# Call to Adventure ## General Info - **Year Published**: 2019 - **BGG Rating**: 7.0 - **BGG Rank**: #1126 - **Players**: 1-4 (Best with: 3) - **Duration**: 30-60 min - **Weight**: 2.01 / 5 - **Designers**: Christopher O'Neal, Johnny O'Neal - **Artists**: Adam J. Marin, Chris Cold, Jordan Jardine, Max Bedulenko, Paul Canavan, Sean Thurlow - **Publishers**: Brotherwise Games, asmodee, La Boîte de Jeu, GaGa Games, Game Harbor, Gémklub, Hobby Japan, MINDOK, Rebel Sp. z o.o. - **Categories**: Card Game, Fantasy, Novel-based - **Mechanics**: Cooperative Game, Deck, Bag, and Pool Building, Dice Rolling, Set Collection, Solo / Solitaire Game, Storytelling ## Verdict Ready to craft your own epic fantasy hero? Call to Adventure beckons with its narrative journey, unique rune-rolling, and character building.Engaging hero creationUnique rune-rolling systemStrong narrative appealGood solo playHigh language dependencyCan feel repetitive at timesDice luck plays a big roleRECOMMENDED ## Description Forge your destiny in Call to Adventure! This game draws you into a character-driven fantasy narrative where 1-4 players compete to create the hero with the greatest destiny. You'll start with a unique origin card, giving your hero a backstory and two initial abilities. Each turn, you'll decide whether to acquire new trait cards that enhance your hero's capabilities or face a challenge. These challenges present branching paths; for instance, encountering the Thieves' Guild might lead you to train as a spy or a killer. Success in challenges hinges on rolling custom runes, with your existing abilities influencing how many you can cast. Failed challenges aren't the end; they offer experience points that can be used to overcome tougher obstacles or push through difficult situations. However, beware: while some negative experiences can shape your hero, too many tragedies can set them on a dark path. As your hero grows in power and experience, they'll face increasingly difficult trials and formidable adversaries, accumulating destiny points along the way. The player whose hero amasses the highest destiny score wins the game. Featuring a unique rune-rolling system and over 150 cards, Call to Adventure is a compelling experience for those who love storytelling, character development, and epic fantasy quests. ## FAQ ### How many players can participate in Call to Adventure? The game is designed for 1 to 4 players. It features a robust solo mode and plays well at all player counts. ### How long does a game session typically last? A game of Call to Adventure usually takes between 30 and 60 minutes to complete. ### Is the game difficult to learn? The complexity is considered low-medium (BGG weight 2.00/5). The basic rules are easy to grasp, but mastering the strategies takes a few plays. ### Do I need to read a lot to play? Yes, Call to Adventure has a significant language dependency on its cards. It's recommended to have someone who can translate or use a guide. ### Is it a cooperative or competitive game? Call to Adventure is primarily a competitive game where each player aims to have the hero with the greatest destiny. However, it does have a solo mode and can be played cooperatively with certain expansions or house rules. ### What are the 'runes' in the game? Runes are special pieces that players roll to attempt to overcome challenges. Success depends on the combination of your abilities and luck in the roll. ### Who is Call to Adventure best suited for? It's ideal for fantasy fans, those who enjoy character creation, emergent narratives, and deck/pool building mechanics with a dice-rolling twist. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 40.88 (https://boardgameprices.com/item/go?source=A&storeitemid=6075700&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/25349/call-to-adventure?utm_source=boardgamesbot.com