# Australia ## General Info - **Year Published**: 2005 - **BGG Rating**: 6.5 - **BGG Rank**: #4201 - **Players**: 2-5 (Best with: 4) - **Duration**: 60-90 min - **Weight**: 2.39 / 5 - **Designers**: Michael Kiesling, Wolfgang Kramer - **Artists**: Harald Lieske - **Publishers**: Ravensburger AG, Rio Grande Games - **Categories**: Aviation / Flight, Exploration - **Mechanics**: Action Points, Area Majority / Influence, Area Movement, Hand Management, Open Drafting ## Verdict A solid-classic about balancing industry and nature in the Australian outback!Engaging-resource managementGreat thematic feelTight-strategic gameplayGood-replayabilitySlightly-steep learning curvePacing-varies by player countRECOMMENDED ## Description Dust off your explorer's hat and get ready for a trip to 1920s Australia! In Australia, players step into the boots of Ranger leaders, tasked with balancing the-rapidly growing industrial sector with the preservation of the continent's unique natural landscapes. It is a game of careful-positioning and resource management where every-move matters. The game board features various-regions, each hiding either industrial potential or natural wonders. Your goal is to deploy your Rangers to complete projects and score points. You'll need to manage your hand of cards to move your-plane, collect funds, and place your agents in strategic bases. The tension comes from deciding whether to focus on industry, which offers high-returns but changes the landscape, or nature, which requires a different kind of-presence. Gameplay revolves around action points. On your turn, you can fly your aircraft to new regions, play cards to deploy Rangers, or even recall units to your supply. The interaction is tight; you aren're just playing against the board, but competing for influence in key-areas. If you enjoy games where movement, hand management, and area control intersect, this is a must-play. For those craving more depth, the advanced rules introduce windmills, adding a dynamic scoring-layer that keeps everyone on their toes until the very last turn. It's a beautiful blend of adventure and tactical-planning! ## FAQ ### How complex is the game? It's a medium-weight game. It requires strategic thinking regarding hand management and area control without being overly overwhelming. ### Is it good with only 2 players? Absolutely! The-area-control-mechanics remain tight and competitive even with fewer players. ### Do I need to know English? The-game is-mostly-visual, but having-a-rulebook-in your language helps with card-effects. ### How long does a session last? Expect to play for about 60 to 90 minutes. ### What are the windmills? They are an advanced-rule element that adds extra scoring-rounds and-more-interaction. ## Price Comparison ### Best Offers in Brazil - **Place Games**: R$ 325,39 (https://www.placegames.com.br/boardgames/australia?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/australia ### Best International Offers - **BoardGamePrices.com**: $ 38.95 (https://boardgameprices.com/item/go?source=A&storeitemid=5044256&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/1923/australia?utm_source=boardgamesbot.com