# Clank! Expeditions: Gold and Silk ## General Info - **Year Published**: 2018 - **BGG Rating**: 8.0 - **BGG Rank**: — - **Players**: 2-4 (Best with: 3) - **Duration**: 30-60 min - **Weight**: 2.20 / 5 - **Designers**: Tim McKnight - **Artists**: Jon Schindehette, Nate Storm, Raul Ramos - **Publishers**: Dire Wolf, Renegade Game Studios, Galápagos Jogos, Lavka Games, Lucrum Games, Origames, Schwerkraft-Verlag - **Categories**: Adventure, Expansion for Base-game, Fantasy - **Mechanics**: Deck, Bag, and Pool Building, Delayed Purchase, End Game Bonuses, Movement Points, Open Drafting, Pick-up and Deliver, Player Elimination, Point to Point Movement, Push Your Luck, Variable Set-up ## Verdict Perfect for Clank! fans looking for new maps to spice up their gameplay. Adds thematic scenarios that refresh the experience.New maps with creative themesIncreases the game's longevityMaintains the classic noise tensionEasy to integrate with base gameRequires the base game to playDoesn't change core rulesRECOMMENDED ## Description If you're the kind of person who can't see a treasure chest without wanting to loot it, Clank! Expeditions: Gold and Silk is your next stop. This expansion pushes the boundaries of the base game, leading adventurers to new and dangerous settings. Forget the routine; the fun now unfolds across two new boards that bring fresh challenges to your deck-building experience. First, we have the mine abandoned by the Ruin Dwarven Mining Company (or Ruin DMC, for those in the know). The place was deserted when monsters moved in, but greed speaks louder: there's still plenty of gold buried there for anyone brave enough to face the beasts. If that's not enough, you can try your luck in the Spider Queen's Lair. They say she's just a legend meant to scare people away from her fancy castle... but is she really? The game keeps the core 'am I making too much noise?' tension, where every card played could lead you closer to the loot or attract the dragon's fury. The dynamic of building your deck while exploring these new maps adds layers of strategy and variety, ensuring every expedition feels unique. You'll need a nose for gold, a bit of luck, and, of course, the skill to get out of the dungeon before everything blows up (or you get eaten). Important: remember that this product is an expansion. To put on your boots and start the exploration, you absolutely need the base game Clank! A Deck-Building Adventure. Without it, you'll just have beautiful boards but no adventurers to walk them! ## How to Play Game Objective Welcome to CLANK! EXPEDITIONS: Gold and Silk! This expansion introduces new adventures to your deck-building journey. You'll be exploring two distinct locations: the Dwarven Mine, abandoned due to monsters but still rich in gold, and the Spider Queen's Lair, a fancy castle rumored to hold even more wealth. Your goal is to delve into these dangerous locations, acquire valuable treasures, and escape with the most loot. The player who amasses the greatest fortune will be declared the winner. Setup Setup for CLANK! EXPEDITIONS: Gold and Silk is generally the same as CLANK! A Deck-Building Adventure, with a few specific adjustments for each new board. Dwarven Mine Setup: Place the three Mining Bonus tokens in their designated spaces on the board, below the Clank! area. Note that the flag marking the entrance to the dungeon is positioned towards the right side of the board, not in the top-left corner. You may choose to replace the original Dragon marker with the new Spider Marker for added ambience. You may also make a “miner change” by replacing the original player pawns with the new miner versions. Spider Queen's Lair Setup: Return the usual 7-point artifact token to the box. In its place, this board uses the new 8-point artifact. (All normal rules for artifacts apply to this replacement.) Shuffle the 12 Web tokens face down, hiding their point values. Place one Web token at random on each web space on the board. Game Flow Consulte o manual para detalhes sobre esta seção. Actions and How to Play In CLANK! EXPEDITIONS: Gold and Silk, players take turns performing actions to explore the dungeon, acquire treasures, and manage their deck. The core gameplay revolves around using cards from your hand to move, fight monsters, and interact with the environment. Mining Gold (Dwarven Mine): Throughout the mine, you’ll encounter veins of gold. Each vein touches one or two rooms. When you are in a room with a gold vein, you may spend a Gold token (represented by a coin icon) to dig out the gold. Take the indicated amount of gold from the bank. Cover the amount on the board with one of your Clank! cubes. If you have no Clank! cubes available, you cannot mine that vein. Once a vein is covered by a Clank! cube, it cannot be mined again. Whenever you mine a vein of gold, you cannot use Boots to move for the rest of your turn. However, you can still teleport. Elevators (Dwarven Mine): The two elevator shafts along the left edge of the board allow quick access to and from the Depths. To move along these paths, you must pay a Gold token to the bank each time you use one. Web Tokens (Spider Queen's Lair): Several passages in the Spider’s Lair begin the game with a Web token. To move through a Web token, you must spend either a Sword or an additional Boot. If you do not spend one of these, you cannot make that move. When you successfully move through a Web token, remove it from the board and place it face down in front of you. Once a Web token has been removed, the passage is clear. From then on, whenever a player uses it, no additional resources are required. At the end of the game, the point values on any Web tokens you’ve claimed are added to your score. You may look at the tokens you’ve collected at any time, but their values are kept hidden from your opponents until the end of the game. Webbed Rooms (Spider Queen's Lair): Some rooms in the Spider’s Lair are marked with webs. These rooms contain gold, secrets (major or minor), and monkey idols. To claim one of these rewards, you must “cut it loose” from the web by spending a Sword when you first enter the room. You are not required to spend any extra resources to enter a webbed room. If you have no Sword, or choose not to spend one, you must exit and re-enter the room for another chance to claim the reward. The Queen's Web Cache (Spider Queen's Lair): At the top corner of the board is a Cache of eight treasures the Spider Queen has collected. During your turn, if you have a Gold token, you may spend it to take the treasure of your choice. Mark it with one of your Clank! cubes. If you have no cubes, you can only browse the web; you cannot take anything. Each option in the Queen’s Web Cache can be taken only once per game. The eight options provide different amounts of gold, healing (to be used immediately), and Boots or Swords (which must be used on that turn). Many options also give you a Secret Tome, taken from the Reserve (if any are available) and placed in your discard pile as though you’d acquired it normally. End of Game and Scoring Consulte o manual para detalhes sobre esta seção. Tips for Winning Prioritize Mining Bonuses: In the Dwarven Mine, focus on mining gold veins. The player who mines the most veins gets a significant point bonus (20 points for first, 10 for second, 5 for third). If tied, the deepest vein mined breaks the tie. Remember, you must mine at least one vein to be eligible for a bonus. Strategic Web Token Collection: In the Spider Queen's Lair, don't underestimate the value of Web tokens. While their point values are hidden, collecting them can significantly boost your score. Plan your movement to efficiently claim these tokens as you explore. Efficient Use of Resources: Pay close attention to the costs associated with certain actions, like using elevators or moving through webbed passages. Spending a Gold token for an elevator or a Sword/Boot for a web can be crucial. Plan your turns to maximize the value of your cards and minimize unnecessary spending. ## FAQ ### Can I play with only the expansion? No! You absolutely need the 'Clank! A Deck-Building Adventure' base game to play. ### What exactly comes in the box? The expansion provides new thematic boards (Dwarven Mine and Spider Queen's Lair) that change the adventure's scenery. ### Does the game become harder with the expansion? The complexity doesn't change much, but the new maps offer different layouts that require new movement strategies. ### How many players is it for? It follows the same line as the original: 2 to 4 players, great for groups who love 'push your luck' tension. ### How long does a game last? Between 30 to 60 minutes, maintaining the fast and fun pace of the base game. ### Is it recommended for beginners? Only if they already have the base game. 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