# 'CA' Tactical Naval Warfare in the Pacific, 1941-45 ## General Info - **Year Published**: 1973 - **BGG Rating**: 5.4 - **BGG Rank**: #29586 - **Players**: 2 (Best with: 2) - **Duration**: 120 min - **Weight**: 2.50 / 5 - **Designers**: Jim Dunnigan - **Artists**: Redmond Aksel Simonsen - **Publishers**: SPI (Simulations Publications, Inc.) - **Categories**: Nautical, Wargame, World War II - **Mechanics**: Dice Rolling, Hexagon Grid, Simulation ## Verdict If you enjoy classic wargames and want to feel the weight of a historical naval battle, this game is a perfect fit. It shines by simulating surface combat with mechanics that respect the era's physics, such as night sighting and momentum. It is a dense experience, perfect for two players looking for an authentic tactical challenge without needing a table the size of an aircraft carrier.Deep tactical naval simulationHistorical and hypothetical scenariosRealistic damage managementFocused two-player experienceDated 1970s visual styleRules require total focusDice-driven outcome relianceFOR GENRE FANS ## Description If you are a fan of naval history and want to relive the most intense moments in the Pacific during World War II, 'CA' Tactical Naval Warfare is a classic that deserves your attention. Originally published in the iconic Strategy & Tactics magazine, this game puts you in command of entire fleets, from imposing battleships to agile destroyers. The game is a true surface combat simulator where every decision counts. You are not just moving counters on a board; you are managing gunnery, torpedoes, critical damage, and even night sighting, which can turn the tide of battle in seconds. The game uses a hexagonal grid that allows for fluid tactical movement, essential for maneuvering your ships and positioning your guns at the perfect angle. The experience is dense and focused, allowing you to recreate seven actual historical battles, such as the famous Savo Island and Guadalcanal, while also offering three fascinating hypothetical scenarios that pit the era's giants against each other, like the Yamato versus the Iowa. The map, which covers a generous area, is designed to be both practical and immersive, integrating landmasses that directly influence strategy. It is a treat for those who enjoy understanding the logistics and brutality of 1940s naval clashes. The complexity is moderate, ideal for those who already have some experience with wargames and want something that doesn't take an entire week to play but still offers historical depth. The list of ships available for the USN and IJN is extensive, ensuring that every session feels different. If you are looking for a strategic challenge that tests your command capability under enemy fire, this title is a history lesson in board game form. ## FAQ ### Is it very difficult to learn? It has moderate complexity (2.5/5). If you've played other wargames from the Strategy & Tactics era, you'll feel right at home. ### How long does a game take? Expect to spend about 2 hours for a full session, depending on the chosen scenario. ### Can I play it solo? The game is specifically designed for two players, but it's a great candidate for playing via VASSAL if you want to face someone online. ### What's in the box? As a magazine game, it focuses on a 22x35 inch map and various counters representing the warships. ### Is it historically accurate? Yes, it recreates seven real battles with precision, in addition to offering hypothetical scenarios that explore the potential of the era's ships.