# Battlegame Book 4: World War II ## General Info - **Year Published**: 1975 - **BGG Rating**: 7.1 - **BGG Rank**: #15478 - **Players**: 2 (Best with: 2) - **Duration**: 30 min - **Weight**: 1.78 / 5 - **Designers**: Andrew McNeil - **Artists**: Andrew McNeil - **Publishers**: Fratelli Fabbri Editori (Fabbri Editore), Unipart Verlag, Usborne - **Categories**: Book, Modern Warfare, Wargame, World War II - **Mechanics**: Point to Point Movement, Variable Player Powers ## Verdict If you love quick WWII skirmishes with solid tactics, this book‑game hits the mark.Simple, clear rulesDiverse scenariosGreat for two‑player duelsComponents require cuttingTwo‑player onlyRECOMMENDED ## Description Battlegame Book 4: World War II delivers four bite‑size war scenarios packaged in a book, ranging from the icy front of the Winter War to the chaotic beaches of Normandy. Each scenario includes a full‑color A3 board, monochrome pieces that players cut and assemble themselves, and streamlined rules that echo Axis & Allies while adding their own twists. The first game pits German defenders against a Russian offensive; Carrier pits American and Japanese forces in a Pacific air‑sea duel. Air Assault offers an unusual bombing mission that uses cards, and Beach‑Head recreates the Normandy landing. Designed strictly for two players, the game yields quick 30‑minute matches with balanced duels thanks to variable player powers. Point‑to‑point movement forces units to travel from one fixed location to another, demanding careful route planning. Though the components are modest—paper pieces and cut‑out boards—the strategic depth is solid, providing a great intro to historical wargaming without overwhelming rulebooks. Perfect for fans who want to relive World War II battles in short sessions and sample different fronts without a mountain of miniatures. ## FAQ ### How many players can play? The game is designed for exactly two players. ### What is the typical playing time? Each scenario runs about 25‑35 minutes. ### Do I need to assemble anything? Yes, the paper pieces must be cut out and assembled before playing. ### What are the core mechanics? Point‑to‑point movement and variable player powers. ### Is it beginner‑friendly? Absolutely; the rules are straightforward and similar to Axis & Allies. ### What components are included? Four A3 color boards, monochrome cut‑out pieces, cards for the Air Assault scenario, and the rules for each game. ### Are there any expansions? No official expansions exist; the book contains all four games.