# Carcassonne: Die Windrosen ## General Info - **Year Published**: 2012 - **BGG Rating**: 6.5 - **BGG Rank**: — - **Players**: 2-6 (Best with: 2) - **Duration**: — - **Weight**: 1.64 / 5 - **Designers**: Klaus-Jürgen Wrede - **Artists**: Doris Matthäus - **Publishers**: Hans im Glück, W. Nostheide Verlag GmbH - **Categories**: Expansion for Base-game, Medieval, Territory Building - **Mechanics**: Area Majority / Influence, Tile Placement ## Verdict If you're a Carcassonne fan and enjoy those smaller expansions that add a different twist without making things too complicated, Die Windrosen could be a cool addition to your collection!Thematic new start tileSubtle bonus pointsEasy to integrateCool promo expansionOnly six tilesLimited strategic effectFOR GENRE FANS ## Description Hey everyone! Ready to spice up your Carcassonne game? Introducing Die Windrosen, a mini-expansion that packs six new tiles to add that extra flavor. The star of the show is the new starting tile, a full wind rose, which divides the game area into four magical quadrants: Southwest, Southeast, Northwest, and Northeast. Think of it as a fresh way to organize the board and your strategies! But that's not all! There are also tiles with partial wind roses that, if placed in the corresponding quadrant (defined by the initial wind rose), grant you bonus points. It's a subtle touch, but it can make all the difference in the final score. These bonus tiles are shuffled in with the regular ones, so the surprise is always there. The concept is straightforward: expand Carcassonne with an interesting visual element and a dash of strategic challenge. This little gem was released as a promo at events and also came with the 2013 edition of Spielbox magazine. It's perfect for those who already enjoy Carcassonne and want to add a new element without overcomplicating the rules. If you like strategic placement and seeing the map grow in different ways, this little expansion is for you. It's one of those extras that doesn't turn the game upside down but brings a welcome freshness for those already familiar with the basics. ## How to Play Game Objective The objective of the game is to acquire points by placing compass rose tiles in their corresponding areas on the map. Players also score points for other actions, following the normal Carcassonne rules. The player with the most points at the end of the game is the winner. Preparation (Setup) Instead of the standard starting tile, the orange compass rose tile is used as the game's starting tile. The 5 remaining compass rose tiles are shuffled with the game tiles. All normal Carcassonne rules remain. Game Flow Refer to the manual for details on this section. Actions and How to Play The starting tile divides the playing area into four areas: Northeast, Southeast, Southwest, and Northwest. For each of these areas, there is an associated tile. Acquiring and Placing ¼ Compass Rose Tiles: If a player acquires one of the 4 ¼ compass rose tiles and places it in its corresponding area (using normal rules), they immediately acquire 3 points. These points are independent of any other scoring. Fields on the Starting Tile's Lines: The fields on the horizontal and vertical lines of the starting tile are part of two areas. The compass roses do not affect resources in any way (e.g., they do not interrupt any roads). The Blue Compass Rose: If the tile with the blue compass rose is acquired, it will be placed in play according to normal rules. The blue compass rose now, and until the end of the game, assumes the function of the orange compass rose. That is, the playing area will now be divided into four sections according to the blue compass rose. As a result, new cardinal directions emerge. Therefore, players now score when they place compass rose tiles that follow the blue compass rose. End of Game and Scoring Refer to the manual for details on this section. Tips for Winning Keep an eye out for the ¼ compass rose tiles and try to place them in their corresponding areas to secure 3 immediate points, regardless of other scores. Consider the placement of the tile with the blue compass rose, as it can change the scoring areas for the rest of the game, creating new opportunities for you and your opponents. ## FAQ ### How many tiles come in this expansion? The Die Windrosen expansion includes a total of six new tiles. ### Do I need the base game Carcassonne to use this expansion? Yes, absolutely! This is an expansion and requires the base game Carcassonne to be played. ### Does this expansion significantly change the rules of Carcassonne? No, it adds a new starting tile that divides the map and some tiles with scoring bonuses. It's a light addition that doesn't complicate the game. ### Is this expansion hard to find? As a promotional expansion, it might be a bit harder to find. It was distributed at events and with Spielbox magazine. ### Who is this expansion recommended for? It's ideal for players who already enjoy Carcassonne and want to add a new, visually interesting element without significantly increasing complexity. ### What is the strategic impact of this expansion? The impact is subtle. The new starting tile changes the map setup, and the partial wind rose tiles can provide extra points if well-placed, but it doesn't drastically alter the main strategy. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 6.50 (https://boardgameprices.com/item/go?source=A&storeitemid=6095563&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/18469/carcassonne-die-windrosen?utm_source=boardgamesbot.com