rules that are not included
in the Rules Reference Guide in the core game,
particularly with relation to new components found in
Tyrants of Lothal.
If an entry in this section has the same title as an entry
in the Rules Reference Guide, treat the information
in this section as augmenting that entry in the Rules
Reference Guide.
Like in the core game, if a rule in this section contradicts
a rule in the core game’s Learn to Play booklet or
Skirmish Guide, the rule in this section takes priority.
Additionally, if a rule in this section should contradict
a rule found the core game’s Rules Reference Guide, the
rule in this section takes priority.
ATTACKS
• During an attack, if a figure ends its movement such
that the attacker no longer has line of sight to the
target, the attack misses. If the target of a P attack
ends its movement such that it is no longer adjacent
to the attacker (or within 2 spaces and in line of sight
if the attack has Reach), the attack misses.
ATTRIBUTE TESTS
• Some abilities give a figure the option of whether
or not to perform an attribute test. If that figure
chooses not to perform the test, it counts as not
succeeding at that test.
DISTRIBUTE
Some effects allow a player to distribute a number of
identical elements amongst various figures. When doing
so, that player gives a number of those elements to
each of those figures such that the total number given
out is equal to or less than the amount designated to
be distributed. Each figure among those to whom the
elements are to be distributed may receive as many as the
total number or as few as zero.
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RULEBOOK
TYRANTS OF LOTHAL
7
FIGURE COST
• If a figure does not have either of the costs listed
in the main definition of “Figure Cost,” such as
the captive from “Imperial Hospitality,” (pg. 29,
Campaign Guide, core game) it has a figure cost of 0.
KEYWORDS
• The keyword Weaken is included in Tyrants of Lothal
in addition to those found in the core game.
• The Weakened condition is also used as a keyword to
apply the corresponding condition.
SKIRMISH ROUNDS
In skirmish, some effects on Command and Deployment
cards refer to the number of the current round. Players
should keep track of the current round number. The
round number advances during the Status Phase after
step 3, “End of Round Effects.”
TILE TYPES
Rules in other Imperial Assault expansions may reference
a map tile’s type. In Tyrants of Lothal, tiles 02A, 09A, 10A
have the Forest type, tiles 01B-02B, 04B-07B, 09B-10B,
and 12B have the Desert type, and all other tiles have the
Interior tile type.
VICTORY POINTS
Some abilities allow a player to spend their VPs or force
their opponent to lose VPs. A player cannot have fewer
than zero VPs, and any VPs lost beyond zero are ignored.
A player cannot use an ability that requires them to
spend more VPs than they have.
VILLAINS
All figures corresponding to unique Imperial (U or W)
Deployment cards are villains. Villains follow all general
rules for allies listed on pg. 5 of the Rules Reference
Guide in the core game.
“YOU”
Many cards use the word “you” to refer to a figure
instead of the player. For example, if a Deployment card
reads “While attacking, you may reroll 1 attack die,” any
figure belonging to that card’s group may reroll one die
while it is attacking.
• If an effect corresponding to a figure instructs “you”
to claim a token, gain VPs, or manipulate cards, or
refers to “your” army or figures, “you” refers to that
figure’s player.
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RULEBOOK
TYRANTS OF LOTHAL
8
THE MINI CAMPAIGN
In addition to being usable in a full campaign, the
missions included in Tyrants of Lothal can be played
in succession to form a narrative mini campaign that
requires only 6-8 hours to complete.
MINI CAMPAIGN SETUP
Before starting a new mini campaign, perform only steps
1-3 of “Campaign Setup” as outlined on page 7 of the
Rules Reference Guide in the core game. Then, perform
the following steps:
1. Build the Agenda Deck: The Imperial player
builds their deck of Agenda cards following the
guidelines in “Building the Agenda Deck” on
page 4 of the Rules Reference Guide in the core game.
Then, they return all cards in their Agenda deck that
are played as side or forced missions to the game box.
2. Upgrade Heroes: Each hero receives 2 XP, and heroes
collectively receive 300 credits per hero. Then, heroes
resolve a Rebel Upgrade Stage. When purchasing Item
cards during this Rebel Upgrade Stage, Rebel players
draw cards from the Tier 1 Item deck.
3. Upgrade Imperial Player: The Imperial player
receives 2 XP. Then, they perform an Imperial Upgrade
Stage, but skip purchasing Agenda cards.
4. Set Up Introductory Mission: Players are then ready
to set up and play the Introductory mission for the
mini campaign. For Tyrants of Lothal, the Introductory
mission is “Call to Action” (see page 10).
PLAYING THE MINI CAMPAIGN
Playing the mini campaign is similar to playing a full
campaign (see “Playing a Campaign” on page 10 of the
Learn to Play booklet in the core game).
Unlike a full campaign, missions in the mini campaign
are all considered to be story missions and are played in a
specific order. Side missions are only played as described
under “Expanding the Mini Campaign.”
During the Mission Stage, Rebel players do not choose
the next mission to resolve based upon active Side or
Story Mission cards. Instead, each mission’s epilogue will
determine the next active mission to be resolved.
HONDO OHNAKA AND THRAWN
During the Tyrants of Lothal campaign, the Imperial
player cannot earn Hondo Ohnaka or Thrawn as a villain.
EPILOGUES
When playing the mini campaign, each mission’s “End of
Mission” text will direct players to resolve an additional
event. These events are referred to as epilogues (see
“The Epilogues” on page 22) and provide additional
narrative text as well as rewards specific to mini campaign
progression.
Additionally, the epilogue indicates the next active mission
the players will resolve. When this happens, players
should record the name and page number of that mission
in the next mission entry of the campaign log (see “The
Campaign Log” below).
After resolving the epilogue, players progress to the “Post-
Mission Cleanup” portion of the Mission Stage.
EXPANDING THE MINI CAMPAIGN
The Tyrants of Lothal mini campaign can be expanded
using side missions found in certain Ally and Villain packs
to create a longer campaign.
Players may expand the mini campaign using some or all
of these missions. If they do, use the optional side mission
elements of the campaign log. Otherwise, ignore those
rows in the campaign log (including upgrade stages).
THE CAMPAIGN LOG
Like in a full campaign, players utilize a campaign log to
track and record information relevant to the progression
of the mini campaign.
The campaign log for the Tyrants of Lothal mini campaign
is found on the back of this rulebook and is used in a
fashion identical to the campaign log in the core game.
Players can print out additional campaign logs online at:
FantasyFlightGames.com/ImperialAssault
STOP!
Only the Imperial player is allowed to read
information contained in the campaign portion of
this rulebook. Rebel players can ask the Imperial
player to repeat any rules previously read, but they
are never allowed to look at or read any of the
mission information beyond this page.
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CREDITS
FANTASY FLIGHT GAMES
Expansion Design and Development: Todd Michlitsch and
Brandon Perdue, with Tony Fanchi
Producer: Jason Walden
Editing: Pasi Ojala and Paul Winchester
Proofreading: Autumn Collier
Board Game Manager: Andrew Fischer
Expansion Graphic Design: Michael Silsby
Graphic Design Manager: Brian Schomburg
Cover Art: Adam Schumpert
Map Tile Art: Henning Ludvigsen
Interior Art: Greg Bobrowski, Alberto Bontempi, Marius Bota,
JB Casacop, Aurore Folny, Tony Foti, Nasrul Hakim, Audrey
Hotte, David Hovey, Jason Juta, Priscilla Kim, Adam Lane, Kate
Laird, Mark Molnar, Ameen Naksewee, David Auden Nash,
Bryce K. Nielsen, Jershon Nielson, Borja Pindado, Martin de
Diego Sádaba, Jake Murray, Angela Sung, Darren Tan, Daniel
Taylor, Jenn Tran, Andreia Ugrai, VIKO, Andrew Webb, and
Richard Wright
Art Direction: Crystal Chang and Andy Christensen
Sculpting: Robert Brantseg, Cory DeVore, Mike Medicine Horse,
and Gary Storkamp
Sculpting Coordinator: Niklas Norman
Managing Art Director: Melissa Shetler
Senior Project Manager: John Franz-Wichlacz
Senior Manager of Project Development: Chris Gerber
Executive Game Designer: Corey Konieczka
Creative Director: Andrew Navaro
Quality Assurance Coordinator: Zach Tewalthomas
ASMODEE NORTH AMERICA
Licensing Coordinator: Sherry Anisi and Long Moua
Licensing Manager: Simone Elliott
Production Management: Jason Beaudoin and Megan Duehn
Publisher: Christian T. Petersen
LUCASFILM LTD.
Lucasfilm Approvals: Brian Merten
PLAYTESTERS
Jennifer Abele, Glen Aro, Drew Bishop, Tim Blum, Eero
Bodien, Milo Brogan, Alex Coley, Patrick Corr, Will Geary, Josh
Gutenberg, Ian Haney, Marc-André Hawkes, Chris Langland,
Jason McMahon, Kate Millar, Bryce K. Nielson, Jershon Nielson,
Pasi Ojala, Alaina Paige, Tyler Parrott, Derek Payton, Jordan
Payton, Trevor Payton, Zachary Payton, Jorgen Peddersen, Colin
Phelps, Foster Robertson, Leonardo Saikali, Joshua Shlemmer,
Louis Swiger, Daniel Taylor, Nick Vance, Andrew Webb, Timothy
Wiley, and Ryan Wolohan.
Special thanks to all our beta testers.
© &
TM
Lucasfilm Ltd. No part of this product may be reproduced without specific
permission. Fantasy Flight Games and the FFG logo are registered trademarks of
Fantasy Flight Games. Fantasy Flight Supply is a trademark of Fantasy Flight Games.
Fantasy Flight Games is located at 1995 West County Road B2, Roseville, MN 55113,
USA, 651-639-1905. Actual components may vary from those shown. Made in China.
NOT INTENDED FOR USE BY PERSONS AGES 13 YEARS OR YOUNGER.
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Permission granted to print and photocopy this page for personal use only. © LFL © FFG.
Experience (XP)
Influence
Ongoing Agendas
Target Name
Empire
Experience (XP)
Credits
Rebels
NameNameNameName
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REBEL UPGRADE THREAT LEVEL MISSIONIMPERIAL UPGRADE
INTRODUCTION
3
Tier 1 & 2 Items, Spend XP
Agenda, Spend XP
STORY MISSION 1
4
Tier 2 Items, Spend XP
Agenda, Spend XP
STORY MISSION 2
5
Tier 2 & 3 Items, Spend XP
Agenda, Spend XP
opTionaL
side
missions
FINALE
6
THREAT LEVEL
OPTIONAL SIDE MISSION? OPTIONAL SIDE MISSION? OPTIONAL SIDE MISSION?
OPTIONAL SIDE MISSION
4
Tier 2 Items, Spend XP
Agenda, Spend XP
OPTIONAL SIDE MISSION
5
Tier 2 Items, Spend XP
Agenda, Spend XP
OPTIONAL SIDE MISSION
6
Tier 3 Items, Spend XP
Agenda, Spend XP
HONDO OHNAKA VILLAIN PACK REQUIRED FOR THIS MISSION
EZRA BRIDGER AND KANAN JARRUS
OR
SABINE WREN AND ZEB ORRELIOS ALLY PACK REQUIRED FOR THIS MISSION
THRAWN VILLAIN PACK REQUIRED FOR THIS MISSION
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These side missions are not required to play the Tyrants of Lothal mini campaign. Following some epilogues, you will be given
the option to play an optional side mission. For more information, refer to page 8 of this booklet.
REMINDER
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