# Carcassonne: The Peasant Revolts ## General Info - **Year Published**: 2020 - **BGG Rating**: 7.0 - **BGG Rank**: — - **Players**: 2-6 - **Duration**: — - **Weight**: — - **Designers**: Klaus-Jürgen Wrede - **Artists**: Marcel Gröber - **Publishers**: Hans im Glück - **Categories**: City Building, Expansion for Base-game, Medieval, Territory Building - **Mechanics**: Area Majority / Influence, Map Addition, Tile Placement ## Verdict Fans of Carcassonne and chaos lovers will adore this expansion!Fun revolt mechanicEasy to learn, hard to masterPerfect for quick games with friendsAdds depth to the classicFrustrating if you hate losing pieces by chanceRequires experienced players for strategiesHIGHLY RECOMMENDED ## Description Carcassonne: The Peasant Revolts is a mini-expansion for the classic Carcassonne that adds a chaotic and fun mechanic: peasant revolts. Imagine this: while playing, you might get hit by a revolt if you have pieces in certain areas, like cities or roads. The key is to protect your pieces (meeples) at a cost of points, turning the game into a strategic risk management battle. Components include 12 new tiles with revolt symbols, and the rules are simple enough not to hinder fast-paced gameplay. The existing 'Area Majority' mechanic from the base game gains an unpredictable twist, as a revolt can affect any player at any time. The expansion keeps the essence of the original Carcassonne but adds a layer of chaos that can flip the game upside down. Perfect for fans of tile-placement games and those who enjoy interactive mechanics. The tiles are easy to handle, and the rules are clear, even with the new revolt dynamics. Since it's an expansion, it's great for players who already own the base game and want something new without a big investment. Gameplay is quick, usually 30 to 60 minutes depending on the number of players. Complexity is moderate, with easy-to-learn rules but deep strategies to protect your pieces. I recommend it for fans of tile-placement games and those who enjoy interactive mechanics. The only caveat is that if you dislike chaos or losing pieces by chance, it might not be your cup of tea. But if you love games that keep everyone on their toes, this is a great pick. ## How to Play Game Objective In this mini-expansion, the theme is deciding whether you want to protect yourself against rebellious peasants (and thus direct their anger towards your fellow players) or if you prefer to let things happen. The overall game objective remains the same as in base Carcassonne, with the addition of new scoring and meeple protection dynamics related to peasant revolts. Setup Shuffle the 12 terrain tiles from this mini-expansion. Place 3 of them back in the box (without looking). These tiles will not be used in this game. Shuffle the remaining 9 tiles with the other terrain tiles from the base game. This expansion was developed for the Carcassonne base game. All rules remain the same. You can combine The Peasant Revolts with other expansions, but at your own risk, meaning there will be no official rules for these combinations. Game Flow The game flow follows the rules of base Carcassonne. The main addition occurs when a player draws a peasant revolt tile: The peasant revolt: As soon as you draw a peasant revolt tile, a revolt happens. Place the tile in front of you. Meeple check: Check if one or more of your meeples are on features shown on the tile's symbol (city, road, or monastery), and if these meeples are "unprotected" or "protected." Revolt effects: All your unprotected meeples that are on the respective features must be immediately returned to your supply. Each protected meeple that is on the respective features scores 2 points. Protected meeples remain protected after the revolt. The peasant revolt passes to the next player: If you do not have to return a meeple to your supply, the peasant revolt advances and affects the player to your left. They also check, in the same way described above, if the revolt affects them and if they score points for protected meeples. If the player does not have to return a meeple, the next player in line checks the meeples in those areas and so on. This continues until a player has to return at least 1 meeple to their supply, or none of the players have been affected. End of revolt: As soon as you have to return at least one meeple, the revolt ends. Continue turn: Now, place the terrain tile according to the usual rules and continue your turn. Note! Only players who need to check their meeples during the peasant revolt score points for their protected meeples. Players who are not affected by the peasant revolt cannot score points for protected meeples. Actions and How to Play The basic actions of a turn (placing a terrain tile, placing a meeple, scoring points) remain the same as in the base game. The expansion introduces new ways to protect your meeples and interact with peasant revolts. Protecting a Meeple from a Peasant Revolt There are two ways to protect a meeple: Protection when scoring points: If you score points, you can move your meeple on the scoring track 4 spaces backward. It is possible to score negative points. Then, "lay down" this meeple. (The meeple has now joined the peasants.) A "laid down" meeple is protected from a peasant revolt. Protection when not placing a new meeple: Each time you choose not to place a meeple on the tile you just placed, you can protect one of your meeples already on tiles, at the cost of 2 points. To do this, you must move your meeple on the scoring track 2 spaces backward. Protected meeples: A "laid down" meeple is protected from a peasant revolt. When scoring a feature, a protected meeple is treated as an unprotected meeple. It is returned to your supply after the feature is scored. After that, it loses its protection against peasant revolts. This means that if you place this meeple again, it will be unprotected once more. Farmers cannot be protected; however, they are never affected by peasant revolts. End of Game and Scoring Refer to the manual for details on this section. Tips for Winning Decide whether you want to protect yourself against rebellious peasants (and thus direct their anger towards your fellow players) or if you prefer to let things happen. Consider protecting your meeples on important features, even if it costs points, to prevent them from being returned to your supply during a peasant revolt. Observe the revolt symbols on the tiles to anticipate which features might be affected and plan your protections or meeple placement accordingly. ## FAQ ### How many players can play? 2 to 6 players. ### How long does a game take? 30 to 60 minutes, depending on the number of players. ### Is it hard to learn? No, rules are clear, but advanced strategies require experience. ### Do I need extra components? No, works with the base Carcassonne game. ### Who is it for? For fans of tile-placement games and those who enjoy interactive mechanics. ### Is the expansion balanced? Yes, difficulty is moderate and well-adjusted. ### Can I combine with other expansions? Technically yes, but there are no official rules for combinations.