Texto completo do manual

Stonemaier Games Presents
VITICULTURE WORLD
COOPERATIVE EXPANSION
designed by Mihir Shah and Francesco Testini * art by Andrew Bosley
*
Cooperate' with members of your extended winemaking family in various different regions around the'
world as you try to achieve'global recognition. Balance the'management of your individual vineyard with
the combined effort of your fellow players to gain influence'within the'region.
75 – 95 MINUTES • 1 – 6 PLAYERS • AGES 14+
OVERVIEW
Using the new game board, tiles,
tokens, and event cards combined with
the original vineyard mats and game
cards, you have 6 years to achieve the
two conditions necessary for victory
in the selected region: (1) Each player
must reach 25 victory points and
(2) the shared influence token must
reach the end of the influence track. In
this cooperative game, all players will
win together or lose together.
COMPONENTS
1 game board (double sided for playing
with or without the structures module)
20 black-bordered card reprints
(highlighting those incompatible with
Viticulture World) (44x67 mm)
16 rectangular innovation tiles
12 oval innovation tiles
20 red and blue cards (formerly
"mamas and papas") (63x88 mm)
7 unique continent decks (63x88 mm)
1 influence token
1 event token
24 hats (12 yellow and 12 blue)
COMPATIBILITY AND INITIAL SETUP
Viticulture World is not a stand-alone expansion; you must use components from the core game. Viticulture World is
compatible with (but does not require) the Tuscany expansion's structure cards, the Moor Visitors expansion, and the Visit
from the Rhine Valley expansion.
Some Viticulture cards (listed on the back of this rulebook) are incompatible with Viticulture World and should be
permanently removed and replaced by the black-bordered replacement cards included here (you won't ever need the white-
bordered versions of these cards in any Viticulture game again). The replacement cards are identical aside from their black
borders, which serve as a reminder that they are incompatible with Viticulture World. If a black-bordered card is
drawn during a game of Viticulture World, discard it and redraw.
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Game Board: Place the Viticulture World board on the table. Use the side with extra orange spaces at the top if you're using structure cards from the Tuscany expansion.
a. Shuffle the decks of small cards (green, yellow, purple, blue, and orange, if used) and place each deck face down on its indicated spot on the board.
b. Place the gray temporary worker token on the wake-up chart (the pocket watch).
c. Place all the grape/wine tokens and the lira next to the game board to form a general supply.
Continent Cards: Choose a continent to use this game. If you are new to Viticulture World, we recommend playing with Greengully first, then playing with the other continents in ascending order of difficulty as shown to the right.
• Gather all cards related to your selected continent and place the event token nearby ().
• Read the story card for the selected continent out loud to all players and set the story card aside.
• Read the setup and rules cards for the continent out loud, follow the instructions, and set them aside.
Event Deck: Create the event deck using one of the following methods:
For your first game in each continent: Use event cards 1–6 for the selected continent. Sort these cards into a sequentially numbered face-down deck—the top card is 1 and the bottom card is 6—and place the event deck on its indicated spot on the board. Return all unused event cards to the game box.
For variable difficulty in future games (using any continent besides Greengully): Shuffle all event cards for the selected continent and randomly place 6 cards face down to create the event deck. Place the event deck face down on its indicated spot on the board. Return all unused event cards to the game box.
Innovation Tiles: Shuffle and place the innovation tiles next to the board (2 separate stacks by shape).
Important: Innovation tiles *H and *N are used in solo play only. If you are not using the Burattino rulebook, leave these two tiles in the box.
Influence Token: Place the influence token () on the influence track position labeled with the player count (3 players shown here).
Year Token: Place the green grape token () on the first position of the year track.
Continent Difficulty Ranking:
1. Greengully (Introductory)
2. Asia (Easy)
3. Oceania (Medium)
4. South America (Medium)
5. Europe (Medium)
6. North America (Medium)
7. Africa (Hard)
General Setup
a
b
c
d
e
f
g
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Vineyard Mat: Each player takes a
vineyard mat and places field cards on
it as usual.
Tokens: Each player places all tokens
of their color next to their vineyard mat
and performs the following:
1. Return 1 regular worker to the game
box (leaving 4 regular workers and
1 grande worker).
Attach 2 yellow and 2 blue hats to
the 4 separate regular workers.
2. Place your residual payment
token in the center of the residual
payment tracker.
3. Place your victory point token
on
start. Victory points represent
reputation in Viticulture.
Red and Blue Cards: Each player
draws one of each card and gains
the benefits shown. As indicated on
these cards, each player will start
the game with 1 grande worker and
all 4 regular workers.
Note: You may shuffle the new red
cards in with the original Mama cards
and the new blue cards in with the
original Papa cards, but players always
have 4 regular workers and 1 grande
worker in Viticulture World, no matter
what those cards indicate. For this
reason, it is recommended that you
don't use Papa Rafael or Papa Gary
when playing Viticulture World.
Using these cards without
Viticulture World: These
cards function in regular games of
Viticulture too. The inclusion of papas
among the red cards and mamas
among the blue cards enables players
to start the game with 2 papas or
2 mamas (instead of limiting players
to heteronormative pairings).
1
4
f
g
2
3
1
Player Setup
New Icons
Age 1 grape (choose one
of your grape tokens and
increase its value once).
Age 1 wine (choose one
of your wine tokens and
increase its value once).
The associated effect
applies to all players
(including you).
Example: All players
gain a 1-value wine
token of their choice.
Move the influence token
1 position to the right.
1
4
2
3
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4
Spring
General Rules
Cards in Hand: Each player’s hand of cards (visitor, vine, wine order, structure) may be open or closed information, depending
on your group’s preferred play style. During cooperative play, the word “opponent” on visitor or structure cards refers to your
fellow players.
Victory Point Track: Part of the goal of the game is for each player to have at least 25. If a player overachieves and
reaches 30, as indicated on the board, they gain 1 influence. Each player may only gain influence this way once per game.
Bonuses: In Viticulture World, the only workers that can gain bonuses from the oval innovation tiles are trained workers
(i.e., workers without hats).
During the spring season, perform the following 3 steps in order:
1. Reveal 1 Event Card: Read the top card of the face-down event deck, starting with
the historical flavor text and then the gameplay effect. Keep this card face-up next to
the event deck. The gameplay effect only modifies the rules for the current year.
a. If the effect modifies a specific action on the board, place the event token
on that action to remind players of the effect.
2. Reveal New Innovation Tiles: First, if there are any remaining tiles from
the previous year, discard them. Then, reveal 2 innovation tiles of each type
from their respective piles and place them face up on their indicated spots in
the spring section of the board.
3. Choose Wake-Up Positions: All players freely discuss and collectively
decide on their wake-up positions. Each player places their rooster on any
unoccupied position of the outer ring of the wake-up chart and immediately
gains the benefit. This chart determines player order for the summer and
winter worker-placement seasons, clockwise from the icon at the top of the
track.

plant harvest one field
pay one to gain one
sell one to
gain equal to
its value
draw
1. reveal a new event card
2. remove previous innovation tiles
and reveal 4 new tiles
3. choose an available spring bonus
draw
give a tour
to gain make up to two
summer spring winter
pay to build
one structure pay to train
pay to gain
one innovation tile pay fi to gain
play play
buy or sell one
unplanted field
or sell one fill
summer/winter
gain

11
fall: choose any one fall bonus
year-end
checklist
1. Retrieve workers
2. Age grapes & wines
3. Discard down to 5 cards
4. Collect residual payments
5. Advance year marker
(after all players have passed)
year track
world
Cooperative Expansion
1
start -5 5 10 15 20 win
25
1x
2-3 4-6

fi fi
XXfi fi
C
A
K
I E M
G O
D
B
L
J
F N
H P spring bonus Fall bonus
22
1
1
3
5
2
4
6
2-3 4-6
1234556789100
solo win
available action spaces trade via grande worker
(give once and/or take once)
oval innovation tile bonus
(only gained by trained workers,
grande workers, and the temporary worker)
?

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VitiWorld_ContGreenGully_r5.indd 9 VitiWorld_ContGreenGully_r5.indd 9 8/23/21 10:43 PM 8/23/21 10:43 PM
1
Innovation
Pay to gain one oval
innovation tile
Innovation is the key if you want to
succeed. Aim to Innovate at least once
each year, but beware that money is tight
in Viticulture World, and it’s also the
primary method of gaining influence. Oval
tiles permanently upgrade action spaces
and allow any number of workers to be
placed on the upgraded action space. Each
trained worker placed on an oval tile gains
the bonus printed on the tile.
As a gift, I will help you innovate more
easily this year.
VitiWorld_ContGreenGully_r5.indd 3 VitiWorld_ContGreenGully_r5.indd 3 8/23/21 10:43 PM 8/23/21 10:43 PM
In this example, green will go first,
orange will go second, and white will
go third.
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5
Worker Placement
Viticulture World modifies the core game’s worker placement system as follows:
Player Count Scaling: Each action has two action spaces. In a 2–3 player game,
only one action space is available; in a 4–6 player game, both action spaces are
available (there is a reminder at the bottom left of the main board).
Bonuses: There are no bonuses on action spaces at the beginning of the game;
bonuses are added by oval innovation tiles (and action spaces on structure cards),
which are placed during the game. Only trained workers may gain bonuses in
Viticulture World.
Seasonal Workers: Each player starts the game with 2 summer workers (those
with a yellow hat), and 2 winter workers (those with a blue hat). These workers can
only be placed during their respective seasons (including placement on year-round
actions).
Trained Workers: Grande workers, regular workers without hats, and the gray
temporary worker are all trained workers. Trained workers can be placed during both
summer and winter, and only trained workers can gain bonuses on action spaces.
Grande workers retain their core game ability to take an action when its action spaces
are full.
Trade via Grande Workers: Whenever a player places their grande worker on an
action, they may choose to perform a trade (give once and/or take once) with exactly
one other player whose worker (any worker type) is also present on the same action.
The trade could be for any number of coins, any number of vine cards, any number of
wine order cards, any number of structure cards (if playing with the structures module),
1 grape of any value, or 1 wine of any value. In a trade, players do not have to trade
the same type of item (e.g., a player can give coins and get cards or a player can take
something and give nothing). A trade can be performed either before or after a player’s
action, but it can only be initiated by the player who placed their grande worker, and only
if both players agree.
Year-Round Actions: These include the yoke on player mats, structure cards with
action spaces, Greengully event cards, and the space on the board. The action
found at the bottom right of the board is open to any number of workers during both
the summer and winter seasons. When you place a worker here, gain (or you can
choose to gain instead if playing with the structures side of the board).

plant harvest one field
pay one to gain one
sell one to
gain equal to
its value
draw
1. reveal a new event card
2. remove previous innovation tiles
and reveal 4 new tiles
3. choose an available spring bonus
draw
give a tour
to gain make up to two
summer spring winter
pay to build
one structure pay to train
pay to gain
one innovation tile pay fl to gain
play play
buy or sell one
unplanted field
or sell one fill
summer/winter
gain

11
fall: choose any one fall bonus
year-end
checklist
1. Retrieve workers
2. Age grapes & wines
3. Discard down to 5 cards
4. Collect residual payments
5. Advance year marker
(after all players have passed)
year track
world
Cooperative Expansion
1
start -5 5 10 15 20 win
25
1x
2-3 4-6

fl fl
XXfl fl
C
A
K
I
E M
G O
D
B
L
J
F N
H PsprinG bonus Fall bonus
22
1
1
3
5
2
4
6
2-34-6
1234556789100
solo win
available action spacestrade via grande worker
(give once and/or take once)
oval innovation tile bonus
(only gained by trained workers,
grande workers, and the temporary worker)
?

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plant harvest one field
pay one to gain one
sell one to
gain equal to
its value
draw
1. reveal a new event card
2. remove previous innovation tiles
and reveal 4 new tiles
3. choose an available spring bonus
draw
give a tour
to gain make up to two
summer spring winter
pay to build
one structure pay to train
pay to gain
one innovation tile pay fl to gain
play play
buy or sell one
unplanted field
or sell one fill
summer/winter
gain

11
fall: choose any one fall bonus
year-end
checklist
1. Retrieve workers
2. Age grapes & wines
3. Discard down to 5 cards
4. Collect residual payments
5. Advance year marker
(after all players have passed)
year track
world
Cooperative Expansion
1
start -5 5 10 15 20 win
25
1x
2-3 4-6

fl fl
XXfl fl
C
A
K
I
E M
G O
D
B
L
J
F N
H PsprinG bonus Fall bonus
22
1
1
3
5
2
4
6
2-34-6
1234556789100
solo win
available action spacestrade via grande worker
(give once and/or take once)
oval innovation tile bonus
(only gained by trained workers,
grande workers, and the temporary worker)
?

gain 11 fall choose any one fall bonus year end checklist 1 Retrieve workers 2 Age grapes wines 3 Discard down to 5 cards 4 Collect residual payments 5 Advance year marker after all players have passed year track world Cooperative Expansion 1 start 5 5 10 15 20 win 25 1x 2 3 4 6 fl fl XXfl fl C A K I E M G O D B L J F N H PsprinG bonus Fall bonus 22 1 1 3 5 2 4 6 2 34 6 1234556789100 solo win available action spacestrade via grande worker give once and or take once oval innovation tile bonus only gained by trained workers grande workers and the temporary worker

VitiWorld_Board_r6.indd 1VitiWorld_Board_r6.indd 1 8/23/21 11:58 PM8/23/21 11:58 PM

plant harvest one field
pay one to gain one
sell one to
gain equal to
its value
draw
1. reveal a new event card
2. remove previous innovation tiles
and reveal 4 new tiles
3. choose an available spring bonus
draw
give a tour
to gain make up to two
summer spring winter
pay to build
one structure pay to train
pay to gain
one innovation tile pay fl to gain
play play
buy or sell one
unplanted field
or sell one fill
summer/winter
gain

11
fall: choose any one fall bonus
year-end
checklist
1. Retrieve workers
2. Age grapes & wines
3. Discard down to 5 cards
4. Collect residual payments
5. Advance year marker
(after all players have passed)
year track
world
Cooperative Expansion
1
start -5 5 10 15 20 win
25
1x
2-3 4-6

fl fl
XXfl fl
C
A
K
I
E M
G O
D
B
L
J
F N
H PsprinG bonus Fall bonus
22
1
1
3
5
2
4
6
2-34-6
1234556789100
solo win
available action spacestrade via grande worker
(give once and/or take once)
oval innovation tile bonus
(only gained by trained workers,
grande workers, and the temporary worker)
?

VitiWorld_Board_r6.indd 1VitiWorld_Board_r6.indd 1 8/23/21 11:58 PM8/23/21 11:58 PM

seasonal workers
trained workers
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6
Summer
In turn order (clockwise from the icon at the top of the track), choose one of
the following two options: Place a summer worker, a trained worker, or a grande
worker on a summer action (or a year-round action) OR pass.
Most actions are similar to those found on the core game board; however, a few
require additional explanation as follows:
Pay one to gain one (action G): Lose either 2 cards (discard with no effect),
, a grape token, or ; then, gain either 2 cards (from the same deck or
different decks on the board), , a 1-value grape token, or . You may discard
2 cards, then gain 2 new cards.
Innovate (action H): Each summer and winter action can be permanently
upgraded via this action. Pay to select any 1 innovation tile from the spring
section of the board and proceed as follows:
If you select a rectangular tile: Place it on the corresponding action (all
actions are labeled with letters in the upper left).
If you select an oval tile: Place it on any action that doesn't already have
an oval tile (on tiles with arrows, the line beneath the arrow should align with
the bottom of the board). Any worker meeples already present on that action
move onto the newly placed tile. These workers don't gain the bonus or take the
action again.
• If there is a benefit (e.g.,
1
) on the action space you cover, gain it.
• If there is a cost (e.g., ) on the action space you cover, pay it (or place the
tile elsewhere).
Designers’ tip: Using the Innovate action early and often each year will be crucial
to your success in Viticulture World.
Other notes about the Innovate action:
• Do not reveal a new innovation tile. They are only refreshed during the spring
season.
• Oval tiles upgrade action spaces so that any number of workers (as
seen on action D in the example image to the right) can be placed on the
corresponding action. Each trained worker (any worker without a hat) that is
placed on an oval tile gains the corresponding bonus (either before or after
performing the action). Untrained workers (workers with a hat) do not gain
bonuses.
• Arrow bonuses do not wrap around the board (e.g., action A cannot copy the
bonus of action J). (See Innovation Tiles (Specific Notes) on the back page for
an explanation of innovation tiles with arrows.)
plant harvest one field
pay one to gain one
sell one to
gain equal to
its value
draw
1. reveal a new event card
2. remove previous innovation tiles
and reveal 4 new tiles
3. choose an available spring bonus
draw
give a tour
to gain make up to two
summer spring winter
pay to build
one structure pay to train
pay to gain
one innovation tile pay fl to gain
play play
buy or sell one
unplanted field
or sell one fill
summer/winter
gain

11
fall: choose any one fall bonus
year-end
checklist
1. Retrieve workers
2. Age grapes & wines
3. Discard down to 5 cards
4. Collect residual payments
5. Advance year marker
(after all players have passed)
year track
world
Cooperative Expansion
1
start -5 5 10 15 20 win
25
1x
2-3 4-6

fl fl
XXfl fl
C
A
K
I
E M
G O
D
B
L
J
F N
H PsprinG bonus Fall bonus
22
1
1
3
5
2
4
6
2-34-6
1234556789100
solo w i n
available action spacestrade via grande worker
(give once and/or take once)
oval innovation tile bonus
(only gained by trained workers,
grande workers, and the temporary worker)
?

VitiWorld_Board_r6.indd 1VitiWorld_Board_r6.indd 1 8/23/21 11:58 PM8/23/21 11:58 PM
As shown here, any number of workers
can be placed on oval innovation tiles.
Only the trained worker (blue) gains the
bonus (1 wine order card).
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Fall
Winter
When you pass during summer, you move into fall and
perform the following steps in order:
1. Move your rooster into the corresponding inner ring position
on the wake-up chart (player order does not change).
2. Choose one of the depicted benefits (gain , draw any
1 card, or age 1 of your grape tokens). Then wait for all
other players to pass.
3. If you have a cottage, draw a visitor card.
In turn order, choose one of the following two options: Place a winter worker, a
trained worker, or a grande worker on a winter action or a (or a year-round action)
OR pass.
Most actions are similar to those found on the core game board; however, a few
require additional explanation as follows:
Train a Worker (action L): You start the game with all possible workers, so
this action does not give you a new worker; instead, pay to remove a hat from
any one of your regular workers (even the worker that activates this action) and
return the hat to the game box. This upgrades a seasonal worker into a trained
worker, and you may now place it during any season. This trained worker now
also has the ability to gain the bonus of any oval tile it is placed on.
Note: Since the grande worker and the gray temporary worker never have hats,
they can always be placed in any season and always gain oval tile bonuses.
Sell 1 Wine Token (Action O): Discard a wine token from your cellar and gain
lira equal to its wine value.
Influence (Action P): Pay fl to gain 1 influence on the influence track.
Beyond this action, players gain influence in a different way on each continent.
The year-end steps are largely the same as in core game, except that when each player passes during winter, they
immediately perform the year-end steps (this may free up winter action spaces for other players). Players must discard down
to 5 cards (instead of 7 cards, as in the core game), and after all players have passed, advance the year token ( ).
At the end of Year 6, check to see if both victory conditions have been met:
• Each player’s victory point token must reach or exceed 25.
• The influence token must reach the end of the influence track.
All players will either win together by completing both victory conditions or lose together, collectively basking in the glory of
achieving global recognition … or falling into obscurity.
Year End and Game End
plant harvest one field
pay one to gain one
sell one to
gain equal to
its value
draw
1. reveal a new event card
2. remove previous innovation tiles
and reveal 4 new tiles
3. choose an available spring bonus
draw
give a tour
to gain make up to two
summer spring winter
pay to build
one structure pay to train
pay to gain
one innovation tile pay fl to gain
play play
buy or sell one
unplanted field
or sell one fill
summer/winter
gain

11
fall: choose any one fall bonus
year-end
checklist
1. Retrieve workers
2. Age grapes & wines
3. Discard down to 5 cards
4. Collect residual payments
5. Advance year marker
(after all players have passed)
year track
world
Cooperative Expansion
1
start -5 5 10 15 20 win
25
1x
2-3 4-6

fl fl
XXfl fl
C
A
K
I
E M
G O
D
B
L
J
F N
H PsprinG bonus Fall bonus
22
1
1
3
5
2
4
6
2-34-6
1234556789100
solo w i n
available action spacestrade via grande worker
(give once and/or take once)
oval innovation tile bonus
(only gained by trained workers,
grande workers, and the temporary worker)
?

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Designers’ tip: Aim to gain at least 3–5 influence via the event cards of each continent.
7
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© 2015 Stonemaier llc. Viticulture is a trademark of Stonemaier llc. All rights reserved.
www.stonemaiergames.com
Innovation Tiles (Specific Notes)
Tile F: This tile allows you to buy or sell a grape token. Selling a grape works the
same as in the core game. To buy a grape token, pay the cost as shown on the
corresponding row of your crush pad and place a grape token on the leftmost
available position in that row (or in a previous row). Example: To buy either a 1/4/7
value grape, you pay 1/2/3 lira respectively.
Some oval tiles have arrows: Placing a trained worker on these gives you the
bonus of the pointed-to adjacent oval tile (this tile has no effect if there is no oval
tile adjacent in the direction of the arrow). These arrow bonus oval tiles can be
placed pointing to other arrow bonus oval tiles, thus cascading off of one another.
Incompatible Cards
If you draw any of these cards, immediately discard them and draw another. They are easily recognizable by their black borders.
Summer visitor cards
Place a worker on an action in a
future season. Take the action at
the beginning of that season.
planner
VitiWorld_SummerVisitors_r1.indd 1 VitiWorld_SummerVisitors_r1.indd 18/23/21 11:43 PM 8/23/21 11:43 PM
Move your to an empty row on
the wake-up chart, take the bonus,
then pass to the next season.
organizer
VitiWorld_SummerVisitors_r1.indd 2 VitiWorld_SummerVisitors_r1.indd 28/23/21 11:43 PM 8/23/21 11:43 PM
Gain X, where x is your
current wake-up position OR
discard 2 to gain 3.
grape juice
drinker
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Place the with which
you played this card on an
action in a future season.
Take the action at the
beginning of that season.
administrator
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Place 1 .
Each opponent who has
all 6 on the map must
retrieve 3 of their .
old general
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Winter visitor cards
Pay to train 1 that you
may use this year OR discard
1 to gain .
governess
VitiWorld_WinterVisitors_r1.indd 6 VitiWorld_WinterVisitors_r1.indd 6 8/23/21 11:41 PM 8/23/21 11:41 PM
Pay to train 1
OR gain if you have a
total of 6 .
professor
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The player on your right must
choose 1: lose , give you
2 , or pay you .
queen
VitiWorld_WinterVisitors_r1.indd 8 VitiWorld_WinterVisitors_r1.indd 8 8/23/21 11:41 PM 8/23/21 11:41 PM
Lose 1to train 1 OR
gain 1 for each opponent
who has a total of 6 .
uncertified
teacher
VitiWorld_WinterVisitors_r1.indd 9 VitiWorld_WinterVisitors_r1.indd 9 8/23/21 11:41 PM 8/23/21 11:41 PM
Retrieve 2 from previous
seasons. You may use them
again this year.
baron
VitiWorld_WinterVisitors_r1.indd 1 VitiWorld_WinterVisitors_r1.indd 1 8/23/21 11:41 PM 8/23/21 11:41 PM
Place 1 , then move up to
3 owned by any player.
influencer
VitiWorld_WinterVisitors_r1.indd 2 VitiWorld_WinterVisitors_r1.indd 2 8/23/21 11:41 PM 8/23/21 11:41 PM
Pay to return X
from the map to their
owners. If any player has
at least

, you lose 3.
lobbyist
VitiWorld_WinterVisitors_r1.indd 3 VitiWorld_WinterVisitors_r1.indd 3 8/23/21 11:41 PM 8/23/21 11:41 PM
Pay to train 1 that
you may use this year OR
discard 1 to gain .
school
teacher
VitiWorld_WinterVisitors_r1.indd 4 VitiWorld_WinterVisitors_r1.indd 4 8/23/21 11:41 PM 8/23/21 11:41 PM
Pay to train 1 that
you may use this year OR
lose an available
to gain .
trainer
VitiWorld_WinterVisitors_r1.indd 5 VitiWorld_WinterVisitors_r1.indd 5 8/23/21 11:41 PM 8/23/21 11:41 PM
Structure cards (Tuscany)
Opponents must pay you
when training a .
academy
VitiWorld_Structure_r3.indd 1 VitiWorld_Structure_r3.indd 1 9/3/21 8:38 AM 9/3/21 8:38 AM
You gain the benefit of placing
even when you move .
banquet hall
VitiWorld_Structure_r3.indd 2 VitiWorld_Structure_r3.indd 2 9/3/21 8:38 AM 9/3/21 8:38 AM
Whenever you give a vineyard
tour, you may place or move

11 41 PM Pay to train 1 that you may use this year OR lose an available to gain trainer VitiWorld WinterVisitors r1 indd 5 VitiWorld WinterVisitors r1 indd 5 8 23 21 11 41 PM 8 23 21 11 41 PM Structure cards Tuscany Opponents must pay you when training a academy VitiWorld Structure r3 indd 1 VitiWorld Structure r3 indd 1 9 3 21 8 38 AM 9 3 21 8 38 AM You gain the benefit of placing even when you move banquet hall VitiWorld Structure r3 indd 2 VitiWorld Structure r3 indd 2 9 3 21 8 38 AM 9 3 21 8 38 AM Whenever you give a vineyard tour you may place or move

.
gazebo
VitiWorld_Structure_r3.indd 3 VitiWorld_Structure_r3.indd 3 9/3/21 8:38 AM 9/3/21 8:38 AM
Fill 1 .
1
shop
VitiWorld_Structure_r3.indd 4 VitiWorld_Structure_r3.indd 4 9/3/21 8:38 AM 9/3/21 8:38 AM
Take the “trade one for
one” action.
1
trading post
VitiWorld_Structure_r3.indd 5 VitiWorld_Structure_r3.indd 5 9/3/21 8:38 AM 9/3/21 8:38 AM

1
Make up to 2 .
wine press
VitiWorld_Structure_r3.indd 6 VitiWorld_Structure_r3.indd 6 9/3/21 8:38 AM 9/3/21 8:38 AM
moor visitors
moor visitors
rhine valley
rhine valley rhine valley
rhine valley
rhine valley rhine valley
Want to watch a how-to-play video, download the rules,
or learn about using elements of this cooperative
expansion in the competitive version of Viticulture?
Go to stonemaiergames.com/games/viticulture/viticulture-world
Have a question while playing?
Post it on the Viticulture Facebook group or on BoardGameGeek.
Need a replacement part?
Request it at stonemaiergames.com/replacement-parts
Want to stay in touch?
Subscribe to monthly updates at
stonemaiergames.com/e-newsletter
Note: As seen here, a leftward pointing
arrow bonus may copy a bonus of the
pointed-to oval tile even if it is from a
different season.
8
VitiWorld_Rulebook_r8.indd 8VitiWorld_Rulebook_r8.indd 8 9/8/21 8:12 AM9/8/21 8:12 AM

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