# Blood Bowl: Living Rulebook ## General Info - **Year Published**: 2004 - **BGG Rating**: 7.8 - **BGG Rank**: #690 - **Players**: 2 (Best with: 2) - **Duration**: 120 min - **Weight**: 3.17 / 5 - **Designers**: Jervis Johnson - **Artists**: Carl Critchlow, David Gallagher, Pete Knifton, Richard Wright, Wayne England - **Publishers**: (Web published), Games Workshop Ltd. - **Categories**: Collectible Components, Expansion for Base-game, Fantasy, Fighting, Miniatures, Sports - **Mechanics**: Dice Rolling, Grid Movement, Variable Player Powers ## Verdict If you’re a Blood Bowl fan, this rulebook will refresh your experience with new mechanics and balance.Improved team balancingFun character progressionStrategic depthRequires base gameLong playtimeModerate complexityRECOMMENDED ## Description Blood Bowl: Living Rulebook is the expansion that brings the 6.0 version of the classic fantasy rugby miniature game. With 2 players per team, the game promises 120‑minute bouts of pure adrenaline, where every dice roll can turn the tide. The rulebook updates the Inducement system, balancing teams of different experience levels and letting veteran and rookie players field competitive squads. The Journeyman mechanic guarantees that even after a loss, a team always has 11 players on the field, preventing games from becoming dull. The expansion also refines team lists, dialing back the power of the most overpowered leaders for a fairer play. Additionally, the Living Rulebook introduces new event cards, improved combat rules, and an experience system that evolves players over a campaign, adding depth and strategy. If you already own the base game and crave more variety, this is the upgrade you’ve been waiting for. If you’re new, remember that the game requires an investment in miniatures and a solid grasp of the base rules to fully enjoy the expansion. ## FAQ ### What is the typical duration of a full game? A typical match lasts about 120 minutes, but can range from 90 to 150 minutes depending on the players’ pace. ### How many players are on each team? Each team has 11 players, making the game designed for 2 teams, totaling 22 miniatures on the board. ### What is the overall game complexity? The mechanics combine dice rolling, grid movement, and variable powers, resulting in moderate complexity that requires focus but isn’t overwhelming. ### What components do I need besides miniatures? You’ll need the game board, six‑sided dice, event chips, skill chips, and the Living Rulebook itself. ### Who is this rulebook for? Ideal for players who already own the base game and want more variety, or for newcomers wanting to try a campaign system and progression. ### How does the Inducement system work? Inducement allows teams of different experience levels to gain balanced advantages by adjusting each player’s strength based on team experience. ### What is the Journeyman system? Journeyman ensures that even after a loss, a team always has 11 players on the field, preventing the game from becoming unbalanced.