# Battles of Medieval Britain: A Solitaire Wargame ## General Info - **Year Published**: 2022 - **BGG Rating**: 7.8 - **BGG Rank**: #9595 - **Players**: 1 (Best with: 1) - **Duration**: 20-30 min - **Weight**: 1.33 / 5 - **Designers**: Mike Lambo - **Publishers**: (Self-Published) - **Categories**: Medieval, Wargame - **Mechanics**: Dice Rolling, Grid Movement, Hexagon Grid, Multiple Maps, Simulation, Solo / Solitaire Game ## Verdict Perfect for history buffs who want wargame depth without the overwhelming rule complexity. The book format is practical and addictive.Quick setup and easy to learnHigh replayability via random setupsEngaging historical simulationNo expensive components requiredModerate language dependencyStrictly a single-player experienceFOR GENRE FANS ## Description If you're the type who loves commanding armies but doesn't have a gaming group or simply prefers your own company, Battles of Medieval Britain is right up your alley. This isn't your typical board game; it's a 'book wargame' that transports you to the battlefields of Great Britain between 937 and 1403. Imagine yourself leading hundreds of men in fierce and bloody clashes, where every tactical decision could alter the course of history. The game focuses on simulating real battles, but with a clever twist: since many historical details have been lost to time—such as specific weaponry or the exact location of clashes—the author has made deliberate adjustments to ensure the gameplay is fluid and engaging. You don't need mountains of miniatures; the book acts as your opponent, dictating the enemy's moves while you maneuver your units across hexagonal grids, striving to achieve specific objectives to claim victory. The real strength here is the replayability. Thanks to the random setup of initial forces and the unpredictability of reinforcements, no two matches are ever the same. You'll get to command various armies and test different tactics depending on the battle you choose. To play, all you need is the book and a few standard six-sided dice (at least four, though six make the process smoother). It's an accessible and quick-to-learn system, perfect for those who want the depth of a wargame without having to slog through an encyclopedia-sized rulebook before starting their first engagement. ## FAQ ### Do I need miniatures to play? Nope! The game is book-based, and you only need standard six-sided dice (preferably 6) to resolve combat. ### Is it hard to learn? Not at all; the system is designed to be clear and accessible, letting you jump into the action quickly. ### Can I play with other people? No, this is a strictly solo (solitaire) game. The book acts as your opponent. ### How long does a game take? On average, each battle lasts between 20 and 30 minutes, making it great for quick sessions. ### Is the game historically accurate? It represents real battles, but the author has made some deliberate changes to make the gameplay more fun and fluid.