# Chill Chigüiro ## General Info - **Year Published**: 2026 - **BGG Rating**: — - **BGG Rank**: — - **Players**: 1-6 - **Duration**: 20-60 min - **Weight**: — - **Designers**: Jhon Edison Paez - **Publishers**: Chizue Games - **Categories**: Animals, Card Game, Educational - **Mechanics**: Hand Management, Set Collection, Take That ## Verdict Chill Chigüiro is the perfect card game for those who enjoy direct interaction and guaranteed laughs at the table. With an adorable theme and mechanics that blend hand management with a bit of mischief, it keeps the pace fast from start to finish. It's the ideal choice for groups who don't take themselves too seriously and enjoy seeing their plans disrupted by a thieving monkey.Irresistible capybara themeConstant player interactionQuick and dynamic setupEasy-to-learn rulesCan spark intense conflictsRelies on draw luckRECOMMENDED ## Description Get ready for a frantic adventure in the Colombian Llanos! In Chill Chigüiro, peace was shattered by a brilliant idea: what if we stack everyone? What started with a daring capybara climbing on a crocodile turned into an epic competition of balance and strategy. You'll manage your hand of cards to build towers of diverse animals, from squirrel monkeys to colorful butterflies, all while trying to secure valuable medallions that decide the winner. The gameplay is straightforward but requires focus: each turn, you have two actions to spend. You can draw animals, start new towers, place an animal on top of an existing stack, or claim medallions. But don't be fooled, the game has that classic 'take that' spice. Monkeys, for instance, love to steal the top animal from an opponent's tower, while crocodiles must stay at the base, serving as a foundation. Meanwhile, tortoises provide calm tokens, which are essential for boosting your plays, paying extra costs, or even sabotaging others when claiming medallions. The game flows quickly and funnily. The strategy revolves around balancing the height of your towers—which grant extra points if they have four or more animals—with the efficient collection of medallions. The game ends when the animal deck runs out, giving everyone one last chance to shine. In the end, the scoring is the moment of truth: towers, medallions, and stack height decide who is the king of the capybaras. If there's a tie, the number of capybaras in your towers is the ultimate tiebreaker. It's a light game, perfect for that afternoon with friends where chaos and fun go hand in hand, keeping everyone engaged until the very last second. ## FAQ ### How many players can play? The game accommodates 1 to 6 players, making it great for both duels and larger groups. ### How long does a game last? Matches are quick, ranging from 20 to 60 minutes, depending on the number of players. ### Is it a very difficult game? Not at all! The rules are very intuitive, making it accessible for beginners and families. ### Is there a lot of interaction? Yes, the 'take that' mechanic allows you to hinder opponents, especially by stealing pieces from their towers. ### What happens in case of a tie? The tiebreaker is the number of capybaras in your towers. If it persists, it's a shared victory!