# Car Wars Supplements: The AADA Road Atlas and Survival Guides ## General Info - **Year Published**: 1987 - **BGG Rating**: 6.5 - **BGG Rank**: — - **Players**: 2-8 - **Duration**: 45 min - **Weight**: 2.50 / 5 - **Designers**: Craig Sheeley, David Bowden, Jeffrey D. George, John Nowak, Siobhan Beeman, W. Peter Miller - **Publishers**: Steve Jackson Games - **Categories**: Book, Expansion for Base-game, Racing - **Mechanics**: Hexagon Grid ## Verdict If you love Car Wars and need extra maps and scenarios, these guides are a treat.Detailed hex mapsWide regional coverageSurvival rules includedNo physical componentsNeeds translationLow complexityRECOMMENDED ## Description Car Wars Supplements: The AADA Road Atlas and Survival Guides is a seven‑volume set that expands the Car Wars and GURPS Autoduel universes. Each book concentrates on a specific geographic area—from the U.S. East Coast to Australia, covering the Midwest, West Coast, South, and Mountain West—providing hex maps, background lore, and region‑specific survival rules. The material works both as narrative backdrop and as a source of ready‑made scenarios for your games. Guides detail roads, fuel stations, combat zones, and even fuel‑handling rules (in the Australia volume), all designed to enrich road‑racing and vehicular combat. While the emphasis is on setting, the survival rules can be dropped into any Car Wars campaign, adding challenges like resource scarcity or weather effects. This supplement is perfect for groups already playing Car Wars who want more varied maps and story hooks, or for GURPS Autoduel referees needing detailed locales. No extra components are included beyond the books, so you only need a spreadsheet or translated cards if you play in Portuguese. With a BGG weight of 2.5/5, the material is light on complexity but rich in content for fans of chase scenes and route‑based storytelling. Each volume runs roughly 100 pages, packed with illustrations, tables, and encounter ideas, making session prep quicker and more inspiring. ## FAQ ### How many players can use the supplement? The books support 2 to 8 players, but since they’re only printed material, the limit follows the base Car Wars game. ### How long does it take to set up a game using these volumes? Because maps and tables are pre‑made, setup usually takes 10–20 minutes, depending on the scenario’s complexity. ### Do I need any extra components? No. They’re just books; you only need printed or digital maps and, if you play in Portuguese, a translated spreadsheet or cards. ### Are the guides compatible with the original Car Wars edition? Yes, they were designed for the classic Car Wars and can also be adapted for GURPS Autoduel. ### How complex are the survival rules? The survival rules are straightforward, focusing on fuel and road conditions, suitable for both beginners and veterans.