# Betrayal at House on the Hill: Widow's Walk ## General Info - **Year Published**: 2016 - **BGG Rating**: 7.4 - **BGG Rank**: — - **Players**: 3-6 (Best with: 5) - **Duration**: 60-0 min - **Weight**: 2.77 / 5 - **Designers**: Aviva Schecterson, Chad Brown, Chris Dupuis, Christopher Badell, Elisa Teague, Gaby Weidling, Justin Gary, Liz Spain, Mike Selinker, Rob Daviau - **Artists**: Ben Oliver, Emi Tanji, Shauna Wolf Narciso - **Publishers**: Avalon Hill, Hasbro, Lone Shark Games, Wizards of the Coast - **Categories**: Adventure, Expansion for Base-game, Exploration, Horror - **Mechanics**: Cooperative Game, Dice Rolling, Modular Board, Player Elimination, Role Playing, Storytelling, Team-Based Game, Variable Player Powers ## Verdict A must-have for base game owners seeking more scenario variety and chaos. The new floor completely changes the exploration dynamic!Fifty incredible new hauntsAdds the roof to explorationGreatly increases game replayabilityFresh items and dynamic eventsRequires base game to playIncreases initial setup timeHIGHLY RECOMMENDED ## Description You know that feeling when the house is already scary, but it still needs that extra 'pinch' of panic? That's exactly what Widow's Walk delivers. As the first expansion for Betrayal at House on the Hill, it doesn't hold back. If you already enjoy the dynamic of exploring rooms and discovering that your best friend has turned into a monster, get ready, because the terror has reached new heights—literally. The expansion adds the roof of the mansion, an entirely new floor that opens the door to dangers you never imagined while staying on the ground floor. But it's not just the physical space that grows. Widow's Walk injects a massive dose of new content: 20 new rooms, fresh items, omens that shift the story's direction, and events that can turn your game night into a true horror movie. The highlight, however, is the 50 brand-new Haunts. With the help of brilliant minds from the gaming and entertainment world, these new twists bring more varied scenarios and objectives, ensuring that the feeling of 'what on earth is happening?' remains alive in every session. Basically, if you own the base game and feel like the stories are becoming repetitive, this expansion is the essential upgrade. It expands the verticality of exploration and multiplies the possibilities for betrayal and chaos. Now, the question isn't just whether you can survive the house, but whether you can escape the roof before something pulls you into the darkness. Enter at your own risk, but leaving... well, leaving is the hard part. ## How to Play Game Objective Refer to the manual for details on this section. Setup Before you begin, follow these steps to set up the table with the Widow’s Walk expansion: Combine the expansion’s event cards, item cards, omen cards, and room tiles with those from the base game and shuffle each set separately. Place the “Roof Landing” tile on the board, as the first room of the new floor. Distribute the explorer tokens (36 circular tokens, 6 of each color) among the players, according to the base game rules. Place the obstacle tokens and lock tokens in their designated positions, if any. Prepare the monster tokens (4 large circular tokens) and the event/room tokens (36 squares) for use during the game. Ensure all components from the base game and the expansion are available and in good condition. Game Flow The game follows the basic structure of Betrayal at House on the Hill, with the addition of specific expansion rules: When a player discovers a room containing an omen, they can trigger a haunt using the expansion’s new “haunt chart”. The haunt chart determines who will be the traitor or the haunt revealer based on the position of the player who triggered the event. There is an optional rule for playing only expansion haunts: if a base game omen is triggered in a base game room, the player can discard the omen and continue discarding until they draw an expansion omen, or discard the room and repeat the process. The rest of the flow (movement, discovering rooms, using room powers, etc.) follows the base game rules. Actions and How to Play In addition to the standard base game actions, the expansion introduces new symbols and mechanics that alter gameplay: Dumbwaiter (symbol “”): When a room has this symbol, the explorer can move to the landing one floor above or below, spending 1 additional movement point. Ex.: If the Menagerie is in the basement, moving to the Foyer requires 2 movement points. Question Mark (“?”): Upon discovering a room with this symbol, the player must draw the top card from a pile of their choice (events, items, or omens). Explorer Tokens: When a player uses a room’s power (Chapel, Gymnasium, Larder, Library, Menagerie, or Study) to gain a trait, they leave their colored explorer token in the room. Afterward, the player cannot use the same room’s power again to gain another trait. Obstacle and Lock Tokens: These represent barriers that explorers must overcome. Traitors and monsters ignore these tokens unless the haunt specifies otherwise. Refer to the manual for complete details on other base game actions and mechanics. End Game and Scoring Refer to the manual for details on this section. Tips for Winning Use the dumbwaiter strategically: It allows you to quickly jump between floors, saving movement and avoiding dangerous encounters. ## FAQ ### Do I need the base game to play? Yes! Widow's Walk is an expansion, so you need all the pieces and rules from the base game to play. ### What exactly comes in the box? You get 20 new rooms (including the roof), new items, omens, events, and 50 new haunt stories. ### Does the game become harder with the expansion? Not necessarily harder, but more variable. More rooms and new haunts bring more unpredictable situations. ### How many people can play? The expansion maintains the base game's player count, supporting 3 to 6 players. ### Does it significantly increase playtime? The match length remains similar, though the exploration phase might take a bit longer due to the additional rooms. ### Is it worth it for fans of cooperative games? Absolutely, especially since the game starts as cooperative and then flips to 'one vs all', creating epic moments. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 35.76 (https://boardgameprices.com/item/go?source=A&storeitemid=6841039&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/18309/betrayal-at-house-on-the-hill-widows-walk?utm_source=boardgamesbot.com