# Castle Panic: Any Color Hero Promo ## General Info - **Year Published**: 2013 - **BGG Rating**: 7.2 - **BGG Rank**: — - **Players**: 1-6 (Best with: 4) - **Duration**: — - **Weight**: 2.09 / 5 - **Designers**: Justin De Witt - **Artists**: Justin De Witt - **Publishers**: Fireside Games - **Categories**: Expansion for Base-game, Fantasy, Fighting, Medieval, Mythology - **Mechanics**: Campaign / Battle Card Driven, Cooperative Game, Dice Rolling, Hand Management, Team-Based Game, Trading, Variable Player Powers ## Verdict If you're a Castle Panic fan who loves having a little trick up your sleeve to save the day, this promo card is for you! It adds extra control without complicating things.Extra tactical flexibilityEasy to integrateGreat for crucial momentsKeeps the game flowingIt's a promo cardRequires base gameCan be hard to findFOR GENRE FANS ## Description Hey everyone! Check out this promo card for Castle Panic that'll give your defenses an extra boost against those pesky monsters. This little gem, handed out at special events like International Tabletop Day, adds a simple but game-changing rule: 'Hit 1 Monster in any color Archer, Knight, or Swordsman ring.' Essentially, this card gives you incredible flexibility in dealing with specific threats. Got that annoying monster giving you a headache? With this card, you can target one of them that's in one of the three rings closest to the wall (Archer, Knight, or Swordsman), regardless of the monster's color. This is pure gold when you need a focused action and don't want to rely solely on the cards drawn that turn. It's the kind of addition that doesn't complicate the rules; the text is super straightforward and easy to remember, perfect for keeping the game flow going. If you already enjoy the cooperative castle defense of Castle Panic and like having more tactical options to save your kingdom, this promo is a worthwhile addition to your collection. It doesn't change the core essence of the game but offers a little 'cheat code' for crucial moments, ensuring the fun keeps rolling as you try to hold off the monster horde. It's one of those small treasures that make a difference for the most dedicated fans! ## FAQ ### What exactly does this card do? It allows you to hit a monster that is in any of the three rings closest to the wall (Archer, Knight, or Swordsman), regardless of the monster's color. ### Do I need the base Castle Panic game to use this card? Yes, absolutely! This is a promotional card that expands the base game, so you need to own Castle Panic to use it. ### Does this card make the game easier or harder? It offers more tactical control, which can help save your castle in tight spots, but it doesn't drastically change the overall difficulty of the game. ### Is this card difficult to find? As a promotional card distributed at events, it might be a bit harder to find than the game's standard components. ### Does this card add many new rules? No, the rule is very simple and straightforward, easy to understand and remember, and doesn't disrupt the game flow. ### What type of player is this card best suited for? It's ideal for players who already enjoy Castle Panic and want to add a bit more strategic flexibility, or for promo collectors.